Harvester on 21/8/2022 at 20:58
That looks pretty good, henke! Quake 4 is in my Steam library and still on my to-play list, so maybe I'll give it a shot with this hi-def mod.
I haven't been gaming much but I finished Monument Valley 2 on the iPad via Apple Arcade. The puzzles are fairly easy but the creativity in the environments put a smile on my face, it was a joy to play and didn't overstay its welcome.
PigLick on 22/8/2022 at 06:26
Quote Posted by Briareos H
I'm still plugging away at Prey 2017. Like Dishonored 2, I admire it more than I like it. The story and narration are keeping me engaged, but I'm not having fun with any of the combat.
Put all your points into wrench, whatever makes you fast and healing, then you will have fun. I just became a melee monster, even taking out the big smoky boss guy with wrench. That way you can just enjoy the story without all the combat micromanagment.
Thirith on 25/8/2022 at 08:48
God, I suck at Sekiro. I'm currently trying to beat Lady Butterfly, but I am pretty bad at deflecting when fighting bosses. I'm hoping to use this particular adversary to practice my blocking, but it's not exactly doing wonders for me in terms of experience points and Dragonrot.
Obviously it's possible that I'm just bad and my reflexes are worse, and that's probably part of it. But I've seen guides and tutorials talking about rhythm when it comes to deflecting, and that's generally something I'm not bad at, having played various instruments (including percussion, which are pretty much 99% rhythm) for decades. I'm wondering whether that's actually part of the problem: I'm used to visuals and sound being synchronised when it comes to being rhythmical, but my impression is that many of the Sekiro enemies' visual tells require the player to press the button a bit later, which is a bit like watching a conductor but playing the note a quarter-second later than is indicated. It's something I find tremendously difficult.
But yeah, that's probably just rationalising why I am simply not very good at the game.
P.S.: I wish there was such a thing as a practice mode... I could probably use a trainer, but I don't want to risk screwing up my save game or beating that particular enemy while playing with the trainer activated.
Starker on 25/8/2022 at 09:18
It will eventually click, it just takes some time. It's not just rhythm in general, but also getting used to how the boss moves.
Thirith on 25/8/2022 at 09:32
I'm actually wondering... The FPS Unlocker that I'm using (that also lets me play in 3440x1440) has a bunch of options that are basically cheats. They might let me spar with that particular enemy (so to speak), which would be good practice for deflecting.
And some of it is definitely just that my reflexes are not very good. Even with Hanbei, I find myself almost unable to react to the attack where you should Super Mario his ass, unless that's the only attack he does.
Starker on 25/8/2022 at 10:26
Yeah, I was pretty much the same in the beginning. When you see the moves over and over again, you will start to recognise the animations and react to them pretty much automatically. Like oh, that one's going to be a thrust so Mikiri counter, that one's going to be a sweep, so jump. Part of the difficulty is that Sekiro is much faster paced than, say, Dark Souls, so the telegraphs are also fairly quick and you need to get used to the speed and flow of the combat before you can really start adequately reacting to it.
Aja on 26/8/2022 at 05:19
I found that repetition alone didn’t help me improve; I had to study each boss without trying to win and only focus on a single move at a time, like, “How do I deflect this spin attack?” Once you’ve got the spin attack down, learn the next move. Every move has a tell, but it can be subtle. Once you’ve got every move down, you can win without struggle!
And if that sounds dreary, well, the upside is that once you do learn all the moves, each boss encounter becomes a beautiful ballet of swordplay, easily the most satisfying combat of any souls game. It’s such a great feeling when you can consistently deal with an attack that was killing you before. Miyazaki wanted players to first feel despair before they experienced the joy of success. It happened to me, and it’ll happen to you too if you persist. YouTube also helps.
Thirith on 29/8/2022 at 11:20
Yeah, while there was definitely an element of frustration, I generally enjoyed learning the moveset of the boss and getting better at defending against it. If every major enemy is pretty much like that, though - i.e. I have to basically *learn* each individual boss and their patterns and general skills don't much play into it -, then it's going to take me a long, long time to get through Sekiro...
henke on 2/9/2022 at 19:58
Quake 4 - gave up on this. Quake 2 was more fun, honestly. Q4 might actually have better gunplay, but the levels are so booooring. There's no real exploration happening, like in Q2, instead you're just led by the nose throughout the whole thing. Naah, no thanks.
MSFS - reinstalled this and played through the landing challenges and the new free Top Gun expansion, which is mostly just a lot of low altitude flying challenges. Fun!
Bugsnax - I've played maybe 30-45 min and it's a real struggle to keep going. Not for me. Love that themesong tho!
Deliver Us The Moon - It's a space adventure kinda in the vein of Adrift or POLLEN (not that anyone played that) or Lone Echo. You flip switches and do launch sequences and drive a space truck and listen to audiologs and try to piece together the mystery of what happened on the moonbase. The game looks good but is buggy as hell. Maybe the buggiest PS5 game I've played. Nothing gamebreaking (yet) tho. In spite of the bugs, and a somewhat generic story, I'm enjoying it.
Cleaning The System - This physics-based arcade game won the GMTK game jam 2 years ago and the dev has been working on it since, just released (
https://store.steampowered.com/app/1888100/Cleaning_The_System/) the full version on Steam. It's a game where you're a bouncy stick that bounces through mazes. It looks like shit. Plays great tho. I've already gone through the official levels twice over, played all the user made levels, and even made a level of my own. I hope this picks up a decent audience as I crave more usermade levels. I love it.
mxleader on 3/9/2022 at 05:28
Quote Posted by henke
MSFS - reinstalled this and played through the landing challenges and the new free Top Gun expansion, which is mostly just a lot of low altitude flying challenges. Fun!
The last MSFS I played was Flight Sim X and that was pretty good. I used to fly the multi-player in groups with friends and it worked fairly well. I haven't played the new version because I need a new system that can handle it. I have been following a friends discord when he flies in group and it's pretty cool to move from one aircraft view to the next without even having the simulator. The extra area texture packs you can buy really make the sim pop in those areas you fly more often. Some day....