faetal on 10/9/2021 at 13:30
Completed Days Gone. Did all side missions, even killed all hordes.
Great open world game, with a good story and good characters.
Zombie hordes are appropriately adrenaline-inducing.
Not the deepest of games, but definitely worth some pesos.
Anarchic Fox on 10/9/2021 at 21:25
Quote Posted by Yakoob
So now I'm playing
Shadowrun: Dragonfall and while I'm enjoying it a lot, Jesus Christ is there a lot of combat. I'm only 7 hrs in and I probably killed like 200 people by now. Then I finally got to some decking sections and though "oh cool, a change of pace!" Nope, decking is just more combat >_>
Oh, I had a great time with that about a month ago. Partly it's because I love the setting, but partly it's because it (and its sequel) manage to feel like they're running campaigns, as opposed to telling stories.
Shadowrun Returns was very much the opposite, a novel with gameplay attached.
One of the principle complaints about the sequel,
Shadowrun: Hong Kong, is that there's too much text as opposed to fighting. So if you make it that far you might find you prefer that balance, as I did. The decking is greatly improved there -- it changes into a fairly tricky (but basic) stealth game, with some enemies that don't attack but instead raise the overall system alert every turn they're alive and aware of the player.
henke on 11/9/2021 at 18:08
Jeshibu and me drove A BUS.
[video=youtube;dtEzPF8ihSs]https://www.youtube.com/watch?v=dtEzPF8ihSs[/video]
irg on 15/9/2021 at 00:43
picked up Filcher. plays well enough but the choice of run as your default movement and holding a button to walk is always a peeve with me. doesn't help that hitting crouch while running puts you into a slide. had a good run going of the second mission and then accidentally slid right into the guard i was tailing. a little frustrating since there's no saves at all during missions.
i also think the sound propagation could be a bit better, or maybe i'm just not used to it. in general you can hear things through walls a lot louder than Thief. there's no need to lean up against doors as a result. feels a little less 'precise' overall.
WingedKagouti on 15/9/2021 at 09:33
Quote Posted by irg
picked up Filcher. plays well enough but the choice of run as your default movement and holding a button to walk is always a peeve with me.
Did you check the options to see if you could toggle it to reverse?
Briareos H on 15/9/2021 at 11:07
How's the level design? I really feel like picking that one up (especially since my plans to get Deathloop have been canceled by the sweet grasp of Denuvo). Does it rise above, say, your average FM in terms of design? The atmosphere seems interesting.
irg on 15/9/2021 at 18:25
Quote Posted by WingedKagouti
Did you check the options to see if you could toggle it to reverse?
yea, there's just a few basic display options and the bindings it provides. no separate run button, just "sneak"
Quote Posted by Briareos H
How's the level design? I really feel like picking that one up (especially since my plans to get Deathloop have been canceled by the sweet grasp of Denuvo). Does it rise above, say, your average FM in terms of design? The atmosphere seems interesting.
so far the first two levels are a bit small but packed, but the third one greatly increases in size. i kind of hope most of them don't get too big because when your only option on busting a ghost run is to restart the whole level, it wears on my patience very quickly.
henke on 25/9/2021 at 16:07
Yeah I've also pretty much dropped Deathloop in favor of playing Sable this weekend. I'm enjoying the exploration very much, despite... the issues.
And hooo boy is this game rough around the edges, so far I'm running into:
-stuttery performance.
-the hover bike rotating in wonky ways when going over dunes.
-first time I ran the game I got stuck in the options menu and had to Alt+F4 out.
-every time I start the game my mask has been reset to the starter mask.
-sometimes you can run straight through geometry because I guess the devs forgot to put colliders on some of it? I once tried climbing a huge statue and fell inside of it and couldn't get out.
Despite all that, I'm enjoying this! But if you're gonna enjoy this you'll need a lot of patience for jank and fondness for gameplay that consists largely of just driving between places. If anyone here liked the hit videogame In Search of Paradise, definitely give Sable a go! :thumb:
Yakoob on 25/9/2021 at 20:02
I've been hearing a lot of good about Sable but I remember when the demo came out not too long ago and people were not impressed. Lots of empty space and the chonky animations did not feel good. Has that all been fixed or still in?
Anyway, I just played Alan Wake for the first time and enjoyed it a lot more than I expected. Great Stephen King meets Twin Peaks atmosphere and each story segment was a delight. The light and dark mechanics feel like such a simple/old idea yet I can't recall any other game ever doing it, so it felt really fresh and fun to just blind people with my flashlight. The game also has fantastic side-kicks - Barry is just a lovable caricature all around, and the cop lady is actually useful (I never felt I had to baby-sit them). The shooting itself, while basic, feels adequately punchy and does the job.
My only complaint is that the game does get repetitive fast, mainly due to environment. The whole first 3 episodes you're basically non-stop running through identical woods, and later episodes are still half woods. The little town section was a nice reprive, but still a fairly short segment. The story was also kind of... ok at best? I wish they did bit more with it (or left it insanity vs. darkness more ambiguous) but it gets the job done.
I also played the 2 extra scenarios that come with Steam version. The Signal was meh and felt like just pointless "more of the same" but The Writer had some genuinely fantastic set pieces (like jumping through floating platform or being inside a giant spinning wheel with different rooms you visited before - brilliant!) Though I wish they advanced the story a bit more. The Writer almost did, feeling like Wake's introspection on his own guilt and thoughts, but ultimately it felt like you end up exactly where you started.