Tomi on 30/9/2024 at 20:36
Tiny Glade sure looks stunning, but I suspect that it may fall in the same category as (
https://oskarstalberg.com/Townscaper/) Townscaper. It's fun for about half an hour, until you realise that you keep building the same things over and over again, and there's really not much that you can do. I guess that it's not supposed to be a "proper game", but for example some inhabitants who just go about their daily routines would make things a lot more interesting.
Jason Moyer on 1/10/2024 at 04:20
FIREWATCH was cool. I had read (without spoilers) a lot of complaints about the ending, but I thought it wrapped everything up well without having some weird, predictable plot twist. I'm pretty sure I know what the twist would have been because I had been imagining one before the game even suggested it around 3/4 through. Anyway, solid 4/5 game. Up next is TORMENT TIDES OF NUMENERA which somehow I haven't played yet despite being a backer of the KS.
WingedKagouti on 1/10/2024 at 06:52
Quote Posted by Tomi
and there's really not much that you can do.
Creativity is what sets your limits
[video=youtube;QOWa3_9ZC8I]https://www.youtube.com/watch?v=QOWa3_9ZC8I[/video]
[video=youtube;zqqmPG5uGtY]https://www.youtube.com/watch?v=zqqmPG5uGtY[/video]
[video=youtube;jiqGMob74BY]https://www.youtube.com/watch?v=jiqGMob74BY[/video]
Renault on 1/10/2024 at 18:12
I've been playing Animal Well and it's amazing. I'd say it's right up there on the top tier with Hollow Knight for best modern day Metroidvanias. There's definitely some frustrating parts, and it's often difficult to know where to go next or what to do, but that's (partially) some of the fun. Unpeeling the giant onion. I've seen people say they can finish the game in like 7 hours, but I don't know how that's possible. I'm like a dozen hours in and feel like I have quite a ways to go. I'll also say this game is perfect for Steam Deck, I was on vacation for 10 days and it was the only gaming I did while I was on the road.
Last thing, I really like the lack of combat, and the focus on more puzzles and exploration. I guess that's it's biggest difference from something like Hollow Knight or Blasphemous. Much more of a chill type of game.
Tomi on 2/10/2024 at 15:53
Quote Posted by Jason Moyer
FIREWATCH
was cool. I had read (without spoilers) a lot of complaints about the ending, but I thought it wrapped everything up well without having some weird, predictable plot twist.From what little I can remember about Firewatch, I think it didn't
need to have such an ending. Up until that 3/4 point of the game it was a relatively chill experience with a little bit of mystery hanging in the air, and then it quite suddenly turned into something totally different. I much preferred the chill 3/4 over the weird 1/4.
Tomi on 2/10/2024 at 16:11
Quote Posted by WingedKagouti
Creativity is what sets your limits
These videos look great. :) I've been playing
Cities: Skylines during the last two days. It's a great game with a lot of things to do (once you learn how everything works) but I was just thinking that it'd probably be a bit dull without the little cars and tiny people buzzing around. The game would still work perfectly without them - you can get all the information that you need by looking at all the different statistics that the game has to offer - but it's the people who make your city feel like a proper city. While Tiny Glade certainly is gorgeous to look at, I keep thinking how much more entertaining it would be if you could place little market stalls here and there, and maybe have random peasants wandering around your village, and so on. All that should be totally optional, of course, and perhaps you could choose how many random people there would be, but there's certainly potential there.
I'm also sure the developers are aware of all that though, and they've heard people say this a thousand times already, but there's probably a very good reason why they've chosen not to have random NPCs in their game.
Thirith on 3/10/2024 at 08:40
I've got the Assassin's Creed Odyssey DLC, but I never played any of it, since Odyssey was where I most burned out on the current AC formula. Apart from the initial novelty of the changed environments, I've not been particularly sold on the mythological content in Origins and Valhalla, which kinda made me think that perhaps I just don't like what they've been doing recently with mythology. Would you say it's nonetheless worth returning to it at some point, Sulphur?
Sulphur on 3/10/2024 at 11:30
If you like the formula and it's been a while, it's worth a shot. The way these are constructed as episodes means each DLC is a condensed microcosm of the wider game, but with more focus on the story in Legacy of the First Blade, and more involved base clearing and location scouring for stuff in Atlantis, with a touch of Just Cause thrown in just 'cause. I think the opportunity to let loose all of the toys in your box, combined with how you need to work a little more to get things done, is a good combination for a late-level character.
As stories neither is great; though First Blade does introduce characters that are actually good to hang out with (the last one in Odyssey was Alcibiades, who unfortunately faded out after the first half of the game), and the story's at least serviceable. I'm only in Atlantis's first episode, and the entire conceit of it hangs on a thread. If you're looking at how creatively they use the mythology, the answer is... not very. Everything's glossy and pretty, but about as surface level as the main game's treatment of Greek culture and political history. I think that's a shame, because Greek mythology is really fucking weird and wild if you've experienced even a tiny fraction, and they had the opportunity to lean into that here, but... well.
At the very least, the architecture and art direction of Elysium is spectacular, and I love scarpering around mountains and seeing an entire settlement, all gilt and marble, perched on a hilltop and wrapped in mist as I swing around a corner.