EvaUnit02 on 13/7/2020 at 07:56
Quote Posted by Anarchic Fox
I caved in and bought
New Super Lucky's TaleThat's in PC Xbox Game Pass. Or is it yet another sequel? Google says it's a Switch game. The naming conventions that developer uses are confusing and dumb (i.e. Lucky's Tale was a VR exclusive game, the next game in the series was entirely separate and named "Super Lucky's Tale").
Finished up the
MoHAA vanilla campaign. Aside from the Sniper Town level, it was a really good time.
Got started on the expansions,
Spearhead and
Breakthrough. Spearhead is just as good I remember it being, highly recommended!
With Breakthrough I'm still on the African war theatre levels, which have been fun. I recall the quality nosediving hard when you get to Italy.
It took me a little while figure out how to get the expansions going properly. Seems the expansions don't display properly if the game resolution 3000 horizontal pixels, you only get to see about 1/4th of the game. The sweet spot was 2688 x 1512, which is 70% of 4K. The main game displays fine at 4K (3840x2160), so my guess is that the expansions are running on older, less optimised builds.
[video=youtube;iYWhyA-yaEw]https://www.youtube.com/watch?v=iYWhyA-yaEw[/video]
[video=youtube;dX3SNupELhA]https://www.youtube.com/watch?v=dX3SNupELhA[/video]
[video=youtube;Hr38iw2VnsQ]https://www.youtube.com/watch?v=Hr38iw2VnsQ[/video]
Tomi on 13/7/2020 at 19:18
I'm playing
My Friend Pedro. The game is very much like a side-scrolling
Hotline Miami; short levels with non-stop action where your trigger finger hardly ever gets a chance to rest. It's very violent and it even has same kind of "humour" and a non-sense story as HM. It looked really fun in some gameplay video that I watched, so I gave it a try.
Unfortunately, the game looks much more fun than it actually is. My Friend Pedro does have its moments; some of the action set-pieces are quite fun, but it all gets a bit repetitive too soon. Bullet time is pretty much the main feature of the game, and I gotta admit that it's quite cool at first, but it's so overused and hardly that fun when you spend most of the game jumping around and shooting everything that moves in slow motion. Shooting at least is implemented well, the enemies are nothing more than carefully placed bullet sponges though. Dual-wielding deserves a special mention: in most games I find it lame as hell, but it actually takes some skill in MFP so it's much more rewarding. If the rest of the game was as good, it'd be great. But no, sadly that's not the case. There's also a lot of platforming, and that's mostly a bit annoying. Performing different kind of moves feels clumsy, and in general moving around feels quite awkward. And performing awkward moves in slow motion feels twice as awful.
There's no proper story in MFP (there are a couple of funny moments though), the whole point of the game is to kill everyone as quickly as possible for kill combos (bonus points for style of course) to get a good score. I guess you're supposed to replay the levels to get the best grade, but I couldn't be bothered with any of that. The action is somewhat fun in small doses, maybe ten minutes at a time, but that's about it.
Inline Image:
https://steamuserimages-a.akamaihd.net/ugc/1344838384512305329/F774893C1507F425273A402E0D5BDB7C0BA2AA06/
Anarchic Fox on 14/7/2020 at 17:28
Quote Posted by icemann
Bit by bit gaining words of alien languages and thus understanding aliens of that species, is really good too.
If you like that concept,
West of Loathing has a fair amount of it, and
Heaven's Vault is entirely built around that mechanic. However, in the latter, you have to venture the meanings of words on your own, so if you make a critical mistake it can render later gameplay nigh-impossible.
Renault on 14/7/2020 at 19:01
Quote Posted by icemann
And I originally intended to play No Man's Sky for a day or 2, and that's turned into a week. I am completely addicted to this one. Best game I've played in ages. Really sucks you in. So much to it.
There must be something in the air, I've been playing this too (PS4 version), and I know another person from TTLG who is playing it as well. Still learning all the mechanics, but I see this thing keeping me busy for awhile. It's also the first game that really has made me want to buy a VR setup, so I've been looking around for used PSVR kits on Ebay, Craigslist, etc.
demagogue on 15/7/2020 at 00:55
I've been playing some Rimworld recently. It's a top-down base-building sim that triggers random events in line with your base's development, so it has a kind of built-in progression. It has about the same depth as Dwarf Fortress but is a lot more accessible. I think it works well because it's character based, so you get invested in the characters and their foibles, and it just has a game loop that works, building defenses and taming your surroundings while being subjected to raids and having to gear up to survive the winters.
PigLick on 15/7/2020 at 02:49
I really wanted to enjoy No Mans Sky, and I did for a while, but they added so much grind too it, and the crafting system is really obtuse and unwieldy. I just wanted to cruise around ad see different weird planets and explore them.
Jason Moyer on 24/7/2020 at 05:09
I replayed Quake (which is still basically perfect as far as action shooters go) and then played both expansions for the first time. Scourge Of Armagon was mostly good; I liked that the entire first episode consisted of the tech base theme because that setting was kind of underused in the OG campaign. What I didn't like were the cheap traps and the lame new enemies that were introduced. Or that there are about 800 vores and shamblers in the last 2 episodes because who wants to run n gun when you can press your face against a wall and pop out periodically for hours. The roboscorpion enemy was lame as shit, and the goblin type things that steal your weapons were complete non-threats (I didn't realize they stole your active weapon until I read about it in the fandom wiki). Dissolution Of Eternity, on the other hand, was pretty much badass from beginning to end. The new enemies are tanks, but they give you upgraded ammo types that turn them into mincemeat. The level design is basically all medieval and runic, with the same sort of 'getting lost but everything loops back around itself' kind of thing that the OG levels have. The encounters were tough but it never did the cheap "let's spam 40 monsters and not give you any resources" thing that MachineGames Episode 5 did. Probably wasn't quite as good as the original but it was a damn fine expansion pack.
I started a replay of Hexen II, to keep with the Quake engine theme, but got sick of the tanky combat. The puzzles are fine, there are generally clues scattered around that tell you what to do and I'm an ImSim fan so I'm already ok with looking everywhere and trying everything, but the actual combat is kind of bullshit. The first hub throws tons of green mana at you, when you don't have a weapon that uses green mana. The slow weapon switching is annoying. The "every class starts with a melee weapon, even the rogue and mage" thing is kind of bullshit. I dunno, enjoyed the levels and the puzzles hated the combat. Oh well.
Up next in the 'going through old stuff I haven't played in forever or probably never completed' pile are Descent 1/2/3. I'm a little over halfway through Descent 1 and it's super close to being as good as Quake, which it predated. Exploring/mapping the mines is fun, the movement is great, and most of the combat is fantastic on the harder difficulties. Then around mission 6 (of 27) they introduce a glass cannon hitscan enemy and a hp-sponge that fires homing missiles, and every map from then on that features them is total garbage. I'm still plodding along because overall I really like the game, but the difficulty spikes due to two enemies that are supposed to be relatively low on the totem pole is are annoying as hell, and even going back and restarting on "trainee" difficulty makes no difference because that just slows enemies down and reduces their fire rate. So the hitscan assholes that fire immediately when they come into view are just as dangerous on the lowest difficulty as the highest (and they can shred like 1/3 of your health in a second) because weapon damage doesn't scale. The accepted strategy among long time D1 fans is to know where they are and shoot homing missiles around corners which obviously doesn't work if you're playing it blind. I've read that Descent II has better enemy balancing, but has its own sets of problems (in particular, doors and forcefields that can only be opened once, meaning you can trap yourself in parts of mines if you are behind them when they close). Anyway, if someone made a mod that fixed those 2 bots, D1 would be ace.
Edit: On a TTLG related note, the two main guys who designed the Descent games were both SubLogic and Looking Glass alums. So they were basically doing polygonal 3D when Carmack was in diapers, then worked on engines that were more sophisticated than what Id were doing at the time at LGS and Parallax. That's kind of awesome. They should be gaming legends.
Gryzemuis on 24/7/2020 at 09:15
Uninteresting news here.
This week I've been playing System Shock 2. I've played (and finished) the game in 2002. I enjoyed it very much at the time. I'm surprised how much I am enjoying it now again. Awesome game. I'm usually slow when playing games. But after 3 days playing, I have entered Deck 6 yesterday. The story and all game mechanics seem much clearer now than when I played it 18 years ago. Also, I haven't finished any game besides the Dark Souls games in 2 years. Other games just couldn't grab me enough to finish them. But I'm pretty sure I'll finish SS2 this weekend.
Edit: the game was awesome while staying on the Von Braun. When entering the Rickenbacker, the game became less exciting. Predictable. Running through meaningless corridors. More same old, same old. The Body of the Many wasn't anything special, just like I remembered. The last fight in the BotM was more irritating than fun. And the last part was just crap. Too bad. Awesome game during the first 80%, then slowly sliding towards mediocre. Still enjoyed it of course.
PigLick on 24/7/2020 at 12:34
yeah nah
Tomi on 24/7/2020 at 21:05
I'm playing Wolfenstein: The New Order, now that I finally got it running a couple of years after purchasing it. It's the only modern game that has required some serious tweaking before I've been able to play it, but yeah, it's working now.
The New Order starts off quite well. I've never played an FPS with a gamepad before, but it's all good. The enemies are stupid but a lot of fun to kill. The locations oozed the right kind of Wolfenstein atmosphere from the older games.
Then it all changed. The game turns into a B-rated Bond film or some awful sci-fi flick, and a pastiche of just about every single nazi cliche that there is. Seems like our protagonist B.J. Blazkovicz has also turned into an unlikable sadist, and to top it all off, there's the compulsory love story as well. The story and a lot of the voice acting is quite cringeworthy. I think I'm pretty far in the game already, but I'm not sure if I can be bothered to finish it. :/