henke on 19/12/2020 at 18:04
Finished Haven, art of rally, and Watch Dogs Legion today.
That’s right.
:cool: DA GAMER’S HAT TRICK! :cool:
faetal on 23/12/2020 at 01:29
Assassin's Creed Rogue seems pretty decent so far.
Nice mix of AC3 & 4 with some nice new mechanics.
Yakoob on 25/12/2020 at 05:16
So I've been palying Halo 2 (through Master Chief Collection) and... I'm not sure if I enjoy it? I played HALO 1 way way back on PC and actually quite liked it, it felt fresh, smooth and fun. While Halo 2 is more of the same, it also introduces a bunch of annoyances.
I may be dumb but I find myself confused as to where to go. I'll clear a room/area and spend like 5 minutes walking around trying to figure out where the door to the next area is. Doesn't help the dialogue usually happens during loud firefights so I can't tell what they're telling me to do.
Speaking of, I feel the set pieces overstay their welcome. There's a lot of "kill waves of enemies" setups where there's just one or two too many waves. I'll clear it, get "checkpoint saved" then get another wave "checkpoint saved", I feel ready to move on, but... another wave. Checkpoint saved. Ok this was gre- Another wave. Ffs, come on...
I just got to the part with the Arbiter and it started feeling really cool ooh melee super weapon and cloak, count me in! but soon started to annoy the shit out of me.
I. CANT. TELL. WHO. IS. ENEMY.
My and their troops look the fucking same.
So does the map - it's endless identical corridors. I keep getting lost, I don't even know if I'm going the right way, then I get 1-hit-killed by someone coming from behind. Then that elevator ride down right after the flood appears. Dear god, I was annoyed by too many waves but this one took the cake, it just wouldn't fucking end, and would send you the same exact 3 enemies at you, ffs.
And the new visuals, while looking awesome, are way too dark (especially in the arbiter levels). I kept switching to the old style JUST to be able to see wtf is going on.
Finally got through it and I'm back to New Halo™ but my patience is wearing thin. Also, the AI seems dumber than first game; they don't do anything interesting aside from jumping away from grenades and occasionally get stuck on corners and dont care that I'm walking up close and shooting them in the face ¯\_(ツ)_/¯
froghawk on 25/12/2020 at 19:35
I think Halo was successful because it figured out how to translate FPSs to console better than any game before jt, and for the local multiplayer. Not really convinced even the original was a timeless classic, as it was also filled with copy-paste corridors.
qolelis on 26/12/2020 at 00:07
To my surprise, I'm playing a driving game now and liking it. I'm also not that surprised, because if I could ever handle a driving game, it would be this one. In general, I've always sucked at driving, but this one is different, as it's a puzzle game rather than a racing game. Being slow and deliberate is expected. Recovering from mistakes is part of the fun. I still drive off bridges and into trees, but that's okay. There's no time limit and sometimes I just turn off the engine and listen to the silence of the forest for a while, before getting back to the task at hand. Also, the mud physics is impressive and seeing a game not taking place in the US is nice for a change.
My favourite moment so far was when I drove off a bridge with my log loader, dropped the whole load, but still kept at it while night was falling, rescuing my fallen friend out of the river and getting it back onto its feet. I still had to restart, because there was no way of replacing the logs I had lost, but it was still worth it. I had fun even if I had failed reaching the end goal.
Could this be my way into getting better at driving in general? Yeah, let's not go that far. I mean, it could be, but let's see first if I still like this one when I'm further into it. I like it now, but I'm also only on the second challenge so far and, while I trust it not to turn into racing, I'm certain the slow and deliberate thing will get a lot more challenging.
Edit:
All challenges done: My second favourite moment was visiting grandma with a new refrigerator. Might be time now to move on to the game proper (single player mode) -- or continue with the bonus challenges.
DaBeast on 26/12/2020 at 07:07
Quote Posted by froghawk
I think Halo was successful because it figured out how to translate FPSs to console better than any game before jt, and for the local multiplayer. Not really convinced even the original was a timeless classic, as it was also filled with copy-paste corridors.
I'm pretty sure it was entirely down to bringing multiplayer to console masses. The handful of Halo fans I know, the kind who queue at midnight for each release, don't bother with the single player campaign at all, just go straight to online. I suppose Call of Duty fans are similar.
I also blamed Halo for dragging FPS multiplayer backward and holding it there for well over a decade. Might sound harsh, but I believe that while PC devs were experimenting and pushing the concept beyond deathmatch and capture the flag, or even filling servers with more and more players (which lead to some really interesting MMOFPS stuff like Planetside). Halo, was already old fashioned when it came out, despite the polish.
Post Halo it just didn't seem worth the effort devs to even try.
Currently, since I finally have time off where I've nothing to do...I've been playing Cyberpunk, Sinking City and Creeper world 4.
Finally finished off Thief...5? the newer one that everyone seemed to hate. I didn't mind it myself, but I wasn't much of a die-hard OG Thief fan. Still on my to-do list are Metro Last Light, Control and Yakuza 0. Oxygen Not Included and Awesomenauts ate up a lot of my free time this year. Perfect for a 20 minute blurt here and there.
I think I've given up on Mechwarrior 5 and I'm probably done with Total War games now. If they ever bother with the much speculated WW1/2 or 40k, or anything that massively overhauls the old format, I might give it a look.
I'm succumbing to 'old git gamer' now where I don't have the will or patience for anything that doesn't really grab and hold my attention. Which reminds me, I'm still waiting on the next update to Breathedge.
oh oh oh, last one. I tried Alien Isolation since it was free on Epic store and stopped playing because I was too scared :o (
only a few minutes after the alien killed that grumpy guy you meet
Yakoob on 26/12/2020 at 08:50
Quote Posted by DaBeast
I also blamed Halo for dragging FPS multiplayer backward and holding it there for well over a decade.
Eh, I think it's foolish to blame Halo for that (or any game for that matter). IF it weren't Halo, it'd be something else. You can't blame a game for delivering what players want.
Anyway, I think I figured out what my issue with
Halo 2 is - it has fun shooting mechancis but atrocious level and story design. The whole game feels like a string of random set pieces without any real rhyme or reason.
I just go to a new section of Flood as the Arbiter and almost rage-quit because I kept getting killed without knowing what even killed me. Enemies spawn left and right and don't make a clear audible sound half the time, so I just end up dying cause something spawned behind me. Or they'll 1-shot me with a shotgun. What made this even worse is that
_every single encounter before_ made you kill all enemies before you can progress. but now they just spawn endlessly, so I wasted a lot of time trying to just kill them off. And the next mission after you.... have to kill them all off before you can progress again. FFS.
The mission and world design doesn't make any sense either. I am going to retrieve a key, so I go into this temple and had to keep taking those long-ass shafts going down. There's like 10 of them, going deeper and deeper. Then finally, I emerge through the door and... im on the surface again? The fuck? They also copy-paste the same layouts, so I legit thought I ended up where the whole mission started.
There's just no fucking logic to anything in this game.
henke on 26/12/2020 at 13:02
Death's Cold Embrace for Thief 2 - Haven't played Thief 2 in ages but this FM campaign is making me fall in love with it all over. Such a well-written story and lovingly crafted levels by Yandros and the gang. I'm getting close to the end. Anyone got reccs for any other missions or campaigns from recent years I should try out?
RAGE 2 - The driving isn't as good as Avalanche's last game, Mad Max. The combat isn't really as much fun either. Nor is the world, nor the story. And there's too much leveling-up junk. Overall this is just like a less-good Mad Max. I don't like it. It's a bad video game. Why did they make it.
RingFit Adventure - I'm on day 10 or so in my transformation into a STUNNING ADONIS. I'll let you know how it goes.
demagogue on 26/12/2020 at 14:47
I can say G-String, aka Korean Half Life 2, is the real deal. It really captures that early 2000s FPS spirit. It's got a great aesthetic. The whole world, the colors, the graffiti, the mixed languages, the trash and overgrowth and disrepair and chaos, the laughable over-sexualization and everpresent militarization, and the amazing cyberpunk feel all really mixes well together.
It feels more, not sure the best term, more punk than HL2. HL2 was a little too 'pre-packaged entertainment', although more polished than this is, whereas this feels more like a real kind of world, or a real experience. It's not clear what's going on yet, but as far as evoking a world it's working.
Controlling the player character is very wonky; I guess I had forgotten how muff HL2 controls were and I've been spoiled by the smoother controls of more recent games. But even that really evokes that period of FPSs. There's already a lot of scenes I've really liked, and I've taken a lot of screenshots already. Really liking this one.
WingedKagouti on 26/12/2020 at 14:59
Got CARRION and Prey from a Secret Santa, finished CARRION and started Prey.
CARRION offered a solid experience, not too long and not too short either. Roaming around as a mass of tentacles, claws and mouths while trying to avoid getting blasted to bits offers some interesting gameplay. The various rooms also offer different ways to tangle similar groups of enemies and some rooms offer multiple ways to get around the same problem.
In Prey I've just visited my office and am on the way to fix the recording. So far it feels better than BioShock and Dishonored ever did to me.