demagogue on 11/5/2024 at 21:13
The funny thing about The Black Parade that happened to me is that when I got the brand, it didn't take long for the baddies to kill me off. So when I reloaded, I just didn't click the icon. There's no objective that requires you to. And I just ended the mission without ever getting the brand.
So it was kind of funny that the cutscenes and later missions kept speaking as if I had the brand when I didn't. But anyway it wasn't hard to retrofit it in my mind, since I did have it earlier. It's kind of a fundamental thing they didn't check for, though, given how easy it is to do & how central it is to the plot.
nicked on 12/5/2024 at 06:45
Honestly, that shouldn't be possible? Because how did you get through the sealed doors in the house without the brand?
demagogue on 12/5/2024 at 07:53
It's been a few months since I played it, but as I recall I just left the way I came in.
I didn't realize there was any other way.
But that does answer my question, and also as I recall it's not that easy to leave the way you came in, or thereabouts, but you can do it 'cause I did it.
Or wait, the sealed doors inside the house (not some special door to exit I didn't know about?). I got through them somehow. I don't recall the brand itself being the thing that mattered.
nicked on 12/5/2024 at 14:19
Sounds like an exploit we missed in testing then - in theory you can't complete (cancel) the Harp objective until you've discovered the necromancers, which you shouldn't be able to do without getting the brand which lets you through the cold doors in the house.
Renault on 13/5/2024 at 20:32
I'm currently replaying Prey, originally played it on PS4 when it came out, but I figured it was time for another go around given recent events. The game is just...so good. It's hard to believe (and accept) that it didn't do very well. It's got all the classic ImmSim stuff going on, with so many ways to complete your objectives and survive, with all of it's intricate systems to exploit. But it's also just atmosphere in droves. Just moving around the station is so tense and scary and intimidating. Seems like very few games can produce this kind of trepidation while playing. The Typhon are a great enemy, as one dimensional as they are. The human side of things comes from your fellow station mates, and hearing about how they tried to survive and mostly failed. And the amount of side quests is insane, it feels like they make up at least double the content of the primary story. Not sure how long my original playthrough was, but I can't see finishing this thing off under less than 50 hours.
It's sad Arkane Austin closed down after producing such a masterpiece, but at the same time I'm also glad they were around long enough to make it in the first place.
PigLick on 14/5/2024 at 03:43
Great game, I love that you can totally built a wrench warrior, and just smash everything in your way.
Jason Moyer on 14/5/2024 at 04:54
Prey is so good. I slept on Mooncrash for awhile, planning to play it but not sure I'd like it, and it ended up being amazing too.
nicked on 14/5/2024 at 06:21
I can understand why Prey failed - visually it's kinda boring from a marketing perspective. The environment design is basically just semi-realistic space station kit pieces, and the enemies are just different variations on a black blob. The character design is Dishonored-esque exaggerated caricatures, so none of the characters are "loveable". For everything the gameplay and story do right, the presentation is just not mainstream marketable (compare to something like Bioshock Infinite - by all accounts not a great game, but oh so marketable).
henke on 14/5/2024 at 07:39
Yeah I think there might be something to that. Actually now that you mention it, the first impression I had of Prey's enemies was that they reminded me of the first trailer for the XCOM Bureau game. (
https://www.youtube.com/watch?v=JdVb4UnqO7A) Remember this?
Anyway, yeah, Prey was great. Mooncrash didn't grab me tho.
nicked on 14/5/2024 at 08:05
I remember that trailer getting a load of backlash for slapping the XCOM name on a completely unrelated game, a while before Firaxis' version was announced.