froghawk on 23/10/2020 at 19:46
I felt like the beginning of nudoom was a slog and it only got fun once the weapon and enemy variety increased, maybe 1/3 of the way in. I seem to be alone in that.
EvaUnit02 on 25/10/2020 at 02:15
Quote Posted by icemann
[edit]
To better respond to your question - It terms of battle variety, once your 6 hours in, you've seen all the enemies in the game. It's like Doom 2016 in that regard.
It's the gameplay meta that sets apart Eternal, I heard? I.e. knowing when to utilise battle resources. Knowing when to chainsaw to get more ammo; glory kill farming of fodder zombies to refill health; flamethrow to farm armour?
Nameless Voice on 25/10/2020 at 18:18
It very much shifts towards a game of constantly farming to manage your very limited resources.
In my opinion, that's a very bad thing because it constantly takes out of the actually-fun parts of the game.
bjack on 25/10/2020 at 18:35
Going old school again. T2X played for about the 20th time, I guess? It's been years since I played it and I'm having a lot of fun. I'm playing the HD mod and experiencing a few little bugs here and there, but overall, it's a blast. Like old broken in shoes, a good old friendly dog, or hot soup on a cold winter's night... I'm in the undead area now and about 80% completed there. The first couple of time I played it way back when freaked me out. Now, it's like a walk in the park at noon. Unfortunately, the overhead sword attack on the undead does not work as well as I would hope. I get a lot of dead air and no hits. Oh well. Lot's of places to hide and avoid the nasty ones.
Thirith on 26/10/2020 at 10:13
When I'm not playing Hades (about 6 or 7 wins against the final boss into the game) I'm currently doing a lot of Mass Effect Andromeda mop up, and it highlights some of the best and the worst of the game. On the one hand, the smaller missions do a lot to make the universe feel more interesting (not massively so, because this is still a mediocre RPG at best, but it's still enjoyable enough), and there are a couple of bigger story strands that pop up across the various smaller missions.
On the other, the game makes the mop-up work needlessly frustrating. Often you're required to do a small thing only: meet a person or clear out an outpost, that sort of thing. However, most of the time there's no easy, quick way to get from A to B. You'll have to go back to your ship, cue unskippable cutscene to hide the game loading in assets. Then you have to fly to another system, another unskippable cutscene. You land, another unskippable cutscene. In the case of one planet at least, you don't even end up on the open map but in a small section from which you have to travel to another section, where you can finally access the fast travel points. You go there, drive for a few minutes, find the person or the outpost, have one or two minutes of interaction, and then the mission sends you back to another planet, so repeat all the bits I've already mentioned.
What makes this worse is that the minor missions don't actually show up on the galaxy map, so the game makes it more difficult for you to clear up all of the mission tasks in a single location. If I knew that I could progress in 3-4 missions on Aya, I might go there first, but since I don't know I pretty much have to keep going from A to B to C to A to D to B to C to A etc. etc. Sure, that's a problem inherent in most CRPGs, but Andromeda makes it so much worse because of its clunky systems.
I can think of a bunch of relatively simple ways in which this could've been made much less frustrating. Give me a better way of seeing which missions I've got that take me to any given place. Give me a better way of travelling from one system to another. Give me a better way of landing directly near any given fast travel point. If I'm just supposed to talk to someone to get one piece of information, give me a means of communicating across the galaxy. I'm okay with travelling in RPGs where there's some enjoyment to be had from travelling, but if you're basically sending me from one graphically elaborate menu to another to yet another for no good reason, you just make me angry at the game.
henke on 26/10/2020 at 17:12
Mutazione - This has been my I-can't-sleep game for the last few months, meaning I've been getting up and playing it whenever I can't sleep. For this purpose it's a good one, a very laid-back and chill adventure game about planting gardens, playing songs, and gossiping about drama on a small island full of mutants. It's a good looking and charming game, I liked it.
Observer - A very
not-charming game, this first person cyberpunk adventure. I love the aesthetic in this. It's is the most extremely cyberpunky cyberpunk game I've played, with extreme and sickening disparities between the squalor of the slum you're exploring and the high-tech gadgetry hooked into everything. Rutger Hauer is doing a good job as the protagonist. I'm only a little bit in, but I think I'll keep going. This seems like a very TTLG-y game but I think I've only seen icemann posting about it here. Y'all might wanna check this one out!
Wheels of Aurelia - This roadtrip game looked very appealing to me, and the narrative seemed ok, but alas the actual driving is so simplistic and wonky that it turned me off. On the plus side it has one of the most (
https://www.youtube.com/watch?v=zZo1AWwmB_4) KICK ASS THEMESONGS I've heard in a while tho.
Sludge Life - This walking sim was cool n weird with a rude tude (dude) and I got 2 of the 7 endings and hung out with the bad kids and tagged hella graffitis. It's
tight.
Up next: Where The Water Tastes Like Wine will be my next I-can't-sleep game I think.
Thirith on 26/10/2020 at 17:23
Concerning Observer: I'm definitely interested, but I'm waiting for the expanded remaster, Observer: System Redux, to come out. I think they're aiming for a release date of 10 November.
WingedKagouti on 26/10/2020 at 17:42
I'm messing around in DX: Manky at the moment.
My current impression of the game at this point in time is that it feels more like an expansion to HR than a stand-alone game. Especially if the spoiler I ran into mean I'm more than half way through at this point (I just arrested the Bombmaker).
Pyrian on 27/10/2020 at 03:09
Which game are you referring to?
henke on 28/10/2020 at 09:03
For anyone sad about the Cyberpunk delay and anyone yearning to explore futuristic cityscapes, Cloudpunk just released the cockpit upgrade, making the entire game now playable in first person.
[video=youtube;brsCSTPNrLQ]https://www.youtube.com/watch?v=brsCSTPNrLQ[/video]
I just reinstalled the game and spent some time roaming the city, doing some sidequests. Not a great game or anything, after I finished it my verdict was "interesting characters, poor voiceacting, so-so flying, pretty visuals", but for just walking and flying around and soaking up the ambiance it's not half-bad.