thrawn_121 on 20/8/2020 at 03:14
Quote Posted by chk772
I don't think it's realistically possible to save Malik and still get Pacifist. That's something they messed up.
I managed it without killing anyone. I remember it took many attempts but eventually I managed to get knockouts and not kills on everyone. The box robot that shows up at the end is the real problem I think, keeping sleeping bodies away from the explosion was hard.
Pyrian on 20/8/2020 at 04:55
Yeah, I got particularly stuck on one of the Heavies always ending up too close. I had to take him down fast because they do too much damage. If I leave him alive long enough for the robot to arrive, Malik dies. If I knock him out early, the robot's explosion kills him.
EvaUnit02 on 22/8/2020 at 11:37
Hey guys, remember the Avengers game coming out? The game for which they cancelled Deus Ex sequels so that Eidos Montreal could work on it? There's a playable "beta" going on this weekend.
(
https://store.steampowered.com/app/1358820/Marvels_Avengers_Beta/)
The game is such shit IMO. Simplistic brawler combat without much depth and entirely on-rails "cinematic experience" bullshit that children and child-like minded adults (eg PlayStation fanboys) would eat up. Thanks for the demo "open beta", Squeenix! Not gonna ever intentionally buy this turd!
Graphically it at least looks nice when everything is in motion. The colours when is HDR on really pop.
Anarchic Fox on 22/8/2020 at 15:53
I always enjoy it when one of the behemoths stumbles. ^_^
Tomi on 25/8/2020 at 23:03
I'm currently slightly addicted to This War of Mine, but now that I've finished my first play through, I'm not actually sure whether I'll start another game or not... It's a great little survival game with some very interesting game mechanics, but it is really quite unpolished. During the day you build stuff at your "home base", make sure that your group of survivors has enough food and medicine and water (etc etc) and also take care of their mental well-being, and at night you go scavenge some place for some more resources. You do that until the war is over or you're dead. I really like the different personalities and the background stories of the survivors, but the moral choices that you have to make in the game and how they affect your crew doesn't seem very complex. Steal things = bad, help people (especially kids) = good. I wish there was some more character interaction.
I don't really care about the whole scavenging part of the game much. Combat especially is a real pain in the arse and I still don't get it how it works. Some of the stealth action is kinda exciting though. Most of the time the scavenging just gets really repetitive and a bit of a chore. I've read that there are supposed to be some random events in some of the locations, but I don't think I've encountered any. Also, what's up with the defending the base? We were raided about once every three nights but so far we've managed to drive the bad guys away without losing anything or anyone.
The end of the war came as quite a surprise, just when I thought that things would actually get tough, and surviving the war honestly felt a bit easy - my bunch of guys were all well fed and nice and warm even throughout the coldest winter days. I must admit that I loaded the game two or three times when I died while scavenging because of the awkward controls though...
I would kind of like to see if another play through would be any different, but I don't think I'm ready to start the grinding all over again just yet. Yeah, I think I'll pick some other game to play for now. :cool:
henke on 27/8/2020 at 08:23
Finished Carrion. Solid 2D monster-em-up with a slight metroidvania-esque structure. The last bit of the game was a bit of a chore when you have to backtrack through all the previous areas and find upgrades and reach the ending. The lack of a map might be realistic (because you're a monster) but it made it a real slog to just aimlessly drift around and hope you stumble on what you're looking for. Got so bored I ended up using a walkthrough to find my way. Besides that tho, it's a fun game, pretty easy, tho it does throw in some more puzzely mazes towards the end.
Also completed the first 4 missions of Desperados 3. It's good! Tho I'm not sure it's gripped me as much as Shadow Tactics did, yet. I played Shadow Tactics on PC with KB+M, so playing this on PS4 with gamepad was a bit of an adjustment. Instead of clicking where you want your units to go, you have direct control over them with the thumbstick, which felt weird at first, but works very well after a while.
Haven't touched MSFS in a few days, think I'm done with it until some meatier gameplay is added.
The new Control DLC comes out today, right? Will have to get to that in the weekend.
Marecki on 27/8/2020 at 13:54
Alien: Isolation was on sale on Steam not long ago, and between having a bit of an Alien phase again now and the game in question having received pretty good reviews I decided to give it a go.
It started out very well. The ambience is great, the suspense built up very nicely, it was pure joy sneaking around the survivors and the androids, and I nearly wet myself when having boarded one of the transport shuttles, I turned around and saw the Alien bearing down on me down the hallway I'd just come from (and yes, if you do not activate the shuttle quickly enough the Alien will kill you then... I've checked. Yes. Ahem. Definitely checked on purpose and not forgot to press the button before it was too late.). Eventually, however, the Alien moved on from dropping on me from overhead vents because I failed to notice the dripping saliva to wandering the hallways in my vicinity - which is when the game ceases to be fun. You see, what it does in those sections is periodically jump back into the overhead vents, very rapidly move to a different locations and come out again - effectively making it as if you were trying to sneak around an enemy who randomly (and yes, this is very much random - the Alien is just as likely to come out again two hallway forks away as right in front of you, and in the latter case it's just as likely to come out facing you (i.e. instant death) as merrily staring the other way (i.e. plenty of time to sneak away)) teleports from place to place, i.e. a game of chance rather than of skills. Combine this with the fact that you can only save your progress at emergency stations and you have tedious repetition of certain game segments. In fact, at some point I took to making regular trips back to earlier save points because I would rather retrace my steps than wonder for the umpteenth time whether I had retrieved ID tag X from room Y again or not yet. Anyway: plus points for faithful representation of dealing with the horror that is the Alien, massive minus points for frustrating gameplay. Fortunately I am now back to a section with humans.
By the way, fun fact: the Alien cannot enter the vents which can be entered by Ripley. Yup! It can travel through the overhead ones at rapid speed or open cabinet doors to pull Ripley out if it detected her but cross an iris hatch and you might as well have disappeared altogether, in spite of a) vents like those being where Dallas got himself devoured in the first film, and b) iris hatches helpfully opening themselves when the Alien comes near.
Sulphur on 27/8/2020 at 14:00
Actually, I'm fairly sure the alien can enter vents if it sees you in them. I know it happened to me at least once and I
was pretty surprised when it happened, because I'd assumed they were a safe space. True, it can't enter an already closed vent (at least I
think it can't - see the article linked below, it's possibly something that happens after you've given it the slip often enough), but I'm okay with that because, jeez, I don't need
more stress in the game.
As for the AI, it's a bit more complex than random pathing. It's a tale of two systems talking to each other, like L4D's director. (
https://www.gamasutra.com/blogs/TommyThompson/20200520/363134/Revisiting_the_AI_of_Alien_Isolation.php) Here's the pertinent info if you really want to be spoiled.
Anyway, probably the most important tip if you're a hoarding packrat like me is to use your lures instead of waiting for some undefined point in the future where you think they'll be more needed.
howeird on 27/8/2020 at 14:24
I'm playing a hunting game called 'The Hunter: Call of the Wild'. It's a stealth game, a little buggy at time, and frustrating.
Still hooked on CSGO. 99.9% of the time i play with bots because the on-line people are either too good or cheat. Not sure. They claim the cheating is fixed.
Marecki on 27/8/2020 at 16:15
Quote Posted by Sulphur
Actually, I'm fairly sure the alien can enter vents if it sees you in them.
Ah, according to the article you have linked it only starts doing it after a while, once it has repeatedly observed you using the vents to escape it. Still ridiculous that it doesn't do it off the bat, given this is how the bloody thing gets around the station in the first place.
Quote:
As for the AI, it's a bit more complex than random pathing. It's a tale of two systems talking to each other, like L4D's director.
I've had a look at this article, interesting! It also gives a name to another thing I have found annoying in those encounters, the fact that however carefully one might sneak around in the end the Alien will immediately head in your general direction. Yup, it's the director. I get the "keep up the pressure" idea but there are moments when it OBVIOUSLY feels like the game exploiting the fact it knows where the player is... Like when you pass through that passcode-protected door in the hospital and the Alien follows you down the same hallway within something like 15 seconds even though it showed no interest in entering that area earlier in spite of me having unlocked that door quite a while before actually going through it.
Anyway, while this is all interesting I do not think it quite explains where exactly the Alien goes from back-stage to front-stage, i.e. leaves the vents, if there are no strong clues such as loud noises. Given the aforementioned fact I did see it come out of vents right in front of me but facing another way, it sure
seems random - or at least strongly perturbed by a stochastic component.
Quote:
if you're a hoarding packrat like me
Guilty as charged :)