henke on 8/3/2023 at 18:49
If I were ever given the Tomb Raider license (lol) I'd make a first person spelunking adventure set in a single location. Heavy on puzzle solving and exploration. Alien Isolation-style enemy encounters. Today I spotted the 6 second microtrailer for a game called (
https://store.steampowered.com/app/2328520/Climber/)
Climber, and it basically looked like the game I'd daydreamed of making. It's just 6 bucks so I picked it up and finished it in 1.5h. It's the kinda indie game where if you start looking downwards the game won't stop you and your head will just spin right around until you're looking straight forward again. It's
very janky. It's also very interesting though, and does some unexpected things when it comes to the gameplay systems. Made by developers with more heart than technical skill. I liked it.
qolelis on 8/3/2023 at 22:08
I'm playing Dishonored. I don't know why it took me ten years to get to it. It's great. Not much more to be said.
Edit:
I habitually stick to the shadows and have to remind myself that it's not Thief I'm playing.
Pyrian on 8/3/2023 at 23:38
Hiding in Dishonored is mostly about going up, lol. They should've given all the enemies big ol' visors to represent how little they look above their own altitude.
WingedKagouti on 9/3/2023 at 07:42
Quote Posted by Pyrian
Hiding in Dishonored is mostly about going up, lol. They should've given all the enemies big ol' visors to represent how little they look above their own altitude.
Which is fairly accurate to real life. Unless alerted to something specific, most people only pay attention to things happening within a fairly limited vertical band.
nicked on 9/3/2023 at 08:34
Next up on the Game pass list was Unpacking, which bills itself as a "zen puzzle game" and this is indeed true for the first level. The concept is you've just moved and you have to click boxes to open them and pull out someone's possessions, and then arrange them as you see fit in their room. Like a mild OCD simulator.
But then by the second level, you have three rooms to deal with, and it starts to feel like work, especially when the game then turns around and flashes objects red because they're not in whatever the game considers to be the "right" place for them, which is also complicated by the fact that I have no idea what some of the objects are supposed to be, represented as they are by simplistic pixel art. So having fudged a bunch of stuff into cupboards until the game stopped complaining, I then get presented with a house with half a dozen rooms, most of which are already packed with stuff, and I just feel exhausted at the prospect of trying to sort this mess out.
YMMV, but this game had the complete opposite effect on me to what was presumably intended. An exhausting, abstracted Tetris is not what I would describe as "zen".
henke on 9/3/2023 at 09:05
Yeah I got the same feeling from Unpacking, it does veer over from "relaxing" to "work" during longer stretches. Ended up playing through it one appartment per session. Getting to the end is worth it for the very sweet (
https://www.youtube.com/watch?v=7u7sA4paQSs) end credits song though. Best end credits song since Portal, in my book.
Thirith on 9/3/2023 at 09:30
Quote Posted by WingedKagouti
Which is fairly accurate to real life. Unless alerted to something specific, most people only pay attention to things happening within a fairly limited vertical band.
Things such as verticality are also what I always have to remind myself of when (re-)playing any of the
Dishonored games. I tend to default to playing them like
Thief - too much so, at first, so the differences in how the guards see me or not and how they react tend to make the first half hour of play unpleasant. You have to unlearn some things that work perfectly in
Thief and you have to learn some approaches that are possible and even necessary in
Dishonored.
nicked on 9/3/2023 at 19:27
Ok gave Hi-Fi Rush a go, and yeah I am very much on board with the ethos of making a rhythm game that can easily be played by a chump with no rhythm like me. And then got to the first boss, and suddenly do need rhythm, and found it incredibly difficult. So enjoying it on the whole but I'm not sure I'll be able to finish it.
Sulphur on 10/3/2023 at 03:05
Yup, the boss fights are where things get a bit grody. They typically are easy to crack with a few retries though, so if you have the patience, it's not much of a hump. That will change down the line though with a few of the harder bosses/minibosses, so if you're still into it, forewarned is forearmed and all that.
rachel on 10/3/2023 at 13:13
Just got my Deck :D I've installed Cyberpunk 2077 and I played around for a few minutes to get the hang of it, so far it's great and not too different from PC (I only had to invert the Y-axis, but I always need to do this on FPSes). Looking forward to playing it in depth... though it's been so long and I had played so little (just over an hour) that I might just restart from scratch haha