PigLick on 17/11/2020 at 03:19
Just FYI, there is a patch available for Andromeda which massively improves the loading times.
Thirith on 17/11/2020 at 07:59
I'm playing on PS4 Pro, the game is on an external SSD and it's fully patched. I don't think the unskippable travel scenes are due to the game not having loaded the assets yet. Can the landing/takeoff/hyper jump scenes be skipped on a PC?
EvaUnit02 on 17/11/2020 at 08:28
Quote Posted by Thirith
I'm. Playing on PS4 Pro, the game is on an external SSD and it's fully patched. I don't think the unskippable travel scenes are due to the game not having loaded the assets yet. Can the landing/takeoff/hyper jump scenes be skipped on a PC?
Try playing it on PS5, you'll likely benefit from the SSD.
Thirith on 17/11/2020 at 09:05
I don't think you understand what I'm saying: there are a bunch of cutscenes that are unskippable by design, it would seem. Not plot-relevant ones, but those that play every time you land on a planet, leave a planet and jump from one system to another. And many of the missions require you to go to more than one planet, sometimes for a single fight or even a single conversation. Which means you get to see those unskippable cutscenes a lot. A hell of a lot. And playing on PS5 with an SSD is unlikely to magic unskippable cutscenes into skippable ones.
EvaUnit02 on 17/11/2020 at 10:33
Actually I just remembered, they did indeed patch the game to make laggy ass Galaxy Map transition cutscenes to be skippable. It was in one of the earliest patches.
Thirith on 17/11/2020 at 10:46
A quick Google search suggests that's only true for travelling within a system - though it may also be handled differently on consoles and on PC.
I suspect that the unskippable cutscenes are basically loading screens, but I'm also pretty certain that when you've got the game installed on an SSD they go on for longer, perhaps considerably so, than the actual loading times. It wouldn't have been impossibly hard to allow the player to skip as soon as the assets have been loaded.
Then again, it wouldn't have been impossibly hard for the game to allow for easier travel from one planet to another, without having to do the whole takeoff-->galaxy map-->hyperjump-->in-system travel-->landing spiel.
Gryzemuis on 17/11/2020 at 12:49
I finished Draugen.
(
https://www.rockpapershotgun.com/2019/05/31/draugen-review/)
A charming little game. Maybe not very good, but also not bad. I enjoyed it. Maybe more a story than a game. It took only a few hours to finish. (I'm a slow gamer, so it might have taken me 8 hours or so). Unreal engine, so it looked decent. Not sure if I'd recommend it to others, because it hasn't got guns nor zombies.
Harvester on 22/11/2020 at 19:44
Finished Mirror's Edge, which was pretty great indeed and a wholly unique experience. According to Steam it took me 9 hours. The final two levels had some taxing jumps, I've had to consult a walkthrough once for the penultimate chapter and once for the final chapter, because twice I could not figure out a jump. I am glad that I did not have to lower the difficulty to easy (which as I understand only affects combat difficulty), some tough combat sections took me multiple tries, but none were too frustrating and I even managed some big fights in one try. Got the final server room fight on the second try. The only time I was really frustrated with the game were those aforementioned two times I could not figure out those jumps and had to check a walkthrough. Oh yeah, and that scaffolding site in the penultimate chapter killed me a lot of times, those were pretty tough jumps. It also took me a while to figure out I couldn't win the fight with Celeste the normal way and had to disarm her instead.
I really liked the visual style, and those 2D drawn interludes were also stylish. The story itself was mostly just an excuse for the action, but it wasn't bad either and at least there wasn't any cringeworthy dialogue like in the previous game I played, Jedi Academy. I'm leaving the game installed to try some time trials later and maybe eventually hard mode. Next time I'll also try harder to find the runner's bags, only in the final level did I find all three.
Great game, glad I decided to play it!
demagogue on 22/11/2020 at 22:36
There's a moment in the last level (of Mirror's Edge) where I think you first confront the support structure inside the building. It's not even a spoiler since it's one of the oldest tropes ever that buildings have these kinds of areas (ducts, elevator shafts, areas "between the walls", etc.) And then there's satchel nearby too that's part of it. And for some reason, the combination of the music, the visuals (I mean the arrangement of elements, the color scheme, the specular on the metals, etc), and the gameplay you're working out in your head--but probably the music above all--always makes me feel some kind of emotion swell every time I reach that place.
Like I said before, the game makes you love it more & more the more you play it, and that place is always a kind of significant milestone every time. It's probably only grown in significance since then. Or for me anyway.
Jenesis on 23/11/2020 at 19:07
I haven't played Mirror's Edge in a long time, but I do remember being disappointed that for the last level they seem to have decided "actually, let's just make this a normal FPS". Suddenly I was running around toting a machine gun rather than jumping everywhere.