Muzman on 9/3/2009 at 02:15
This is a good (
http://img214.imageshack.us/my.php?image=temprd2.png) side projection of the Von Braun doctorfrog did a while ago (based on a schematic that's floating around). The model I've got is a touched up extrusion of that, effectively. It's mostly in silhouette in the cutscenes, but there is a bit of a grandiose (though dark) look at it at one point.
This is a loading screen (
http://members.iinet.net.au/~ragtag/Rickshot.jpg) glimpse of the Rickenbacker. It does a big rotation at one point so in some ways it's easier to figure what it looks like.
The fact that it's recreating something already existing is pretty tricky and off putting. That's usually the biggest stumbling block.
Renzatic on 9/3/2009 at 04:56
(
http://users.chartertn.net/greymatt/von_braun.jpg) I gave it a quick go.
Based on this little test run, I'd say I
might be able to do it. I'm not too confident about it right now, but if I were to goof around with it while I do other things, I might eventually give you something you'd all be happy with.
What would really help me would be a front on schematic and a beauty shot. The orthographic side view can only give me so much information about the shape of the ship. For the rest, I have to go with what I think might look cool, and build it on the fly. It's pretty cool doing that, but it leads to jankity, almost unusable models.
Renzatic on 10/3/2009 at 03:41
All you people and all your awesome stuff. Between your shots and all the stuff I'm seeing down in the Thief forums below, it makes me want to install the series again and see what I'm missing out on.
Great job. :thumb:
clearing on 10/3/2009 at 07:46
Great, ShadowSneaker :thumb:
I added (
http://darkfate.ru) news.
Keep up the good work!
Judith on 12/3/2009 at 00:30
Quote Posted by ShadowSneaker
Thanks Judith.
I made a toadstool in Max, it's 320 polys even with the optimize modifier; is that excessive?
It is. It might be used quite a lot times in natural scenery, so something like 50-80 tris would be better.
[Edit]
Phew, it took me 2 hours to get a right texture for this one. My first giant skylight ;) Actually I'll try to give some subtle alpha mask for the glass next time.
(
http://img27.imageshack.us/my.php?image=skylight.jpg)
Inline Image:
http://img27.imageshack.us/img27/3250/skylight.th.jpg
Beleg Cúthalion on 12/3/2009 at 08:30
I'd really love to see all that Déco stuff in a TDS FM. Are you going to release it even if you use it elsewhere?
Judith on 12/3/2009 at 11:43
I'm don't know yet. First, I'm going to finish that map then we'll see. I try to keep the polycount low so the performance shouldn't be a problem, but the scale will be. GoW characters are 160 uu tall and I'm taking this into account. Garrett is 96 uu tall, so just exporting those to .tim format won't do, everything will be too big.