Sulphur on 12/5/2020 at 07:07
Two Colonels is essentially an epilogue to fill in that stretch at the end of Exodus where Miller forks off, and I think it works in that regard, especially because they finally decided the whole silent PC schtick doesn't work. It wasn't an essential story, but it shows 4A can actually execute narrative somewhat better if it's the focus of the experience. Gameplay-wise, you're right, it's not particularly noteworthy. It's also very short, so I suspect it was intended as literally what you describe - a palate cleanser.
Having said that, the next DLC is the polar opposite and properly huge. Prepare to dedicate a chunk of time to it if and when you start.
Thirith on 12/5/2020 at 07:50
I'll want to play the second DLC at some point, but not yet. I might give the free Thimbleweed Park bonus game that just came out a whirl, and then I'll probably get back to RDR2 and play the next chapter. Now that I'm all satcheled out, I can focus on the missions... unless I get sidetracked and decide that the camp needs to be decked out to the max.
Anarchic Fox on 12/5/2020 at 11:22
Quote Posted by Sulphur
I'd posit that rights automatically apply to anything that classifies as sentient life, and they're really not ours to give; but the wilful taking away and abuse of them, that's something people can do, sure.
That's well phrased. :)
qolelis on 12/5/2020 at 13:12
I have also been playing Trackless, a game I'm sort of supposed to review, but every time I think about it, my mind goes blank. It's like a black hole, but for thoughts instead of energy -- or, well, kind of energy too. (What if thoughts actually are a form of energy: wouldn't that be a hoot!?) It's not a bad game -- quite the opposite, really. I liked it. Maybe I even loved it. It's just that I can't seem to write anything substantial about it. Fuck it, me reviewing my efforts to review the game is the review. Yeah, that's it, I'm DONE.
Edit:
Venting helped.
Sulphur on 12/5/2020 at 15:13
Hah. You're all right, qolelis. :)
AF: thanks, and you know, if you ever want to let us know how Spirit of the North is, we'd be happy to hear it.
Thirith on 13/5/2020 at 06:39
I played Delores (the Thimbleweed Park bonus spinoff) for about ten minutes and then Alt-F4'ed outta there. Not only was there nothing in the dialogue that immediately hooked me - and there doesn't seem to be all that much other than dialogue - they also switched engine, and there's something about it that just doesn't feel very good to play. There's a word in German, Verschlimmbesserung, which means you make something worse by trying to improve it, and the engine switch seems to be exactly that. The differences are pretty small, but the result is that the game feels fiddly. Perhaps Thimbleweed Park also felt fiddly, but I wasn't immediately put off by that one. Then again, from what I remember of TP, I finished that one out of a sense of obligation to the part of my brain that responds nostalgia rather than because I enjoyed it.
Anyway, back in Cowboy Country. I missed out on a fishing trip with Hosea (yay!) and Dutch (bleh!) because the mission had already been going on for a while and I had to go and make dinner. Since I don't remember having the option to throw Dutch in the water and drown him from when I first played the game, I don't think I missed all that much.
Sulphur on 13/5/2020 at 06:44
You missed a rather entertaining singing session, but there'll be more singing back at the camp anyway, if you choose to partake.
Anarchic Fox on 13/5/2020 at 15:21
Quote Posted by Sulphur
AF: thanks, and you know, if you ever want to let us know how Spirit of the North is, we'd be happy to hear it.
Oh, thanks for the recommendation! I wishlisted it. I have a Steam category called "Goddamn Fox Games," so I may make a thread just for them at some point. It won't be soon, though, as there are still a bunch unplayed.
Malleus on 13/5/2020 at 21:16
I haven't played an Assassin's Creed since Revelations, but I got interested in it again after the Odyssey free weekend, and bought Origins (I was more interested in the Egyptian setting). Gotta say, I'm not a big fan of the leveling system, but at least most of the skills in the skill tree are actual meaningful additions to gameplay. The combat is okay, but I try to do as little of it as possible anyway, but the stealth isn't very complicated either. Social stealth is gone, and it's basically about hiding in bushes whistling enemies over and generally staying out of their sight. I mean it works, in fact, stealthily clearing out bandit camps and outposts is one of the most fun parts of the game. As for the world, it's just amazing. The architecture, the clothes, everything is really well done. I sometimes set my character to slow walk and just take in the sights. There are ton of things to do on the map, but apart form following the main quest, I only do sidequests and synchronization points. These seem to be the most meaningful to me. All in all, it's a bit strange to see how AC became a kind of quasi-stealth historical witcher 3, but I'm really enjoying it so far.
qolelis on 14/5/2020 at 12:57
I got started on De-Void, but broke the game by wandering off exploring and ending up doing things in an order the devs hadn't anticipated, so I had to start from the beginning and now I'm not sure if I care enough to continue: the exploration isn't that inspired and if I end up breaking things again, then I'm definitely done.