Starker on 10/4/2020 at 18:29
Quote Posted by demagogue
I'll crosspost this from FB. These aren't really games, just pure walking sims. But pure walking sims in nature are kind of nice right now.
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If you're feeling cooped up, an Itch dev called caves rd has made three free walking sims for the PC where you basically walk around a great expanse of nature, one set in the Fushimi Inari Shrine complex in Kyoto, one in a forest in New Zealand, and one in a wide Iceland moor. Although it's virtual, it still feels very nice to walk around this kind of nature and take in the sights and the atmospheric music.
You can just walk around and explore and nothing else, but if you want a little interactivity, the game does reward you with a little bell when you find and take photos of a set of listed landmarks. So that makes it a nice kind of exploration game on the side. But the walk alone is worth everything. They're very peaceful & I recommend them to everyone. Good for the soul.
You can get them from here:
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https://cavesrd.itch.io/kyoto)
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https://cavesrd.itch.io/newzealand)
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https://cavesrd.itch.io/iceland)
Nice -- more (
https://www.ttlg.com/forums/showthread.php?t=149615) podcast games to play.
Anarchic Fox on 11/4/2020 at 13:01
Quote Posted by Renzatic
It gets a little more variety, but at 3 tile and enemy sets, it is pretty limited. Still liked it though.
As for me, I picked up The Return of the Obra Dinn for the Switch last night. It's really interesting, and is really scratching this detective game itch I've been feeling for the last few days.
Return of the Obra Dinn is fantastic and singular. Your deficiencies as a detective are compensated for by the fact that you can outright guess once you've narrowed down the possibilities far enough, but no guessing is necessary. After I finished, I looked up details on the identities I couldn't figure out, and realized they made perfect sense. I'm rather proud that I figured out the Chinese deckhands on my own, though.
In a just world, this game would spawn an entire genre of its own. If
I Wanna Be The Guy can spawn a genre, the bar isn't set <i>that</i> high.
Varen on 12/4/2020 at 01:01
Quote Posted by icemann
As well as continuing my play through of (
https://youtu.be/XNGu7uXZgoo) Fallout New Vegas, I've started a new play through of Resistance: Fall of Man on the PS3 (via emulation).
[video=youtube_share;0wwFW-5dPjo]https://youtu.be/0wwFW-5dPjo[/video]
At this point in time, not many of the games that I REALLY liked on the PS3 work well under emulation, but this is one of the exceptions. I love the Resistance games with their alternate history setting, of a world where an alien invasion happened just prior to when WW2 would have started. The second game in particular had outstanding multiplayer stuff. The third I've yet to do a full play through of. Will have to change that in the future.
Wow didnt know about PS3 emulation yet. I remember this game and Killzone, maybe you have already play it.
BEAR on 12/4/2020 at 01:57
I just started the blackout club ((
https://www.blackoutclubgame.com/)). I'm digging the feel and it has some very thiefy stealth elements and is made by I think some former LGS/Ion Storm people. I'm working on getting my friends into it because its coop.
EvaUnit02 on 12/4/2020 at 15:38
Since finishing Dark Sector, I wanted to delve deeper into Digital Extreme's back catalogue and so I'm playing
Pariah (2005). It was DE's first game after breaking ties with Epic (they co-developed the first several Unreal/Unreal Tournament games with them).
The game is solid yet unremarkable, you tell it's very much influenced by Halo's gameplay style. Combat is slow, cautious and centred around popping it out from behind cover. I.e. they definitely designed around playing with a controller. The crosshair blooms the more you consistently fire (i.e. your accuracy decreases) so get used doing controlled bursts and firing whilst crouching.
The game isn't particular difficult at all:- the A.I. is dumb, they'll often just stand around and let you nail them. Every gun has it a purpose, every gun remains useful throughout the campaign. Eg the starter SMG is hitscan, so it's great for all engagement lengths, even sniping using controlled bursts.
There's a weapon upgrade system that you would have no idea existed you hadn't read the manual (which can be found on Replacementdocs). You collect floating tokens throughout the level and they act as currency to buy upgrades. I was prompted to track down the manual as I had no idea what the tokens did. Each weapon can be upgraded three times, the different upgrades buff stats (eg reload speed) and add new unique behaviours to the guns. Eg the Grenade Launcher gains manual detonation of rounds. The game uses a hybrid of health pickups and regen health. You have segmented regen health blocks. You use a medical tool to restore lost health blocks, which is worked into world building, since the protagonist is a medical doctor.
The story is basic yet solid. You're playing a medical doctor transporting a quarantined virus carrier woman off world. Your transport gets attacked and the game starts from there. It's a cliched plot of you protecting a special person from people trying to kill them. Formulaic plots are refreshing these days, there's too much post-modernism horseshit in storytelling in recent times.
The game can't be bought new anywhere since the publisher went out of business several years ago, so feel free to pirate it. You require a cracked EXE to disable the SecuROM DRM, which doesn't work under Windows 10. It's powered by Unreal Engine 2.0, so common UE INI tweaks for increasing FOV, using custom resolutions, disabling/enabling graphical effects, etc work. I.e. console commands and INI variables used by UT2k4.
Resources I used to help set up the game:-
(
https://www.pcgamingwiki.com/wiki/Pariah)
(
https://www.play-old-pc-games.com/2016/01/08/pariah/) ((
https://archive.vn/U2UIe))
You definitely want to do the (
https://www.pcgamingwiki.com/wiki/Pariah#Flashing_screen_glitch_when_running_on_modern_hardware) "Flashing screen glitch when running on modern hardware" fix.
(
http://www.iforce.co.nz/View.aspx?i=0n4sva0t.gct.jpg)
Inline Image:
http://iforce.co.nz/i/0n4sva0t.gct.jpg(
http://www.iforce.co.nz/View.aspx?i=vjj1zstj.i4g.jpg)
Inline Image:
http://iforce.co.nz/i/vjj1zstj.i4g.jpg(
http://www.iforce.co.nz/View.aspx?i=x25vxtd5.kbd.jpg)
Inline Image:
http://iforce.co.nz/i/x25vxtd5.kbd.jpg(
http://www.iforce.co.nz/View.aspx?i=oduojnam.syu.jpg)
Inline Image:
http://iforce.co.nz/i/oduojnam.syu.jpg(
http://www.iforce.co.nz/View.aspx?i=qss5x0jj.0nq.jpg)
Inline Image:
http://iforce.co.nz/i/qss5x0jj.0nq.jpg(
http://www.iforce.co.nz/View.aspx?i=qlm1myuw.tgt.jpg)
Inline Image:
http://iforce.co.nz/i/qlm1myuw.tgt.jpg
Renault on 14/4/2020 at 15:18
After finishing Far Cry Primal, I moved on to Rise of the Tomb Raider. Fun game, definitely improved from the previous Tomb Raider game. Just got a newerish video card, and the game is gorgeous on it. Still not crazy about the combat parts, but it seems they toned it down a bit. Also, thankfully, far less timed running sequences/QTEs. And there's more actual tomb raiding and exploring. I know, I know, I'm about 4 years behind the curve on this one, but imo the game still looks and plays great today.
And I'm usually not a "collect everything" type of player, but for some reason on this and FC Primal, I'm feeling the need to find every single collectible. Very weird, because it's usually the type of gaming I despise.
And it may seem like a no brainer, but man this game is...I don't want to say easier...but maybe far less frustrating on PC than on PS4. Nothing like good old mouse/kb controls. I think I'm ditching all my PS4 games that require any kind of precise aiming, they're just not fun with a controller.
froghawk on 14/4/2020 at 20:16
Shadow is a much bigger improvement than Rise imo. WAY more emphasis on actually raiding tombs, especially in the definitive version.
Still, the tombs in Shadow are the same short self-contained areas - there's just a lot more of them. I hope that if the series is rebooted they'll return to the giant labyrinthine tombs of old.
Jeshibu on 15/4/2020 at 22:21
Played some more Trine 4. We had a bitch of a time with the final boss until we remembered dodging was a thing.
[video=youtube_share;fNK8ta6p2dg]https://youtu.be/fNK8ta6p2dg[/video]
DarkForge on 18/4/2020 at 14:44
So I'm still gradually working my way through a big backlog of games (I had about 14 on the PC and maybe twice that across Playstations 2, 3 and 4.)
My PC backlog is finally nearing the end, and I'm now going back to games to play through the DLC that I hadn't gotten around to playing the first time. I just finished Shadow Warrior 2 (replayed the whole game to get the most out of the integrated "Bounty Hunt" DLC) and will now be moving onto the DLC for Bioshock Infinite, followed by Deus Ex: Mankind Divided. I had crashing issues with both of those games in the past so I'm hoping my new PC will handle them better.
On the console front, I'm sticking with PS2-era for now. Gungrave Overdose is offering some mindless shooting fun, but man why does every Japanese game I play seem to love having really long cutscenes?
Malf on 18/4/2020 at 16:42
@Darkforge, having been on a bit of a Dishonored binge recently, I though I'd give Mankind Divided another go too, but quickly ran in to framerate issues and the inability to invert mouse. My system's no slouch, so the tanking FPS on that first level is massively disappointing, and was reminiscent of the last time I tried to run it; that was with a GTX1070, this time was with an RTX2080 Super. I honestly can't remember performance being this bad the first time I played the game on release, but I think I did turn lots of stuff down to get it running.
The invert mouse thing however seems to be an ongoing problem, and as the game's not really being developed any more, probably unlikely to get fixed.
It was enough to make me think "Yeah, I can't be arsed with this."