Yakoob on 31/10/2024 at 07:19
I'm about two hours into Subnautica and either I am dumb or the game is just not for me.
While the premise is neat and the resource gathering cool, it all feels so.... directionless, and arbitrary.
What do I do? I don't know. I guess I'll just gather random shit. Oh I can craft things! I guess I will craft things. Cool. I crafted everything. What do I do now? I don't know. I guess I will gather more random shit. Oh I can craft NEW things! How? Why? I don't know, but I guess I can now. I will craft the new things then. Cool. I crafted all the new things. What do I do now? I don't know. I guess I will gather new random shit. Oh, I can craft new new things! How did I unlock the new new recipes? What do I need to do to unlock even newer things? Who knows! But guess I will craft the new new random things. Cool. I crafted new new random things. What do I do now? I don't know. I guess I will gather new new new random shit...
Am I missing some something??? Am I so old I need quest arrows ??? Or is this what the game loop is and it's just not for me?
WingedKagouti on 31/10/2024 at 07:55
Quote Posted by Yakoob
Am I missing some something???
The story being told and the environments being explored. The story isn't amazing or anything, but your mini-rant felt like it completely ignored it. The story is meant to be what drives the constant search for new materials and crafting recipes, and why you're going deeper and deeper.
But the real star of the game is the environment and creatures in them, as well as the discovery of an alien world.
Thirith on 31/10/2024 at 08:05
Is it possible that you accidentally ended up playing the sandbox mode, Yakoob? Because there should definitely be indications of what you need to do to move forward in the story, as WingedKagouti says. The way the game points you in a certain direction is relatively low-key, but not so much that it should be completely missable. I'm not majorly into survival games, but of the ones I've played, I found Subnautica the most successful (for me) at balancing the freeform gameplay and providing some sort of structure and progress.
henke on 31/10/2024 at 09:07
Yakoob please stop playing games we all love. You're never gonna like anything anyway.
Sulphur on 31/10/2024 at 10:14
It's true. Games are made to be hated. Good thing I'm a ♫rebel♫.
Aja on 31/10/2024 at 12:27
Quote Posted by Yakoob
What do I do now?
My friend, have you tried exploring?
Renault on 31/10/2024 at 14:39
It's been a while, but I think you get most of your "objectives" from the radio in the lifepod, which might need repairing. Pay attention to your PDA as well. But overall I can sympathize, I remember feeling very lost in this game when I started out. Stick with it though, it pays off in the end.
nicked on 31/10/2024 at 18:58
One of the few things Below Zero did better is the learning curve - it had a much more accessible first few hours. After that, diminishing returns...
Yakoob on 31/10/2024 at 19:29
Quote Posted by Thirith
Is it possible that you accidentally ended up playing the sandbox mode, Yakoob? Because there should definitely be indications of what you need to do to move forward in the story, as WingedKagouti says. The way the game points you in a certain direction is relatively low-key, but not so much that it should be completely missable. I'm not majorly into survival games, but of the ones I've played, I found
Subnautica the most successful (for me) at balancing the freeform gameplay and providing some sort of structure and progress.
Hmm maybe? It starts with the crash and I see a giant ship on horizon which, after some time, suddenly exploded (which I'm not sure did anything?). I also pressed a button inside my little cubbyhole and got a distress beacon. I investigated a distress beacon and got some new blueprints and I didn't get any new beacons from it after so I thought I had to wait for sth to happen again.
I guess what bugs me is that I just don't understand the progression. Like, I want to craft item X but I need a battery. I don't know how to make a battery. Nothing in the game tells me how to make a battery. So I go swim around and stab a few rocks. Suddenly, I know how to make a battery. Did stabbing the rocks teach me to make a battery? Was it something else I did?
Idk I guess I need more direct cause and effect. Open world games are bit hit or miss for me. I did get sucked into Core Keeper back in early access and beat all 3 bosses there, but thinking on it, the progression there is a lot more logical (and linear) and it signposts the goals a bit more clearly from the get-go.
Quote Posted by henke
Yakoob please stop playing games we all love. You're never gonna like anything anyway.
Well I recently played Thronefall and loved that one, stayed up till like 4am at one point, does that count :( ?
Aja on 31/10/2024 at 19:33
Everyone's right, though; the story unfolds through following the various distress beacons (and exploring the ship that exploded). Usually whenever you get a new piece of tech, it helps you to reach a beacon or biome you couldn't before.