WingedKagouti on 12/1/2022 at 14:36
A game is still responsible for setting player expectations with its presentation of the world.
Yakoob on 12/1/2022 at 22:54
Quote Posted by demagogue
I kind of like that it stuck to its guns instead of giving cheap fan service at the end with some "real" mystery and other fodder you wouldn't ever really, or rarely, expect in the real world if you were being honest.
I would have to politely disagree :) I found the real explanation so far-fetched and impractical, and so disconnected from the ongoing narrative, that it struck me as
less believable than
the whole thing being a secret government psychological experiment (similar things did actually happen during WW2 / cold war IIRC) Quote Posted by faetal
I really love it. The ending was great because it made the game about the stories we concoct in our heads when we don't have all the facts. The story was about paranoia, exaggeration, assumption, etc.
I gave a good "well played" chuckle when it pulled that rug out from under me.
I kind of like this explanation, I didn't think of that. I wouldn't be upset at this being the message... if it was done better. As it stands, it was less unraveling our inner conspiracies, and more completely shrugging them off in a span of minutes. See my above comment about it just being to unbelievable, and the character responses at the end did not really fit with the realization you're describing IMHO (i.e. there was never a
oh wow I cant believe we let ourselves get caught up in this moment, just
oh it was just a dude in a cave. ANYWAY...)
Anarchic Fox on 13/1/2022 at 04:34
Quote Posted by Malf
I got a little hooked on
Ultimate ADOM over Christmas while with family, and then got absorbed by
Greedfall.
What did you think of ADoM? It was my favorite roguelike back in the nineties but I feel it has been overshadowed nowadays, both by the expanded meaning of "roguelike" and by some newer purist ones like Sil and Brogue.
As for me, it's been weeks of
Deadly Rooms of Death. I've played the first three games and a few of the "Smitemaster's Selections." For some reason I love it when the RPG formula of killing monsters is turned into a puzzle, whether in this series' localized puzzles or
Tactical Nexus' global optimization problems.
Oh yeah, I played
Solas 128 somewhere in there, which is a laser-routing and -combining puzzle game set to a beat. I was sold on it being like
Talos Principle in having subtle metapuzzles branching across multiple regular levels, but this phenomenon didn't emerge; instead there were simply multiple-room puzzles. Does anyone know of good examples of games with such metapuzzles? I tried
Inscryption too, but the experience was hurt by the fact that I'm utterly terrible at its card game.
Malf on 13/1/2022 at 10:00
Ultimate ADOM is my first experience of ADOM, although I have since tried the original to see how they compare.
Ultimate is a lot more accessible and looks better, but is in effect an early access title, so is missing a huge amount of content and interactivity options.
However, I would still rather play it than the original, as that's quite opaque by comparison and has quite a steep learning curve.
But Ultimate is only one dungeon crawl, and has no overworld.
If you can accept that and the fact it's still in development, pick it up for sure. But otherwise, I'd recommend waiting a year or two.
faetal on 13/1/2022 at 11:02
Try as I might to play current games, or even older games I haven't got around to yet, I am still spending most of my gaming time (which isn't a lot since child number 2 arrived) on XCOM2 (Long War of the Chosen mod released recently) and Dark Souls 3 (which I still haven't completed, despite being on my millionth build). Like some kind of asshole.
Anarchic Fox on 13/1/2022 at 18:57
Quote Posted by Malf
Ultimate ADOM is my first experience of ADOM, although I have since tried the original to see how they compare...
Oh, I didn't even realize it was something new. I'll stick with my usual EA caution and wait. It's funny though, this is the third time in as many decades that ADoM's creator has announced a sequel. Looks like it stuck this time. :)
Tomi on 13/1/2022 at 20:11
Is that like Nethack but with nicer graphics?
Anarchic Fox on 13/1/2022 at 23:20
Original ADoM is very much like Nethack (but with a more coherent plot/setting), down to the blessed/cursed items and eating corpses to gain intrinsic resistances. Dunno about the new one, though.
Strangely, all of the big roguelikes from the early Internet (ADoM, Nethack, Angband, Crawl) are still in active development. Angband in particular saw large changes over the past few years, having its magic and classes revamped. One of the new classes can turn into a fox.
Pyrian on 14/1/2022 at 05:01
So, what do y'all think are the most essential modern like-Rogue Roguelikes? I want to make a little one after Cherub Adventure.
Aja on 14/1/2022 at 05:03
I don’t know if “like Rogue” would exclude Hades and Dead Cells, but those are the two that immediately come to mind.