Thirith on 15/6/2022 at 12:16
I finished Arkham Knight yesterday. Well, I say "finished"... I completed all of the stories except the Riddler ones. It's sad: the Riddler challenges are actually quite varied and enjoyable, but there are just so fucking many of them. If I'd done them in between doing other stuff, it'd be different, but I'm not sure I want to take the time to just finish off all the green icons on the map. I'll leave the game installed for now - who knows, doing a half-dozen of challenges a day before going to bed might be quite good fun.
Thirith on 17/6/2022 at 14:56
... and to follow up on that: I finally got started on Return of the Obra Dinn. I have to say that while I get it in broad strokes, I'm still a bit confused by how it actually plays, unless it's blatantly obvious who's who and who died how. What's the weird white glow that sometimes guides me from one character to the next? What's the function of this guidance? I'm finding it a bit awkward to switch between the present day and the memories. After some confused clicking around, it usually works, but I can't say that I feel fully in charge of the game. Still, it's a fascinating aesthetic and I like the puzzling, even if I suspect I won't be more than decidedly mediocre at it.
henke on 17/6/2022 at 15:42
I envy you getting to experience Return of the Obra Dinn for the first time. Stick with it, it really is as great as people say.
I don't really feel like starting any new games at the moment, so I've just been playing Snowrunner on PS5 and Zeepkist on PC. That's my comfort zone.
Al_B on 17/6/2022 at 19:10
Agreed, Obra Dinn is a great game. Definitely savour it and resist spoilers if you can. It
is possible to deduce everything either directly or through elimination but some clues are very subtle so although replay value is limited I did notice things that I completely missed the first time around.
Quote Posted by Thirith
What's the weird white glow that sometimes guides me from one character to the next? What's the function of this guidance?
It's there to bring you to another corpse in the memory that you're in - one that isn't there in the "present day". Usually it forms a bit of a sequence going back in time from the corpse you're investigating.
Quote Posted by Thirith
I'm finding it a bit awkward to switch between the present day and the memories. After some confused clicking around, it usually works, but I can't say that I feel fully in charge of the game.
It shouldn't be too difficult as long as you keep activating the pocket-watch on a corpse. If you let go then it cancels going into the memory.
Thirith on 18/6/2022 at 15:22
Cheers, that helps.
Mr.Duck on 18/6/2022 at 18:17
Currently...
* Halo Infinite (PC) - I'm having a lot of fun with the combat (as with all other Halo games I've played), though I do think the open world is underused outside of a BIG playing field. Playing on Legendary to have a bit of a decent challenge and it's fine most of the time, but the bosses are a bit of a sharp difficulty spike, making them somewhat unbalanced. Still, a really fun game, even if I don't care one lick about the story (not that I ever did on any previous Halo, heh...).
* Afterparty (PC) - Adventure game from the creators of Oxenfree (which I played and enjoyed), minimal gameplay with some funny characters that seem to be from the 2010s (I mean...). Simple, but it has my attention.
* Infernax (PC) - I am a SUCKER for Metroidvanias and pixel retro-looking games. This one is clearly inspired by the Castlevania games (specifically, Castlevania II: Simon's Quest). Fun times!
* TMNT: Shredder's Revenge (PC) - Bought it last night. I hosted a public game and five other players joined: Raphael, Michaelangelo, April (who was kicking ass like it was nobody's business) and Splinter, while I was Leonardo. Lots of fun was to be had, even if half the time I didn't know what was going on, huzzah!
* Returnal (PS5) - Playing this from time to time. Did some co-op with a nephew and reached the third world. Game is AWESOME and CHALLENGING.
* Sea of Thieves (PC) - Yohohohohoho! Playing this at times solo, at times with people. You guys should join me. It's really, really, really fun.
* Deep Rock Galactic (PC) - Mostly doing multi with this one. Always tempting to play one more mission...FOR ROCK AND STONE!
Thirith on 20/6/2022 at 06:34
I'm definitely getting into the rhythm of how to play Obra Dinn more, but while I've watched what feels like a lot of memories, I'm finding it difficult to find out more than just cause of death. I'm hoping it's relatively normal that I'm not yet getting all that many of the names.
And I'm slowly ready for RE4VR to be over. It's reasonably fun, and there are a bunch of things about it that I think are fine, but I'll never get why the game is so beloved. Perhaps it's one of those things where you had to be there at the time to really get its significance.
nicked on 20/6/2022 at 15:46
Finding out the names in Obra Dinn can definitely be tricky, and there are some regularly recurring characters that I didn't figure out until very late on. It's mostly a case of carefully cross-referencing facts, sometimes seeing what you can see from unique angles, and occasionally just process of elimination.
Twist on 20/6/2022 at 18:13
With Obra Dinn, it helps to pay attention to visual and audio details you might think of as trivial. Details used for decoration, background or flavor in other games are often meaningful investigative clues in Obra Dinn.
I think Starker pointed out a playthrough where the player did a really good job identifying meaningful connections between seemingly trivial details. So I started watching that playthrough after I finished. And almost right at the beginning of this playthrough, by identifying a couple details and connections I never made, the player solved one of the deaths I couldn't solve until near the end of the game.
After I was done feeling stupid, it made me appreciate how much specific purpose the game designer put into every little aspect of the game.
Anarchic Fox on 20/6/2022 at 22:43
I think a second playthrough of Obra Dinn will be immensely rewarding once I've forgotten enough about it. I'll know what sorts of things to pay attention to, but not any of the specifics. Except for the socks. I won't forget them. I figured that one out myself, and was excessively proud of myself for it. Also, the first time through I often just guessed when down to two or three options, and on a second playthrough I wouldn't do that.