Malf on 12/6/2020 at 11:18
While I wasn't a fan of the movie, the book of World War Z is well worth reading. It's probably the best Zombie novel I've read; certainly the most well written. A lot of the other stuff reads like bad fan-fiction. Although if you like Bizarro, Electric Jesus Corpse by Carlton Mellick III is worth a look.
PigLick on 12/6/2020 at 12:10
World war Z the book was a good read.
froghawk on 12/6/2020 at 14:52
I like how you can tell the exact moment where Damon Lindelof took over the rewrites in the WWZ movie because it's just so absurdly dumb.
Kind of beyond me why they'd try to adapt a book with that kind of structure into a movie with a traditional narrative to begin with.
Malf on 12/6/2020 at 15:16
Yeah, I always thought it would have been much better as a TV series, a different scenario and narrator every week.
Pyrian on 12/6/2020 at 17:10
Quote Posted by Sulphur
I remember being rather annoyed playing DM on Hard by trying to balance out kicking people and hitting them. Kicking is always the answer...
Well, there's also oiling them up and lighting them on fire, or backstabbing, or giant swinging things, or falling walls, and so on.
Quote Posted by Sulphur
...well, except if it's spiders, I guess.
Yeah, the spiders you have to knock over (not easy!) and
then use the instant-kill coup de grace move, lol. Major pain on hardest, not so much because of the spiders themselves as the environments that are literally crawling with the dang things.
Quote Posted by Jason Moyer
The funny thing with DM on the hardest setting is that you still have the insta kills like on normal, but you can kick dudes down like 3 flights of stairs and they just go 'oh I'm gonna get you now."
At the beginning even the coup de grace won't necessarily finish off opponents. I didn't know they
could live through that, lol.
Sulphur on 12/6/2020 at 19:19
Yeah, I keep forgetting about the oil and the fire. And yeah, the early game's super irritating because of what JM mentioned. In retrospect, Hard was probably not the best way to start my first time through the game.
qolelis on 15/6/2020 at 03:32
Today I tried to unionize a group of animal workers in a dog opera, but I don't think I was too successful at it. A couple of dogs were hired to make the game and investors were not as happy as they could have been, considering the dogs apparently weren't that good at coding as one could have hoped. A game for junkies and dealers alike: (
https://dkoikos.itch.io/oikospiel)
Oi̓̃κoςpiel Book I, available on itch.io and included in the racial justice bundle.
The same bundle has also made me start up a whole bunch of (
https://itch.io/c/976214/my-racial-justice-recommendations) other games. I went through the whole bundle this weekend and ended up with a list of around 30 games I wanted to keep playing. Here are a few of them:
2064: Read Only Memories - adventure
Affinity - jigsaw-like puzzles with increasingly complicated cuts
BIT RAT: Singularity - pixel puzzler with story
Cardiac - stylish horror exploration
ETHEREAL - arty puzzler
The Night Journey - arty exploration
Pleroma - exploration with dialogue
Silicon Zeroes - engineering puzzler and computer circuits simulator
The Stillness of the Wind - mundane tasks with story
TAMASHII - horror puzzle platformer
qolelis on 15/6/2020 at 14:24
I forgot to mention the (
https://molleindustria.itch.io/democratic-socialism-simulator) Democratic Socialism Simulator. First run I got toppled over, because I was taking things too far and was just clicking wildly, but second try I went in to it with a more realistic approach, being open to compromise at the right time, pleasing the right people, but also sticking to my plan, telling people to fuck off when needed, and slowly work towards a complete systemic reform. I managed to make it work while still being reëlected to the max: Good finances, maximized demsoc score, but I still need to do better, because the environment was suffering; I did manage a few reforms in that section, but not at all enough.
Edit:
When a game is spelled like that, you just know it's gonna be an artsy game, right!? When going through all the 1700 games, I was thinking about naming a bit: art games in particular seem to often have either alternative character sets, names so abstract you have no idea what they are about -- unless it sounds Elvish; then it's more likely a slightly raunchy fantasy game made by furries (nothing against furries, though; live and let live) -- or even no title at all. Any fashionable onomatopoetry is, on average, totally out of the question, as well as anything cutesy or, at the other side of the spectrum, "cishet white male energy power fantasy"... ish -- unless it's ironic, elevated kitsch, or a statement (like shooting organic matter as a way of reclaiming a world taken over by machines -- and by "reclaiming", I mean "killing everything while wearing only a justified look on your face, because, you know, nudity is a celebration of all things living, unlike machines, which are already dead, so you're not reeeally killing anyone"). I like artsy games, though -- in case you couldn't tell -- even the ones I don't understand (maybe especially those?) and my art interest started years before my gaming interest -- partly because (video) games didn't even exist at the time, but also partly because I was fucking born pretentious.
Thirith on 16/6/2020 at 06:04
Really enjoying Ori and the Will of the Wisps, but it does something I wish Metroidvanias would stop doing. (Hollow Knight also did it, at least until some of the later updates.) The various things you can collect are put on your map the moment you're close to them, but there doesn't seem to be any way to indicate on the map why an item may be off-limits. Perhaps it's because I haven't yet figured out how to get there, but often it's that I don't have the required ability yet. If I remember correctly, Super Metroid used colour coding to indicate what tool was needed to open a door; I understand why developers would not want to do that in Ori or Hollow Knight, but at least let me put some kind of note or pin (which Hollow Knight added to the game at some point) on the map once I've figured out that I need something like a higher jump or something that could cut through rock to reach that particular glowy thing. As it is, I do occasional mop-up runs which have me returning to places where I still can't progress, and while it's a small annoyance, it's there in so many of these games. Sure, I could make notes outside the game, but it shouldn't be so difficult to offer that kind of functionality in-game, where it'd help the most.
Judith on 16/6/2020 at 07:04
I've been trying to get to Rise of Tomb Raider lately, but it turns out the direction the series took with the reboot is here with devs basically doubling down on everything set out there, which means this is not really something for me. But at least it's pretty and not into torture porn territory that much.