Sulphur on 16/6/2020 at 07:07
Quote Posted by qolelis
When a game is spelled like that, you just know it's gonna be an artsy game, right!?
You know, I tried Oikospiel a year or two ago after it'd been sitting on my HD for the longest time. I kinda dropped it in 5 minutes because the interface and audio were instantly annoying to me - which is probably the point, because I think the conceit is that it's a game made by dogs, right? It's kinda stupid and clever at the same time - like the name, which basically reads as 'unpleasant dumbass play' once you reduce the diacritics/glyphs, assume oik is the English epithet, and translate the German. (But I won't disallow me being completely wrong about that reading of the name.) I'll try it again when I have more patience.
Quote Posted by Judith
I've been trying to get to Rise of Tomb Raider lately, but it turns out the direction the series took with the reboot is here with devs basically doubling down on everything set out there, which means this is not really something for me. But at least it's pretty and not into torture porn territory that much.
Yeah, they thankfully removed some of the edgy deaths. It's essentially an semi-open-world scavenger hunt/shooter with some tombs scattered around, which isn't what I wanted from my Tomb Raiding either. The good news is Shadow of the Tomb Raider has more tombs and less shooting, but there's still a lot of running around, and the story remains either forgettable or stupid.
WingedKagouti on 16/6/2020 at 07:33
Quote Posted by Judith
I've been trying to get to Rise of Tomb Raider lately, but it turns out the direction the series took with the reboot is here with devs basically doubling down on everything set out there, which means this is not really something for me. But at least it's pretty and not into torture porn territory that much.
To me the most memorable part of Rise was the Baba Yaga DLC, that stuff was quite good even if it was somewhat pew pew focused.
Judith on 16/6/2020 at 09:35
Quote Posted by Sulphur
Yeah, they thankfully removed some of the edgy deaths. It's essentially an semi-open-world scavenger hunt/shooter with some tombs scattered around, which isn't what I wanted from my Tomb Raiding either. The good news is Shadow of the Tomb Raider has more tombs and less shooting, but there's still a lot of running around, and the story remains either forgettable or stupid.
Overall, it reminded me of the default ubisoft template too much, and I really have short patience with chore-a-thons. The exploration part was not that bad, although even with all the markers and instinct off, the interface kept screaming "Optional Challenge Tomb nearby!" at me, which felt really dumb and immersion-breaking. I'd love to be able to find it on my own, which in most cases wasn't really hard at all. The story was so annoying that at some point I started skipping cutscenes. I gave up on the game around 18-hour mark, as I felt it overstayed its welcome, while trying to exploit my collector / completionist tendencies. I don't remember the reboot, but I think AI is quite broken in this game, or at least they didn't bother to hide how AI really works. In short, guards always know your exact position and will head towards you even if they never saw you.
Marecki on 16/6/2020 at 10:45
Quote Posted by Malf
While I wasn't a fan of the movie, the book of World War Z is well worth reading. It's probably the best Zombie novel I've read; certainly the most well written.
And if you have time for it, I very much recommend picking up the unabridged audio edition - possibly even before reading. It is absolutely amazing, especially given the ensemble cast. Bonus geek points for recognising the voices of all the actors with all the major SF creds :-)
qolelis on 16/6/2020 at 13:45
Quote Posted by Sulphur
You know, I tried Oikospiel a year or two ago after it'd been sitting on my HD for the longest time. I kinda dropped it in 5 minutes because the interface and audio were instantly annoying to me - which is probably the point, because I think the conceit is that it's a game made by dogs, right?
Oh, yeah, definitely annoying at first. I spent an hour with it and it stays the same throughout, although I got used to the awkward controls and the player camera going totally haywire at times. I had to learn to slow down and reduce any sudden movements. I got stuck moving through an up-side down landscape (with inverted mouse controls), because I could never find the sweet spot I think I was supposed to find. Might return later.
Yup, it being made by dogs is referred to at least twice: once indirectly at the beginning and then later again in the dog devs' e-mail correspondence with their investors.
Quote:
It's kinda stupid and clever at the same time - like the name, which basically reads as 'unpleasant dumbass play' once you reduce the diacritics/glyphs, assume oik is the English epithet, and translate the German.
:cheeky: That translation fits a lot better than the ones I found just now (like "oikos" (possibly) being Greek for "house" or "home").
chk772 on 18/6/2020 at 22:51
I'm playing Red Dead Redemption 1 on Xbox One at the moment. Great, great game...
On my to-do list after that: Probably Fallout: New Vegas or System Shock 2. I never played through the latter, so, about time. :) In the winter then Cyberpunk 2077, probably. Even though I probably will wait until the hype is settled, and then buy it cheaper. Just too expensive for me to buy on day 1...
Malf on 20/6/2020 at 08:04
Somewhat morbidly, I'm playing a bit of The Division 2 at the moment, which is
delightfully distasteful and perverse given the current climate.
Tromping around a Washington DC afflicted by pandemic as a government-sanctioned death commando actually brings me some faith that we're not as bad as miliporn fetishist Tom Clancy would have us believe.
And as for Ubisoft claiming at the time of release that the game wasn't political?
Inline Image:
https://gifimage.net/wp-content/uploads/2017/08/laughing-hard-gif-8.gif
PigLick on 20/6/2020 at 11:54
I am currently playing the ps4 remastered Last of Us, having never played, and I tell you what it hits a little harder now possibly then when it first came out. Great game btw, really enjoying, I think a narrative strong fairly linear game is what I need right now.
Thirith on 21/6/2020 at 14:42
I just finished Ori and the Will of the Wisps. It's beautifully crafted and very enjoyable to play, but like with the first one, I don't particularly like its storytelling style and it does something I dislike, namely instead of letting you mop up remaining stuff after the ending, it puts you right before the final sequence, and I've found in the past that this strips me of any desire to go back. I'm okay with games saying explicitly, "This is the point of no return. You won't be able to continue afterwards, so get everything done that you want to get done and then come back", but if I finish and the game only afterwards lets me know that in order to clear up loose ends I'll have to reload, that approach doesn't work for me. Which is okay: I got enough enjoyment out of Ori. It's just an approach I'm not very keen on.