demagogue on 19/9/2020 at 12:10
I'm just amazed I've used the :laff: emoji two times in the same day today. I don't think I've used it once in the last 15 years.
No.
Wait...
Three times.
henke on 19/9/2020 at 14:03
Quote Posted by EvaUnit02
The viking ancestors of modern day Scandinavians would be spinning in their graves if they could see what has become of their descendants.
Yeah, that's the problem with modern scandinavians. Not enough into raping and pilaging these days.
Seriously, EvaUnit02, you have issues.
Nameless Voice on 19/9/2020 at 19:35
Quote Posted by Malf
Don't even get me started on the broken initiative and armour systems.
Gods, I really
hated DOS2.
Which is a shame, because I loved the first one.
Yeah, the truly awful combat system ruined DOS2 for me as well. It's a shame, because the combat in the first one was so great, and DOS2 does improve on the first game in a lot of other ways.
But the combat ... argh no, make it stop.
That's really not a popular opinion, though. I remember having a lot of people arguing with my negative Steam review of the game at the time.
Starker on 19/9/2020 at 19:38
Quote Posted by Malf
It's why I have massive concerns about Larian being at the helm of Baldur's Gate 3. I don't think they're capable of implementing a balanced and fun RPG combat system any more. And I think their wackiness may feel innapropriately out of place.
I thought they were using D&D 5th edition rules for Baldur's Gate 3?
Nameless Voice on 19/9/2020 at 21:05
They are supposed to be, yes.
EvaUnit02 on 19/9/2020 at 22:18
Quote Posted by henke
Yeah, that's the problem with modern scandinavians. Not enough into raping and pilaging these days.
Seriously, EvaUnit02, you have issues.
Nice strawman. Just have some of the former viking spirit, not laying down and taking it from authoritarians.
twisty on 20/9/2020 at 05:09
I finally finished 2 games on my PC this week that I had started a long time ago but never got around to finishing.
More a case of pure luck and perseverance, I managed to actually get to the final boss again in Spelunky and defeat him. Although I started playing this in bursts from 2015 onwards, after picking it up as a freebie on the PS Plus' monthly PS4 games, it soon became a family favourite with my kids and I eventually lost interest in playing it on the PC.
I also decided to persevere with Hellblade: Senua's Sacrifice after giving up on it several times from 2017 onwards. Overall, I'm glad I finished the game and felt its bittersweet ending. The story, atmosphere, and exploration of a person's struggle with significant mental health issues was an experience like no other game I have played. It's just a shame that the game is let down by repetitive puzzles, interminable walking-sim sections (particularly in the middle to late game) and a horrible combat system -- yes, I know I've probably been spoilt by DS but the combat was simply dodge, button mash, dodge, rinse repeat.
Anarchic Fox on 21/9/2020 at 15:43
I recently played Geocells, a puzzle game along the lines of Hexcells or Tametsi, though well below their quality. I also finished A Short Hike, which is just as lovely as the others in this thread have claimed. I was tickled to help a fox up to the summit.
Then there's The Longing, a very odd game. Its selling point is taking 400 days to finish. The idea is that a dying god creates you, a creature made of coal, to wake him up after a year-long regenerative sleep. The god's domain is a vast underground kingdom which you can explore in the interim, although your only in-game goal is to make your home more comfortable. I recently discovered doing so makes time pass faster when you're at home. The main game mechanic is... waiting. You'll initiate actions which take hours to finish, but the action continues when you're not playing, so you're expected to simply come back to the game after a break. There are also areas of the caverns inaccessible until major changes happen naturally, like a collapsing ceiling filling a pit or a trickle of water filling a pool. The space I have to explore initially felt vast, but now feels very confining, although there are still mysteries that intrigue me. I don't know whether I'll go the distance. It has been an interesting experience, though.
Jason Moyer on 22/9/2020 at 06:32
Played Red Faction for the first time. Solid 3/5, 7/10, whatever. The Geomod stuff is overplayed, after the first mission I barely went out of my to blow something up unless it was required to progress. The shooting is solid fun though, very reminiscent of other shooters from that same post-Quake but pre-Xbox period. Quake 2/3, Half-Life, NOLF, FEAR, etc. I feel like there should be a subgenre for that period of shooters if there isn't. Anyway, it was fun shooting dudes and occasionally piloting a vehicle. The faction you fight towards the end is a bit over-armored and over-gunned but thankfully you get a railgun that can see/shoot through walls and lots of bad dudes dropping ammo for it which helps. Boss fights were hit or miss, the last one was actually relatively ok because you get a pretty massive area to fight in and can duck behind something to catch your breath. Oddly, no ammo or health pickups in that area (at least that I found). Writing was alright, nothing special, pretty hammy and not generally memorable. Anyway, not a bad game and worth the 5 hour playthrough.
henke on 22/9/2020 at 10:02
Yeah Geomod sounded so cool, but ended up being quite underwhelming in the final product.
I've also been playing an old PC game. Suddenly remembered that I played the demo of something called Outwars in the late 90's and liked it a lot, then I saw it was 5 bucks on GOG.
[video=youtube;qSMx6zRyK0s]https://www.youtube.com/watch?v=qSMx6zRyK0s[/video]
I haven't managed to get it running in fullHD, but I'm enjoying the gameplay, even if it is quite difficult. Its got a lot of similarities with Terra Nova of course(exosuits, jetpacks, teammates), but I'm glad to report it controls a lot better than that one, with a modern WASD+mouse controlscheme. Tho I'd say Terra Nova is still a better game as Outwars' difficulty leads to cheesy tactics often being the only way to progress.