jtr7 on 27/2/2009 at 01:01
Hmm. Maybe ease up on the bumps, because it looks like it's made of chocolate confection, or wrapped heavily in crinkled wax paper.:p
Renzatic on 27/2/2009 at 01:02
Quote:
Meanwhile, the revisited version, with and without the rust. I think I'll exchange the wood for something more worn out, at least for the second part, it looks too new in comparison.
Nah. Just go with a darker grey color and nix the specular. I think that'd look better. Also grime.
On another note, because I'm getting jealous of your mudbox skills, and everyone on the polycount boards told me I need learn how to sculpt to do half the crap I want to do, I finally fired up Mudbox myself.
After about an hour, I'm finding it to be quite a nice little (800 dollar oh god) program. It's not
quite as powerful as Zbrush, but the UI doesn't make me want to puke in my mouth and stab a pen in my groin everytime I fire it up. I'd say that's a good trade off, all things considered.
Also this:
Inline Image:
http://users.chartertn.net/greymatt/cow.jpgMy greatest achievement.
jtr7 on 27/2/2009 at 01:07
Oooo. A chocolate Easter Heifer. Am I psychic, or what? I always bite off the tail and horns first, then the legs, then I start on the snout.:p
Renzatic on 27/2/2009 at 01:13
I treat my cows like I treat the ladies, nibble on the legs and work my way up from there.
edit: why don't we have an eyebrow emote here, huh?
Judith on 27/2/2009 at 09:39
Quote Posted by jtr7
Hmm. Maybe ease up on the bumps, because it looks like it's made of chocolate confection, or wrapped heavily in crinkled wax paper.:p
Nah, it's not the bumps, it's as Ren said, the specular needs to be more matte.
Renzatic on 28/2/2009 at 21:19
I'm glad you're having a good time with it. I tried doing some hard surface stuff, and it came out a huge lumpy mess of not good at all.
For now, at least for architectural objects, I'm sticking with Modo to do my base geometry, and Mudbox to do my weathering and rounding.
Renzatic on 6/3/2009 at 22:49
(
http://users.chartertn.net/greymatt/doorwithaknob.jpg) I make more stuff for door enhancement purposes.
This door is now enhanced. Now to do the rest...OHGAWD.
Edit:
Inline Image:
http://users.chartertn.net/greymatt/painted_door.jpgInline Image:
http://users.chartertn.net/greymatt/painted_door_2.jpgFrom 1500 to 50. This isn't gonna be the final texture, I just wanted something busy to see what it all looked like. The final won't be so derelect, probably more along the lines of neglected at worst...and alot more brown. I'm nowhere near finished yet. By the time I'm done, I want to have carved flowers and other details on there, painted and colorful on top of the painted brown backdrop.
Lastly, I'm gonna make the doorknob and faceplate as a standalone model. It didn't turn out so great when I tried rendering it alongside everything else on the normal. Plus it'd be better to have a collection of knobs and plates you can mix and match on doors anyway.
Edit 2: Wow, I made a texture that actually ended up about how I wanted it to. (
http://users.chartertn.net/greymatt/painted_door_spec.jpg) This is it, a wood door, a bit worn but not in an advance state of disrepair, painted with thick brown paint so you could see the individual brush strokes, and a nice specular strong enough to reflect any light source unevenly.
And don't worry. I won't be boring you all with constant updates on every little thing I do :P