Twist on 3/3/2005 at 18:24
Quote Posted by rujuro
EDIT: BTW, take everything I say with a huge grain of salt, this is my first FM too (although I do make game art for a living, so that's something I guess).
You're stuff is damn impressive. I immediately wondered where we might've seen your work before. Usually someone doesn't exhibit such impressive material without having some kind of reputation or portfolio.
So when you wrote "I do make game art for a living," I thought "Ah." :)
I like your stuff enough that I'm curious to see some of your other work. Care to share games or companies for which you've produced art? :cheeky:
(If you'd prefer to keep your privacy, I can respect that. :thumb: )
rujuro on 3/3/2005 at 19:31
No problem, I've actually been at the same company since I got out of school (5 years now). Incredible Technologies in Chicago. Our big game is Golden Tee Golf, although I've worked on a number of other projects here (in fact my contributions to golden tee have been minimal, except for the new version, all new engine, shipping next month, where I did quite a lot).
It's almost all coin-op: Carnival King (shooting game), A 3D video pinball (which is still testing), a prototype for a PS2 game (which I thought was damn cool, but it never got off the ground).
My real passion is for games like Thief though, hope to someday be involved in a project more like that (hence spending all my free time making this FM).
Komag on 3/3/2005 at 22:21
Well, Sledge worked on Thief FMs and then got a job working on Thief 3! (What's happening with him now, anyone know?)
epithumia on 3/3/2005 at 23:27
I believe Sledge was reborn as Raen, who you should see around here and the T2X forum quite frequently.
ReapMyster on 4/3/2005 at 08:34
I'm not learning to use the editor (not enough time). But I am really looking forward to seeing what people come up with. Rujuro.. is there any way you can add some kind of thunder claps to the outside (kind of like widow moira mission)? That would make the castle on a mountain theme look awesome.
rujuro on 4/3/2005 at 14:26
I have thought about that, but I'm actually going for a different tone, more of a impossibly high, secluded, ancient place that is being put to a new (potentially dangerous) use. I'm actually hoping to do a lot with wind sounds.
bloodyzeppelins on 5/3/2005 at 03:23
Looks awesome Rosd! Will you be releasing that once its finished?
Rosd on 5/3/2005 at 04:40
Releasing it is the plan, with some betatesting before then. Can't give you a timeline on anything though, I only started this 3 days ago and I'm not even half done.
ReapMyster on 5/3/2005 at 04:49
hey rujuro i see what you mean... still i reckon a bit o thunder with some heavy wind sounds wouldnt hurt for any vibe hehe... i just visualize that quick lighting effect you get with thunder bringing everything into stark detail before it all dissapears again.. but its probably my own fantasies coming out into play here... man i wish i could make my own mission but just dont have the time it would take...
however i should let people know that ive been doing some sound engineering as a hobby for the past few years and for the moment have my hands on some equipment so if people need some cleaning up of conversations (for instance background noise reduction) or the production or music / sounds (particularly spooky ones ;P), ive got some experience