Ketolowli on 7/12/2020 at 19:06
At the moment it is Destiny 2. A friend of mine showed this game and I liked it though I was a bit sceptical about it at first. But now I regret that I didn't find the game earlier because its raids are the most impressive thing that happened to me as a gamer. Also I must admit that items for the raids cost much less than in say WoW. But now I'm playing online casino, I found on the (
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EvaUnit02 on 9/12/2020 at 17:57
Quote Posted by Ketolowli
But now I regret that I didn't find the game earlier because its raids are the most impressive thing that happened to me as a gamer. Also I must admit that items for the raids cost much less than in say WoW.
I hated the raids in Destiny 2. I found them to be tedious bullshit because they require genuine time commitments, they aren't really activities that you can approach casually. You have to find a group and actually communicate and work together with them to execute elaborate puzzles. If I have to work a job I'd prefer to be paid for it.
Malf on 10/12/2020 at 11:09
Pretty much my sentiments too Eva, although I would also expand and say the very concept of "Death Phases" annoys the piss out of me for simply being too gamey.
Raids in Destiny 2 are more like puzzles with an exact solution, except you have to make sure 5 other people are all working towards the same solution and know exactly what they should be doing at exactly what time. If even one person fluffs their role even slightly, that's it, back to the beginning of the encounter for you.
That so much of the focus is on raids is also massively annoying, as if you don't play them, you're not as likely to get a full understanding of the story of Destiny 2.
It boggles my mind that they don't make single-player versions of the raids with toned down mechanics just so more people get to experience their work.
I don't know what the figures for Destiny 2 raids are, but historically, the number of people playing raid content in MMOs has been a tiny percentage of the overall userbase.
Thirith on 10/12/2020 at 18:00
While I'm still enjoying Assassin's Creed Odyssey as the shallow entertainment it is (and in 2020 I can do with some shallow distraction) and I like Kassandra as a main character who's mostly well written and always well performed, I *hate* it that the game plays up its RPG-lite choices when so many of them are binaries of the worst kind. I had the same issue with Mass Effect Andromeda: if you're going to make me choose between options both of which are shit, don't give me the choice. At the very least give me a "Sorry, not my problem" option that lets me walk away once I've found out what the issue is. I just came upon a group of shipwrecked pirates who were close to murdering their captain, since he was the one who got them shipwrecked - and the options I get are basically to let them kill the dude or to go "Order must be kept." Sorry, what?! Do the writers have a clue about the character whose story they're writing? Kassandra talking about how order has to be kept? And I'm pretty sure the whole thing then leads to a fight where you side either with the captain or with his crew, which is just as much bullshit. I don't expect nuanced, multifaceted storylines from an Assassin's Creed game - but if you make me choose between path A and path B, put some thought into what the paths are and whether they fit with the character you're working with.
Harvester on 10/12/2020 at 21:50
Halo: CE Anniversary finished. That was fun! I liked the remade graphics (I switched over to the old graphics for fun sometimes but never for long), the gameplay is refined and well-balanced, and I didn't encounter a single bug or crash. My pretty old machine didn't struggle with the game thankfully (on full HD high details). On to Halo 2, but I haven't decided whether to play something else in between.
Tomi on 13/12/2020 at 18:37
I think I'm done with
Art of Rally for now. Just finished the last season in the career mode, and apart from trying to find the collectibles in the free ride, there's not much else to do. I switched to the Master difficulty for the last few seasons, and I was surprised to find that even that's a bit on the easy side for me now. Someone who's really good at racing games would have no problem at all winning just about every stage, because even I won every rally without ever having to restart a stage. The rainy/snowy/night stages are ridiculously easy to win, hopefully they'll fix that in a future update. There's a big update coming next month apparently, perhaps that'll be a good time to pick the game up again and maybe try to win each rally in Master difficulty.
Any Germans in here, btw? Those concrete blocks along the road in the following screenshot - are those some German thing? I've seen those in a couple of rally games, and they're always in Germany only.
Inline Image:
https://i.imgur.com/22uIfsn.jpgThe road to hell is paved with good intentions... and those damn concrete blocks. Why would anyone put those along a road? I find them really nasty and I've wrecked my car on those countless times - they're real death traps. Actually, they even look like tombstones... hmm... perhaps they erect those for each dead rally driver on the stage? :sweat:
demagogue on 14/12/2020 at 02:27
I've been playing Hades because, out of the games I owned & haven't played yet, it seemed to have the most attention in the Video Game awards. The gameplay loop it's made for itself is definitely slick. It's a room-by-room rogue-like, so you're clearing each room to make progress, and you can upgrade something pretty much each room, so you can start tailoring your playstyle in a direction as you go.
When you die, you go back to the starting area where you get some lore, talk to the gods that hang around Hades & famous dead people, and can putter around the space and your room, and somebody had the clever idea that you can spend your money upgrading the place and making it your own. I like when games give you downtime to putter around as much or as little as you want, and I like that there's been a recent trend of more games doing that. (E.g., I've been playing around a lot of the opening area of Descenders, too.)
The gameplay is a lot like Hyper Light Drifter, maybe a bit more on the Diablo 2 side of optimizing clickfest attacks. It makes me realize why the area based rogue-like works better for it and doesn't work for a game like, e.g., Void Bastards, because in this one, you clear one room and you're instantly on to the next room (when you're ready & walk through the door, you have a little time to look around the place and take in the nice art), or occasionally a special room. So you feel like you're making quick progress and getting into new areas at a good clip. In Void Bastards, there's such a time sink between each area, it feels like a slog even bothering to clear a place out, and it takes even longer to feel like you're making any progress in the game that I can't stay with it for that long. But this game has honed its game loop so well it's like gameplay crack. You just keep going one more room. But it doesn't get too relentless because you have the special rooms and the hub to slow things down and take your time when you need it.
So far I like it well enough. I haven't gotten into it for a rogue-like as much as, e.g., Pixel Dungeon, but maybe that's just because I haven't gotten as invested in how the game advances and the gameplay develops as you go on over longer & longer stretches and into new and different areas.
The art direction is also pretty great, but there's a feeling I have -- it's hard to put it into words maybe -- something about the design, the style of the art and characters but not only that, that makes it feel like a well-put-together flash game, but not a solid game world. It feels like arbitrary sprites rather than real pixel characters in a real pixel world. I think that's some of the reason why I haven't been able to get absorbed in its world as much. So that's been my main criticism so far. If I beat it or get close, I see about reporting my final thoughts on it then.
henke on 14/12/2020 at 06:10
Tomi, I was wondering the same thing about those blocks. If they're a real thing I guess they're there to make sure everyone is too terrified of going over the speedlimit. I just started the final season btw. Still playing on the second highest difficulty, but could probably crank it up since I'm winning regularly.
demagogue on 14/12/2020 at 14:05
The way to do it IMO is to scale it by the statistical spread of actual players as a function of time playing the game and by difficulty level, and maybe nerf it a bit so it's achievable. Right now it doesn't feel so much like a racing game because the spread of the times of the other races just seem so detached from what you'd expect from reality.
It's not such a big deal because if you're playing it at all, then you're probably trying to optimize your own performance so you can do the best you can on your own terms anyway. But anyway, that's what I was thinking in terms of improving the model a bit (not just "a bit more difficult" by itself, but with a realistic spread that realistically scales up over time, etc) so that it has a race element that actually worked well to push you in a viable way, if that makes sense.
Thirith on 16/12/2020 at 13:00
Next to AC Odyssey I'm playing some shorter things. Over the weekend I played Rusty Lake Hotel, which I enjoyed quite a bit for its atmosphere. I'd not be a big fan of these games if they were long, because ominous surrealism can quickly turn somewhat random, but in bite-sized chunks (which is what the games are) I enjoy it if it's well done.
That puzzle with the water jugs of different volumes, though? That can go and drown in a lake, rusty or not.