Thirith on 15/5/2020 at 08:56
I'm surprised to find that I haven't yet given up on Mass Effect Andromeda. The main reason is that while I do think the whole first planet is mostly a terrible introduction to the game (and the game is generally terrible and introducing the player to its various aspects, beginning with its horrible UI), seeing the results of my actions (establishing a new base on Eos) did provide some motivation to go on, and playing on in turn made me more comfortable with the rhythms of the game. It's still not very good, but I'm understanding better where to get some enjoyment from it.
I'm very much avoiding the obvious romance dialogue options at the moment, though, because it feels immensely pandering that you meet your crew for five minutes and you can already behave like a pick-up artist: speak this line to up your romance variable with character X. Call me old-fashioned, but I like to get to know people, even virtual ones, before I want to drag them to the nearest bunk for some quality R&R. I'm also realising just how much I hate it when pretty much every companion is into the player character. I'd feel much more of a connection to the team if they developed more of a relationship to each other than if they all were latently Rydersexual.
Malf on 15/5/2020 at 10:16
Yeah, in recent games with romance options, I've MUCH preferred it when they've allowed me to play matchmaker instead of using sex as a reward. Obsidian have been very good with this, with the stand-out quest in The Outer Worlds being Parvati's romance, and the interesting exploration in Pillars of Eternity 2 of Xoti's sexuality through her initial childish infatuation with Edér, that matures into a more genuine relationship with Maia.
I was too busy having fun being a pirate to concern myself with getting jiggy, but seeing things blossom between the people I travelled with warmed the cockles of my yarrr-heart.
Starker on 15/5/2020 at 14:32
Quote Posted by Thirith
I'm very much avoiding the obvious romance dialogue options at the moment, though, because it feels immensely pandering that you meet your crew for five minutes and you can already behave like a pick-up artist: speak this line to up your romance variable with character X. Call me old-fashioned, but I like to get to know people, even virtual ones, before I want to drag them to the nearest bunk for some quality R&R. I'm also realising just how much I hate it when pretty much every companion is into the player character. I'd feel much more of a connection to the team if they developed more of a relationship to each other than if they all were latently Rydersexual.
I think these are meant to be flirting banter or something, but yeah, Bioware romances in Mass Effect have always been awkward attempts of gamifying relationships with a Poser porn style sex scene as a reward. That said, Andromeda did have one of the better sex scenes I've seen in their games to date and the romance I picked (
the one I picked was Cora) wasn't nearly as bad as I expected. It almost seemed natural. Sexy, even. And I've seen some
Suvi's flirting scenes with female Ryder that looked just adorkable.
Anarchic Fox on 15/5/2020 at 18:45
Quote Posted by Malf
Yeah, in recent games with romance options, I've MUCH preferred it when they've allowed me to play matchmaker instead of using sex as a reward.
Do any other examples come to mind? I find that idea much more appealing than choosing from a harem.
Malf on 15/5/2020 at 20:02
Hmmm, now you've asked for more, I'm struggling to think of any. That obviously means we need more romantic matchmaking in games!
Let us meddle with other people's love-lives!
Starker on 15/5/2020 at 20:04
Dragon Age 2 had one, if memory serves.
Malf on 15/5/2020 at 20:54
On topic however, I finished off AC Odyssey today, which apart from the Legacy of the First Blade DLC, was overall pretty damned good. Too bloody long, for sure. And full to the brim with copy/paste gameplay. But it had a surprising amount of heart, and was genuinely funny for a substantial amount of the time I was playing it. The side-quest "Family Values" was a particular stand-out.
And fair play to the voice actors for this game. While not as consistently good as other games out there (although because of the sheer volume of dialogue, it's hard to imagine
any other game remaining this consistently good for such a long-assed time outside of a Rockstar title), the timing and delivery in the funniest parts was brilliant. And the sheer number of ways the actress playing Kassandra found of saying "Malaka" was truly impressive.
I honestly wasn't expecting something like this to be so light-hearted, so overall, I was pleasantly surprised.
But yeah, to reiterate, too bloody long.
Edit: Oh yeah, and the final episode of Fate of Atlantis gave me absolutely MASSIVE Saga of Pliocene Exiles vibes.
Has anyone else who's played it read Julian May's sublime sci-fi series and its follow-up / pre-cursory series
Intervention and the
Galactic Milieu Trilogy?
I'm now putting more time in to Gears Tactics, which is surprisingly fab. It's a very accomplished turn-based tactics game a la XCOM, with some very fresh new ideas and incredibly slick production values. Highy recommended for those of you who like that sort of thing. And this is coming from someone who is most definitely
not a fan of previous Gears of War games.
Don't buy it outright yet though! It's stupidly expensive if bought on its own, but can be played for free on Game Pass, which always has an interesting deal or two floating around. Hell, I let my membership continue (forgot to cancel it), and they've only charged me £11.99 for 3 months. Bloody good deal, that.
It's also wild to see that it comes from Splash Damage. This is
completely outside of their comfort zone of class-based, multiplayer FPSes, and yet they've delivered an absolute
blinder on their first attempt at the genre. I can only hope we see more such fare from them. Indeed, it would be lovely to see what they could do if they turned their hand to turn-based RPGs.
And much like Forza Horizon 4 (and Sea of Thieves), the polish is
outstanding. It's good to see Microsoft really putting the effort in with these Windows versions of their games.
I've also been playing a bit of Wonderful 101 having backed it on Kickstarter meaning I've had early access. It's really good!
But the initial tutorials suck donkey cock when it comes to explaining the basic controls. It basically plays a little like Okami in that you're supposed to draw shapes with your team using the right-stick. But it never explicitly tells you that, instead showing you control prompts that look like joystick movements from beat-'em-ups like Street Fighter. One you twig it's more Amaterasu than Ryu vs. Ken, it still takes a while to get used to, as when you have only a few team members available, the movements to draw the required shapes are so quick as to be frustrating.
But the Platinum special sauce is definitely there, and the music is superb. It also has a lovely tilt-shift visual aesthetic going on.
I think it also has minigames to play in loading screens, but it loads so damned fast on SSD, I don't get a chance to play them :(
And finally, I fully intend to tuck in to DMC5 at some point this weekend.
I'm not convinced that it will do much to threaten the dominance (FNAR!
Inline Image:
http://www.yakyak.org/images/smilies/finbarr-small.gif*) of Bayonetta 2 in my list of favourite spectacle fighters, but it would be nice to be proven wrong :)
*That's (
http://viz.co.uk/2018/10/05/finbarr-saunders-sergei/) Finbarr Saunders from legendary UK toilet-humour comic (
http://viz.co.uk) Viz.
Tomi on 16/5/2020 at 21:25
Just finished Quantum Break! :)
How's it possible that I've loved every game by Remedy Entertainment that I've played in my life, yet I still have fairly low expectations when I actually start playing those games? Remedy games often tend to be quite ambitious and a little weird in a very unique kind of way that apparently isn't to everyone's taste, but I like that sort of thing. And just like always, Quantum Break turned out to be much better than I thought it would be.
Posting screenshots wouldn't do justice to Quantum Break so I won't be posting any - you'll have to see the game in action. Actually, action is the keyword when it comes to many other things in this game as well. The basic gunplay and the combat feel somewhat underwhelming in the beginning, the lack of any kind of a cover system for example seemed a bit odd at first. However, once you realise that this isn't just a typical FPS and that your time-bending abilities are the main toys here, the gunfights get truly glorious and really fun. The visual effects look absolutely gorgeous too when you see them in action. Quantum Break has got to be one of the most stylish games that I've played.
The story recycles a lot of old time-travelling cliches, but then again anything that involves time-travelling always tends to be rather clichey. I found it all quite interesting though, even if things get somewhat complicated towards the end, but it's all about the delivery of the story and that is masterful in good old Remedy style. Many people seem to hate the "live-action television show" stuff - the mini episodes between each chapter in the game - but I found them enjoyable enough. I tried to play one chapter a day; that was around two hours of actual gameplay, then I went to make myself a cup of coffee and a cheese sandwich, and watched the tv show (~25 mins) and had a pretty good time. I'd love to find out one day how much your choices actually affect the story, but there are other games that I intend to play first...
qolelis on 18/5/2020 at 07:57
Quote Posted by Sulphur
Hah. You're all right, qolelis. :)
Heh, well, I'm trying. I finally wrote (
https://maskinkultur.com/2020/05/13/trackless/) a proper review, hopefully the first of many again.
Thanks, by the way, for reminding me of SOMA. I claimed my free copy on GOG some time ago, but never played it.
bob_doe_nz on 19/5/2020 at 14:27
I'm replaying Terraria. It's just done it's final major update the other day. With a changelog that supposedly spans 100 standard pages.
Also managed to tick another game off my ever growing to do list. Toonstruck. Not as humorous as The Curse of Monkey Island. And is it me or is Shadow Warrior 2 just a bloody xp pain in the ass?