WingedKagouti on 8/1/2021 at 16:06
Quote Posted by Aja
I also got
Hades. <snip>
Dead Cells, though playing two roguelikes at once feels like a mistake, so I might hold off there.
I like Dead Cells, but overall I feel like Hades does the whole roguelite thing better. As you noted dying doesn't feel as much like failing, since you still get story progression that way and you get to improve your abilities for future runs.
The main difference between the two (beyond the perspective) is how they use weapons. In Hades you pick your weapon at the start of each run and stick with it for the whole run, defining your playstyle for that run. In Dead Cells you're expected to toss your weapon and picking up something new several times (outside challenge runs obviously).
Thirith on 8/1/2021 at 17:05
Hades kept me engaged for longer, not least because I think the various systems are more interesting and better implemented. Having said that, I prefer the moment-to-moment movement and combat in Dead Cells. It does a better job of making me feel like I'm part of this world, it feels more solid. But it doesn't have the sheer variety of Hades, a game that makes me enjoy trying out different options; in Dead Cells, I'd always try to go for a build that I already know I enjoy.
Malf on 8/1/2021 at 23:16
Hades' difficulty curve is also a lot more gentle than Dead Cells.
There's doors in Dead Cells that require 5 boss cells to unlock, and to this day, I've only managed to get 1.
Whereas I much prefer the progression in Hades, as it always gives you something for a run. The higher echelons don't feel quite so out of reach.
Aja on 9/1/2021 at 16:25
Quote Posted by Thirith
Hades kept me engaged for longer, not least because I think the various systems are more interesting and better implemented. Having said that, I prefer the moment-to-moment movement and combat in
Dead Cells. It does a better job of making me feel like I'm part of this world, it feels more solid.
Seems about right to me. On its own I probably wouldn't particularly enjoy Hades' combat, but as a whole game everything meshes so well. I've made it up to the third level so far, and I feel very motivated to keep going. With some weapons I'm useless and will still die before the first boss, but I guess that's as it should be.
qolelis on 9/1/2021 at 19:59
"It's the beginning of a very long education."
I've just started my long time coming project of getting into driving games. What finally set it off was MudRunner being free on the Epic store. It turned out to be the perfect game to start with: I can get used to driving around and handling a vehicle, while also doing things I already know I enjoy, like problem solving, exploring, and taking it slow. No forced racing or multiplayer. When done hauling logs, I spend extra time driving around having stupid fun, creating my own challenges, or exploring a seemingly impossible spot. I can even turn off the engine whenever I feel like it and just be still for a moment. I had low expectations coming in -- not because I thought it was going to be a bad game, but because of rightly doubting my own skill -- but now I can honestly say that I love the whole experience.
Another motivator was watching someone play Beware, thinking to myself that I would love that game if only I didn't suck at driving. Maybe one day I can handle that too. I've also been sticking to the same few genres for a while now and the excitement isn't the same any more, so I felt like it was time to take somewhat of a break from the regular games and try something new.
A related project is going through my backlog and not buying any new games until I'm done with that -- with "done" possibly meaning different things for different games. First out will probably be Hitman and GTA (got both for free).
Nameless Voice on 9/1/2021 at 22:56
Quote Posted by nicked
Started playing Doom Eternal after picking it up in the Steam sale, and... what the hell happened?
Agree with this, but we seem to be in somewhat a minority opinion. It's... a decent game, and I am interested in playing the DLC at some point, but it's nowhere near the awesome game that Doom 2016 was. Like you said, they doubled down on all the bad bits at the expense of the good bits.
I feel they would have mitigated most of my issues if they'd just raised all the ammo caps, though. The game becomes a lot more playable if you put all of your points into increased ammo capacity from the start, but even with it maxed out, it's still woefully low.
Malf on 10/1/2021 at 00:18
I see similar complaints on every forum I visit (and they're valid ones in my opinion), but I suspect that because of the overwhelmingly positive press reception the game got, id won't pay attention to them.
What I really don't understand is how they completely fucked up the story. The story worked in Doom 2016, because it didn't take itself seriously. Now all of a sudden you've got a whole buttload of useless lore that feels like its been written by 15 year old edgelords.
Yet it's written by the same people, and I'd watched videos with them after the release of Doom 2016 where they completely understood that the story succeeded because it didn't take itself seriously.
What went wrong?
Nameless Voice on 10/1/2021 at 02:53
To be fair, Yahtzee (Zero Punctuation) did call it out as well.
But I've seen a fair number of people who think Doom Eternal is better than Doom 2016, which I don't get.
Aja on 10/1/2021 at 05:28
I've tried two or three times to get into Doom 2016, and I finally just uninstalled it. I don't know why exactly, but it didn't hook me. Give me Doom 1993 any day.
Thirith on 10/1/2021 at 08:22
Same here. I can't remember many games as well-received as DOOM (2016) that I bounced off of this hard. Though I'm generally not into fast-paced shooters, so that may be a part of it.