Malf on 13/1/2020 at 09:44
That's how I ended up doing it, and that allowed me to have the usual fun I have with Hitman missions.
It's weird, as it's almost old-school Hitman in its design. Where all other modern Hitman missions offer plentiful tips and "Opportunities" to direct your play, this part of Patient Zero offers you no hint as to how to best approach it.
And that was my frustration with a lot of the older games in the series. Fantastic levels I wanted to delve in to and explore, but very few clues as to how to approach them, instead relying on the player having the patience to play them over and over again in order to determine the best route to Silent Assassin.
Thankfully, they haven't repeated this in any of the newer stuff, so I'm taking it as a failed experiment.
Thirith on 13/1/2020 at 15:27
I can imagine it very much appeals to some people playing the game, but as the final instalment in a mini series of missions it has proven to be something of a roadblock. I think I'd already react differently to it if it was contextualised differently, e.g. as a Halloween special, with a bunch of serial killer and movie monster outfits and murder weapons available in the level. Or make everyone at the private hospital comically evil. But the way they've peopled their levels with a mix of douchebags, working stiffs and random people who just happen to be there, the mission's pretty much designed to make me feel bad about what is going on, unless I distance myself from the premise, and that's just not how I tend to play games.
On a different note, I decided to play Gato Roboto instead. It's a lovely, charming, retro-but-not-overly-pandering Metroidvania with some very cute, neatly crafted 1-bit art and animations. It definitely makes for a good change of scenery after I've mainly been playing Hitman and Dishonored 2.
wycha on 14/1/2020 at 11:16
Quote Posted by icemann
Last night I finished off Blasphemous. Man what a real downer of (
https://youtu.be/T3wQsr8TPJ8) an ending. Then I looked it up and that was the "bad ending". So did what I had to and got the (
https://youtu.be/DQU56gu_248) "Good Ending" which was just a slightly less but definitely still a real downer of an ending. Hmm.
Still an excellent game, and I am glad that I backed it. Great gameplay, very good art and great music. It's just the setting that is just so damn odd.
And even after you beat the game, nothing improves. The worlds still fucked. Gah.the "true ending" and sort of ultimate good, is hidden. To get it you
should spoil the pearl by dying three times, then when having pearl equipped in the rosary going to every chapel which removes guilt, and take the challenge. After destroying all the chapels you go to kill the last boss, and achieve true ending, in which mea culpa takes to itself all the guilt of the world, and the penitent one becames the savior by bearing the guilt of the world.My five cents about
blasphemous. I am critic towards the base of the world of: "twisted, brutal catholicism". I wish the ingame world could have more layers in lore. Besides blindly faithful mob cruel with strong cancel culture stink. Just let the game introduce there could be more about different kind of views of Cvstodia people. More time spent on writing/worldbuilding and it would be great. Yet I hope the studio will manage to create another game in this universe.
I read in artbook about the Miracle and I like the idea of
pure energy/magic, that becomes sacred, yet untaimed. So gifted by miracle are blessed and cursed at the same time. .
I bought the game for art design which is amazing, and I absolutely love, EVERYTHING is based on Andalusia - the region developers comes from. Designs and story wise. Mix of very twisted folklore of christianity and islam. It gives extra info to the world and team tells about inspirations from real life buildings, folklore elements, art pieces and local crafting.
I decided to give a try to the
Styx games.
I am at third/fourth mission of the Master of Shadows and while most of the sneaking part is quite chill, I am not a fan of the level designs. The areas are so "empty" and discouraging to explore. To get the extra objectives done, you just need go further else in a place which is drawn on map, and thats it. I feel no motivation to seek for the tokens. No reading, very little to hear from guards, no interesting rooms visually.
What annoys me is no rope/chain climbing (while there is wall climbing, the maps are very vertical, and there are chains and ropes hanging around tempting to be used.), and only you can extinguish one kind of fire, only throw projectiles when game decides to do that. Its not as bad as that one fourth game, yet its annoying.
And I wish we could interact with objects, the ragdoll stumbles that makes noise are great, but I wish I could pick the object and place it back, or move around to help myself.
The plot seems interesting so far, but I am prepared to be dissappointed with how everything will ends. Besides I hope the second game will be better with the problems I mentioned.
wycha on 14/1/2020 at 16:49
Didnt watched the video, I thought you managed to go through one of avaiable endings, not the hidden one, sorry!
While I agree the worldbuilding and plot is very one layer, and exaggerate the awfullnes of every aspect of "the religion", I don't think the "good" ending being very bitter is a part of weak writing, or is unsatysfying. The guilt was ridden, the abominations are eradicated, and people can freely worship their new deity/saint and self-harm themselves in one way or another to praise the miracle. The penitent one won't know sweet peace, but this is their choice, and goal to achieve. The ending isnt good for the penitent one but for the people of cvstodia.
I am doubtful also about everyone and their grandma being very faithful hivemind sort of, but I would be much more critical that the actions of one person who slays abominations and saints themselves, in short time leads to create a world with more "positive" aspects of faith, and broaden the view about faith and ways of worshipping it.
Aja on 14/1/2020 at 17:11
I just finished The Red Strings Club, which is a short adventure game set in a future world where AI is becoming powerful and humans are able to install personality traits into cybernetic implants. You play mainly as a bartender gathering information for your revolutionary pals. Rather than point and click, which I tend not to enjoy, the game is based around conversations and trying to read the subtext in whatever you're being told. There's no fail state that I'm aware of -- the game is mainly about exploring the philosophical implications of technology -- and how you interact with clients affects the direction the conversations can go in, if not the ultimate outcome. There were lots of moments where my conversation decisions were challenged by the other characters, which kind of makes me want to go back and try different strategies, but I get the sense that the game will challenge whatever choices you make, which I appreciate. There are minigames, too: as a bartender you can mix drinks to influence clients' emotions; as a hacker you can adopt people's voices to trick them into giving you information; and as an android you can decide who gets what personality implants with this weird kind of pottery simulation crafting game. But the game was short enough that none of them got too tedious. So there you go. Recommended.
Thirith on 15/1/2020 at 09:40
Finished Gato Roboto this morning. Cute game, fun, doesn't outstay its welcome - but the ending did surprise me, or at least it felt like there'd be alternative endings and I didn't get the preferred one. For all I know that's exactly what happened, though a quick Google search suggests that the ending I got is the one and only ending.
Will I go back to that Hitman mission now? Dunno. I think I'll try, just so that I can move past "Patient Zero". Who knows, perhaps I'll really get into it once the mission gets going.
Malf on 15/1/2020 at 10:30
Do I remember correctly that you've not played the Hitman 2 missions yet as you wanted to play through the old stuff first in the new engine Thirith?
If so, don't worry too much about skipping it if you don't feel like playing it. There's still a wealth of content to play, and all of it's considerably more friendly than the last mission of Patient Zero.
All of the Hitman 2 campaign missions are great, even the first one that's pretty simplistic. But my favourite's probably the DLC mission, Haven Island. There's so much going on there, and it rivals Sapienza as being one of the best levels in the franchise.
Edit: @icemann, I've been thinking of replaying that recently! I loved it to bits too, especially in co-op mode with Thirith, henke & Jeshibu.
henke on 15/1/2020 at 10:40
I don't replay games often but Satellite Reign was one I ended up playing through twice as well, once solo and once with the TTLG gang. Even though the missions were all basically identical and the story not much to write home about there was something about that game that made it very compelling. :)
Thirith on 15/1/2020 at 10:56
@Malf
You're right, I've not played the Hitman 2 missions yet. Well, I did play some of the first one (which is more of a tutorial, if I remember correctly), but none of the rest. I do want to try to get into the final "Patient Zero" mission, as I like the idea behind it, even if it doesn't fit my playing style, and there have been games that I bounced off of for ages until they finally clicked with me (e.g. Thief). I also find it very difficult not to finish any kind of series once I've watched/read/played 75% of it. But yeah, I won't try to force myself too much. If I can't get into the right mindset, I'll just go and knock out that nurse and then finish the mission for completeness' sake.
I also have very fond memories of Satellite Reign's coop, especially the heroic death of Ned the mech.
Malf on 15/1/2020 at 13:00
Quote Posted by henke
...there was
something about that game that made it very compelling. :)
I think it was how you'd start off with the best intentions and a solid plan, only for it to inevitably go shit-shaped. ESPECIALLY in co-op, where other players may have different ideas about what to do next :D