Renault on 7/11/2022 at 19:39
@Tomi, might want to check this out:
[video=youtube;dcVJOFpmYA8]https://www.youtube.com/watch?v=dcVJOFpmYA8[/video]
Tomi on 7/11/2022 at 20:14
That does look pretty cool, but I think that I'll save it for another playthrough. (Not that it's likely that I'm ever really going to replay such a long game!) Well, if it's guaranteed not to break the game and there's a quick way to switch between the 1st and 3rd person views, then I might just have to give it a try out of curiosity.
The combat isn't quite there yet, but since the modding community seems so active, I have a feeling that they'll sort it out in some way.
Sulphur on 8/11/2022 at 02:49
Quote Posted by henke
Sounds like you got more out of it than I did. It was certainly beautiful, and the movement was fun, for a while. I could've used more challenge and varity in the levels. Story didn't really do anything for me.
I agree, mechanically it should have been doing more. That's why I'm glad that it ended after about 2.5 hours for me, because any more of that and even the aesthetic it was coasting on wouldn't have been enough by that point. As is, I think it's actually a bit longer than it should be, but I was happy enough to have played it.
Quote Posted by denkmal
I believe the idea for Genital Jousting was copied from a B-game by Jazzuo (him of the Sexy Hiking game which was the inspiration for Getting Over It with Bennett Foddy). I won't link the game in question here though.
I checked out a vid, and it's... interesting. Not sure if deciding to renounce bisexuality and becoming straight to fuck things in the ass to death is, you know, a
social comment, but it does seem deliriously stupid, which is a plus.
Thirith on 8/11/2022 at 08:01
I've been playing Little Orpheus, a jump-and-run game (the term really fits better than platformer in this case), whenever I'm frustrated by my inability to beat a Sekiro boss, and in terms of challenge the game is very much at the opposite end of the spectrum. The game reminds me of The Artful Escape in that respect; both of these are much more about the story, characters and vibe than about anything even remotely akin to challenge. And while there are games where I don't mind - I have liked a fair few walking sims, after all - I have to admit that I'm not a huge fan of jump-and-run games that barely require more of the player than pushing the stick to the right and pressing a button every ten seconds to jump over a simple obstacle. In something like Everybody's Gone to the Rapture, you have some minimal agency: you decide where to explore and in what sequence, and as a result your experience of the story changes. (In terms of storytelling, the sequence in which you find out things is not a minor point.) There's none of that in a jump-and-run game. The Artful Escape at least has some (minor) self-expression in the gameplay, but there's none of that in Little Orpheus.
Which is a shame, because the game is a beautiful, fun pastiche of Ray Harryhausen movies, with a streak of Cold War-themed Saturday morning cartoon. There's a lot to like here, but I don't get much out of this being a game. Even a bit more challenge and some more variation in the mild puzzle sections would've gone a long way.
Perhaps this would be a fun game for parents to play with small children, but otherwise, unless you're *really* into the aesthetics and tone of the game, it's hard to recommend this one.
Thirith on 10/11/2022 at 09:55
Definitely approaching the Sekiro endgame here. I've fed a kid some dragon leftovers, which seems like an odd thank you for getting a bunch of rice. I'm now at a stage where I can mop up some mini-bosses that I skipped previously (and that may or may not have heads). I've got a brolly that can be used as a deadly weapon. I've cheesed an undead bull. Right now, it's mostly Feathery Dad who's still kicking my butt, but other than that, I think that I could probably count all the remaining big fights on one battle-scarred hand. It's been a wild ride, but I'm ready to bring this to a fitting end.
I also finished Little Orpheus, and it's definitely not a game for me. I love the look and feel, but I don't get anything out of this being a game. I'm fine with walking sims, but that's because I enjoy being in virtual spaces. Little Orpheus is the most simplistic of jump-and-run game, so I don't get *anything* out of what interactivity there is. I don't necessarily need challenge, but I need something more than the repetitive design that's on display here. Again, though, I could imagine small kids loving this, and parents enjoying the hell out of their kids loving the game.
Yakoob on 14/11/2022 at 23:08
I've been playing
(https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Manager/) Legend of the Keepers which is basically reverse Darkest Dungeon where you lay out monsters and traps to defeat adventurers in your dungeon. The foundation is solid and pretty fun but... gets repetitive really fast.
Inline Image:
https://cdn.akamai.steamstatic.com/steam/apps/978520/ss_5b2d1f5057b4625b29b6a1271ee1eb02580651d5.1920x1080.jpg?t=1667983183See, you have physical attacks, which are stopped by physical resistance, and can leave physical damage over time debuff (bleed)
You also have fire attacks, which are stopped by fire resistance, and can leave fire damage over time debuff (burnt)
You also have ice attacks, which are stopped by ice resistance, and can leave ice damage over time debuff (frostbite)
...
...I think you see where this is going. The different types of attacks are basically interchangeable, so encounters boil down to figuring out which type the heroes are most weak too and using that, while also stacking as many debuffs as you can. There is some potential for synergies, but I haven't really felt the need to get into those. Just pick strongest front and back enemy to absorb the damage, focus in debuffing attacks, and pick traps that heroes are weakest to, and I beat numerous dungeons so far.
Well, there actually is another mechanic to defeat enemies, which is morale (similar to Darkest Dungeon). Attacks can either cause health damage, or morale damage; if enemy's health goes to 0 they die, if enemy's morale goes to 0 they run away. But the problem is that morale attacks are more rare, the enemies who deal them are weaker, and adventurer morale levels are pretty high. So in practice, it's much easier to max out dealing health damage than morale damage, making morale pretty insignificant.
Thirith on 16/11/2022 at 07:33
I can definitely see the Sekiro finishing line now. After just barely managing to beat Owl (Father), I breezed through the Dragon fight, so I expect there won't be much more than a handful of fights before I'm done. From what I've heard and read, nothing that's left should be quite as difficult as the first fight mentioned in this post, but let's see. It's been quite the experience, but after this I will want a bit of a break from From Software's hard-as-nails design.
In parallel, I also got started on The Excavation of Hob's Barrow, which could hardly be more difficult. I like the atmosphere, though, which works well with the old-school point and click game design and aesthetic.
PigLick on 16/11/2022 at 08:11
How does it compare to the other Wadjet Eye games? Its on my wishlist, but in no hurry to play it yet.
Thirith on 16/11/2022 at 08:57
I've not played very far yet, and I've only played a handful of Wadjet Eye games. (Wadjet 'only' published this one, but my impression is that they publish external games if they fit the Wadjet style and ethos. As someone who's only played a few Wadjet games, I wouldn't have been able to tell an immediate difference.) So far, it's mainly about establishing the characters, atmosphere and a sense of place. It's a slow burn and there have barely been any puzzles. This may change later, but my initial impression is that you'd mainly play this for the story and tone and less so because of puzzles.
PigLick on 16/11/2022 at 09:19
I really enjoyed the Blackwell series, for the story and character development, so I think I would enjoy this.