reizak on 18/11/2022 at 12:24
I found Rebel Galaxy entertaining enough to play it for 18 hours (after replacing the awful country music (sorry henke) with Firefly/Cowboy Bebop soundtracks since that's the game they seemed to be trying to make anyway) so I was interested in the sequel until they pulled a bait-and-switch and called off the Steam launch in favor of a one year Epic exclusivity. Haven't really looked at it since, but I'll try it when it's an Epic freebie.
According to whatever Steam price plugin I have on my browser:
Quote:
Historical low: 3,74€ -85% at Epic Game Store 5/19/2022
In bundle: 6 times
so it shouldn't be too hard to end up owning the game for free or a pittance sooner or later.
Sulphur on 18/11/2022 at 13:59
Can someone tell me what's so rebel about the galaxy? Is it trying to fight back against a fascist supermassive black hole, or does it think that Oreos are better than Tim Tams? Does it stalk around wearing a red jacket threaded with nebulae and crusted with stardust while it levels a simmering glare at the authorities? Is it like the David Bowie (
https://www.youtube.com/watch?v=U9l23zncj08) song, just a hot tramp, or what?
Tomi on 18/11/2022 at 19:53
Quote Posted by reizak
Historical low: 3,74€ -85% at Epic Game Store 5/19/2022
so it shouldn't be too hard to end up owning the game for free or a pittance sooner or later.
Well, it didn't take long! (
https://www.humblebundle.com/store/rebel-galaxy-outlaw) Rebel Galaxy Outlaw is on sale at Humble Bundle for the next two weeks, and costs 3,74€ (or 2,99€ if you're a Humble Choice subscriber). Bought it and installing it already, now let's see if I can put down Witcher 3 for a while and actually play this. :)
Sulphur on 21/11/2022 at 05:25
So, thanks to game pass goading me to play and finish games, I have played and finished some games.
Somerville: from ex-Playdead member Dino Patti, written and directed by Chris Olsen, a fella who has a background in animation. It's immediately obvious that the game looks very stylish, all cinematic camera dollying and attention to scene composition, with the near greyscale palette allowing for pops of colour when alien shit happens for contrast. It's a good-looking game. Everything else, though? Eugh.
First things first, it's a pretty terrible PC game. There are no options for vsync, or to lock the framerate, and the graphics options are limited to a few quality settings. So yes, it will melt your GPU by default because it'll be running at 250 frames per second or whatever. Until, that is, you hit the bits that are poorly optimised, and the frame rate tanks for no discernible reason. Yes, it's Unity; no, it's not Unity's fault. Also, the SMAA solution is awful, with every scene breaking up into a forest of jaggies. It helps that the aesthetic is angular low-poly to begin with, at least.
Secondly, it's just a pretty average game, bordering on below average. There's not much of a story - it's War of the Worlds with a gangly fuckwad protagonist trying to get back to his wife and kid (and dog, maybe) after an alien invasion separates them. That's it. Now, that's not usually important, because Inside was able to communicate a lot of context through worldbuilding, showing you how twisted the kid's reality was and deepening both the mystery and the horror of the place. Somerville, being set in our world, lacks all of that. It has the usual scarred landscapes and ruins we've all seen before, pocked with weird alien goop you need to manipulate from time to time, which is the extent of its flavour. Immediately, you can see I'm committing the same mistake most other people are, which is comparing this to Inside. This is incorrect, because though this game looks like it's related to Inside, it's actually hearkening back to Another World in terms of what it does, and what it wants to do. Unfortunately, unlike Another World, which used opaqueness as a mechanic for much of its frustration and mystery, Somerville is fairly harmless: you get a bunch of trial and error action sequences, some atmospheric trudging, and some very uninspired puzzling.
Which brings us to the gameplay: said gangly numbnut, your protagonist, is a grown-ass man who can't run unless a sequence requires him to, can't climb most things because the puzzles need to allow him to, can't fight, and can't speak, because if he did it'd probably just be some version of neurotic mumbling to himself. He gets an alien power or two to help with the puzzling, but other than that is incapable of doing just about anything else including - and this is unforgivable - petting his goddamned dog. He also snags on various bits of scenery because this is actually a 2.5D game with very narrow 0.5 dimension space blocking and geometry that's perfectly calibrated to get in your way every single fucking time. Also, it's buggy, and there were two or three instances where instead of just doing the next thing, he flailed in the air or just got locked in place in a scene, which I assumed was part of the game (a big sign that your design must be pretty poor) until nothing happened next.
All of these annoyances from performance to bugs, combined with the average to below average stuff in the gameplay department just made me glad this ended when it did, which was about 3.5 hours plus a few extra minutes to unlock the endings. And the endings are brilliantly under-telegraphed to the player, with the ostensible 'best' ending locked behind a ridiculous sequence of pure guesswork that's a metaphor for communication.
In the end, meaningful this game ain't. 4 War of the World tripods/10 - I could have just watched a brainless movie instead in less time than it took to play this.
A Plague Tale: Requiem: Actually, I don't have a lot to say here. The reason for that is because this is an excellent sequel that takes the best parts of Innocence and builds them out into an incredible, fantastic journey. I mentioned previously that it dipped into some amount of dolorous excess, but after that part it reined that shit in to manageable levels and just kept knocking out beautiful visuals, fantastic set pieces, a compelling story, and open-ended playspaces with multiple options to deal with threats. I loved it to bits, and while the story and gameplay could be described as lacking in a few areas (the combat is still very stiff) if I was being churlish, it's just a very heartfelt game, with Charlotte McBurney* anchoring most of the experience through her performance of Amicia with all the fraught, perilous, and heartbreaking things that happen to her.
Also, there's parts in this game that you could transplant to Scorn and they wouldn't feel out of place. Squick.
10 rat oceans/10, and an easy contender for one of 2022's best games.
EDIT: oh yeah, forgot to mention, special props must be given to Olivier Deriviere for the soundtrack. It's always on point and providing emotional subtext for anything that's going on, and he brings in the whole repertoire from choir to solo cello to thundering percussion to delicate plucked acoustics, and it's all tender, eerie, terrifying, or beautiful, as needed. He was always fantastic right from the first time I heard his stuff in Remember Me, but he's become a force to be reckoned with, on par with Jesper Kyd in my estimate.
*For the English VO. I didn't see a need to switch to French, because Innocence's English cast and direction was already solid enough.
henke on 21/11/2022 at 06:14
Good write-ups Sulph. Think I'll be skipping Sommerville then. As for Plague Tale 2, I've made it to the island, but kinda stopped there. I need to get back to it.
Sulphur on 21/11/2022 at 06:18
Quote Posted by henke
Good write-ups Sulph. Think I'll be skipping Sommerville then. As for Plague Tale 2, I've made it to the island, but kinda stopped there. I need to get back to it.
Thanks! I loved the island, because it's very reminiscent of actual islands I've been to in the past (minus the, uh,
stuff). Also, it's a well-earned change of pace that I enjoyed, given what came before it.
Tomi on 21/11/2022 at 08:26
I'm so pleased to hear that Plague Tale 2 lives up to the expectations. :) Really looking forward to playing it in the near future (which in my case means anything between 0-5 years).
Malf on 21/11/2022 at 10:18
I'm currently dipping in and out of Obsidian's latest, Pentiment (while also playing Deadfire on the side).
Pentiment is absolutely gorgeous to look at, but man, is it taking a while to get going.
Effectively, it's an Obsidian game, but with the action stripped out, so that you're just playing one of their conversation trees. It's basically a visual novel, but without the anime stylings and deeper conversations.
It's very charming, and there's lots of "This will be remembered" stuff going on, but it hasn't really grabbed me yet (although to be fair, I am going through an extended gaming funk at the moment).
There's also a lot religious and social concepts to get your head around, although these are explained very well in the margins (despite clicking on some underlined words occasionally not triggering said description). In that respect, I'm finding it to be very much akin to when I read Dostoevsky's The Brothers Karamazov, where I had to first get my head around several complex social aspects of 19th century Russian society before I could really enjoy the story. Indeed, as Pentiment focuses on a murder too (although I haven't got that far yet), and there's a heavy religious aspect to it, I wouldn't be surprised if The Brothers Karamazov directly influenced it.
But apart from that and another playthrough of Deadfire, Guild Wars 2 still gets played on a daily basis, and is still very fun (currently enjoying playing a Norn core Thief with Celestial gear).
GW2 does a lot of stuff that many open world games do, but across a MUCH larger area while other people are running around too, and it means it's got one of the best open worlds in gaming. You're rarely at a loss for things to do.
If you like your Assassin's Creed or Horizon Games, I'd recommend giving GW2 a go, especially as it's now free to play on Steam.
And Streets of Rogue is my current Steam Deck game of choice, where I'm currently trying to complete a basic (no mutators) gang member run. I finally completed a basic Gorilla run recently, and had a funny ending where no-one came to dance because there weren't enough people left alive, which the game acknowledged.
I seriously cannot wait for the second game. If it's even half as good as the first, it'll be my game of the year.
henke on 22/11/2022 at 12:33
Dakar Desert Rally, babyyyyyyy!
So this game had a rocky launch a month ago, has since been patched up a bit, is now on a -30% sale on PS5.
Picked it up yesterday and have been playing it a bunch since. The vehicle handling is good, a definite step up from Dakar 18, and it also looks great. It has 3 separate game modes which drastically change how the game plays. The "Sport" mode is the most accessible and straightforward one. Its got big glowing checkpoints and arrows pointing you in the right direction, and lots of other racers on the track at once. It is purely a test of how well you handle your vehicle, and it's fun! The "Professional" mode however, is the real reason to play this game. It's the classic Dakar 18 rally raid gameplay, which is as much about orienteering as it is about driving. It's a checkpoint race, but all the checkpoints are invisible, and often the only clue you have where you're supposed to go is a compass heading. Frequently you'll mess up and have to do a u-turn, head back to the last known checkpoint and try again. You also have to be listening to your co-driver's instructions. You know how you often do best in racing games when you zone out and just go with the flow? Not possible here, you have to be at full alert and using both your eyes AND ears if you're gonna be successful. There's also a 3rd game mode called "Simulation" which is even more hardcore, but this one unlocks later in the game so I haven't had a chance to try it yet.
Here's a bit of Professional truck gameplay, on one of the shorter and easier stages. This one mostly has you following traces, but you still have to pay attention to the co-driver to pick the right paths. Only towards the end does it go off-road.
[video=youtube;_gDBLzXWnxQ]https://www.youtube.com/watch?v=_gDBLzXWnxQ[/video]
What I don't like? No free roam mode yet, tho it's supposed to come as a free DLC before the end of the year. The game takes a cue from the Forza Horizons by letting you spin a wheel at the end of successful events, which can earn you a new vehicle, but these are just standard rally vehicles, which are a bit boring. The more fun vehicles are the unlockable classics. But the game is TOO stingy in doling these out. You need podium-finishes on an event using all 5 vehicle categories to unlock a classic, which can easily mean 5+ hours of gameplay, doing the same races over and over again just for ONE lousy Citroën 2CV! Ngl tho, I want that 2CV.
Anyway, overall first impressions, it's good! :thumb:
henke on 23/11/2022 at 10:59
Quote Posted by Aja
Henke I sent you a friend request ages ago but you never answered it! Don't you want to enter into a Strand Contract with me?? (one of the NPCs told me that's what I should do)
(username is
dimedancing in case you didn't know who it was)
Ah sorry. Totally forgot about this till just now. Yeah I think I rejected your first friend request because I didnt recognize the name. Sent a new request. :)