Starker on 30/4/2021 at 22:40
I get a feeling this doesn't really translate all that well. 空気を読む is not so much being considerate as being able to "read the air" or "read between the lines" and act according to unsaid social conventions.
demagogue on 30/4/2021 at 23:08
Hmm... It's not exactly conventions (like taking off shoes when you see a little platform or the lowest in hierarchy sits in the chair closest to the door in a group setting) because those get drilled into you as a kid. It's more reading the situation of the group you're with & know how to handle them in the right way, like reading a room in English.
So consideration (for the group) is pretty close to the sense they want. I guess you could say dynamic or procedurally generated conventions. But e.g. if you couldn't read the air, they, well they probably wouldn't actually say you lack manners ("mannaa~") because that's also part of reading the air, but they'd be thinking it! It's a thing because pretty much half of what people say is left unsaid and the ultimate scale of whether you picked up on it well or not is "manners".
This says "Just about an okay ... kind of reading [the air]", or more literally "reading-like".
Since my job has moved to basically Japanese-only recently, this is my life now. XD
Starker on 1/5/2021 at 00:28
Quote Posted by demagogue
This says "Just about an okay ... kind of reading [the air]", or more literally "reading-like".
Moderately... "being able to read the air"-like.
I guess "unsaid social conventions" is not really the best description either, but it's basically the things everybody expects you to do and nobody tells you about. Like not leaving right after a meal, but staying to make small talk for a while.
demagogue on 1/5/2021 at 01:15
The idea isn't hard to understand, but the actual things you're expected to know can be really culturally specific, although they wouldn't think they so since they grew up in it.
BTW, I'm thinking the answer to the first one is that the sumo guy would bowl himself over to make the kids felt like they could topple him.
henke on 1/5/2021 at 05:56
I think that's right yeah. I backed the sumo out of the ring. The game only gives you a vague score(3rd pic) after each set of 5 challenges tho, so it's hard to know which ones you got right.
And some of the challenges certainly feel like they are quite specific to Japanese culture, where I just kinda gotta guess. Like at one point it asks which side of the escalator you should stand on in Tokyo, so people can pass. Then a while later asks which side you should stand on in Osaka. Are they different? I picked right side for both cause that's what we do here. But they also drive on the left side in Japan don't they? Did I fuck up? Who knows! The game is kinda wonky, but it's also 2,19€ right now and made me laugh out loud several times so I'd recommend it! Or if you just wanna hear about it, the How Did This Get Played podcast (
https://www.earwolf.com/episode/kuukiyomi-consider-it-with-mike-drucker/) did a great episode on it.
Thirith on 4/5/2021 at 06:41
While I did finish Heaven's Vault, sadly I didn't enjoy it as much as others did here. I wonder whether some of this is due to how open the game is, and that I went to the place that triggered the ending quite a bit earlier than you guys did. As a result, the overall story remained relatively patchy for me. I also found the game's art style to be rather hit-and-miss: I was okay with the 2D/3D mix and the slideshow animations, but I never warmed to the visual design of my robot companion Six, and the environments never stopped feeling like early-development placeholders.
Perhaps the biggest problem for me was that I never really warmed to the writing, especially in combination with the dialogue system, which gave me choice but very little agency. I'd have been okay with that if I'd at least known what the character was going to say, but the game isn't particularly forthcoming in that respect. Don't give me control over something if the control is illusory and meaningless, because that just distances me more from the characters and what they're saying than a non-interactive cut scene.
henke on 4/5/2021 at 19:22
For some reason I saw a GTA 4 trailer and the nostalgia gripped me so hard I had to reinstall it. It's just like how I remembered it.
[video=youtube;ZrcpS_msu-c]https://www.youtube.com/watch?v=ZrcpS_msu-c[/video]
Thirith on 10/5/2021 at 05:56
After finishing Saints & Sinners (a Walking Dead VR game), I'm now hoping to put in some hours in the cockpit, i.e. I'll finally check out IL-2 Battle of Pretty Much Everything. This weekend I've spent an hour or two setting everything up, in particular the controls (including HOTAS and rudder pedals). Since I'm far from well versed with sims, it is a bit of a faff, as it's not always clear what controls do what; for instance, there are two separate sets of controls for trimming, some of which work with some planes while other planes need the other one. Functionally, it seems to be the same, and the planes always use the one or the other but not both, so I don't get why the game splits these up into two separate sets of controls, but hey, I'm not a simhead, so what do I know? It's a fascinating, new world for me - but at least some of the fascination is intertwined with friction that tends to veer towards frustrating, doubly so because the game doesn't offer anything along the lines of a tutorial. Here's hoping that the community-made flight school missions I've downloaded will help me somewhat.
demagogue on 10/5/2021 at 12:31
I've been playing DCS lately, the Korean War campaign with the F-86. All of my reflexes come from IL-2, which I've been playing since IL-2 1946 came out and then Stalingrad. The two translate decently.
If you thought IL-2 was complicated, DCS is ridiculous. I think one plane has 3 or 4 different kinds of trim, and I still don't have any real idea of the difference, and that's the least of it! I think the saving grace in both cases is that you can usually boil it down to a core set of controls you need. And the trick is you pick one plane at a time, and you get to know that plane really well.
Simming is an interesting kind of vibe. I was worried that the crazy controls for DCS would burn me out really quickly. Like 95% of the buttons and knobs are functional, and you have to use them correctly.
But I have to say, when you finally get it all down by reflex to the point you can cold start a plane, get it off the ground and in your formation for the long haul off to a mission, there's something really zen about the flow of it.
My other secret is I often just keep playing the same missions over & over, where I know every nuance (but with good dogfighting, etc., so it's still a challenge each time), then it's really about just being in the flow. That's something that's been true for both IL-2 and DCS for me.