Malf on 1/4/2022 at 23:55
Surprised there's not a thread about it, but Weird West came out today, and is a grand old thing.
A realtime-tactical cowpoke RPG with light group mechanics and a decent RPG power system, it's made by ex-Arkane staff and has a heavy focus on freeform gameplay, with touches reminiscent of the original Fallout.
It also has a really cool, creepy occult thing going for it too, as well as a dash of Divinity: Original Sin's "surface" stuff.
I'm having to tear myself away from it to go to bed, but I can't wait to get back to it.
G_ManX on 3/4/2022 at 13:43
I'm loving Horizon Zero Dawn on PC at the moment. I love open world games and still play Skyrim regularly (all vanilla, no mods). HZD is a stunning game visually and though there are no quick-saves (only checkpoints) which would usually be a turn off for me, the save points are easy enough to reach.
I'm loving the mix of tribal tech - spears and bows - against mechanical beasts. And who can resist robot dinosaurs?
Did I mention it looks spectacular?
samIamsad on 4/4/2022 at 03:44
Quote Posted by Malf
Surprised there's not a thread about it, but Weird West came out today.
Was surprised about this as well. When it was announced I was a bit sceptical/hesistant about the unusual perspective (as in: it's not what you immediately expected from the people who previously worked on Arx Fatalis, Dishonored or Prey).
But this thing has kept me up all night. The camera, AI and balancing needs a bit of luvin though, I've raised one imo pretty obvious oversight in their official feature request already. Upvote if you agree (and if you don't try this for yourself).
(
https://weirdwest.featureupvote.com/suggestions/290323/onoff-option-for-autoregenerating-action-points)
Finished playing the first character (the bounty hunter) yesterday night. Now I'm playing the Pigman, and that's really fascinating if they really roll with it, like the nearby town to the Pigmen hideout being that hostile that the sheriff tells you right upon entry to leave ... or get shot.
Up to that point settlements were... settlements. A place to make friends, er companions, shop up and rest (if you're not one of those killing innocents, that is). This turns things slightly on its head. However, it doesn't seem to be every settlement affected, most of the time, you seem to receive absuse, mistrust and hatred in the form of dialogue.
Really looking forward also to what they plan post-release, too.
henke on 4/4/2022 at 06:23
Seeing a lot of people surprised by the absence of a Weird West thread but not a lot of people making a Weird West thread. :erg:
Yeah btw I wanna play this too at some point. Might pick it up this week.
nicked on 8/4/2022 at 20:46
I just finished Sable, and really enjoyed it.
The art style is gorgeous and deceptively simple. The story and overarching lore of the world is engaging and well-told, if somewhat derivative - in a lot of ways it feels like a mash-up of every Studio Ghibli film - it's a sort of Kiki's Delivery Service set in Nausicaa of the Valley of the Wind.
On paper, the gameplay is extremely derivative - it's basically Assassin's Creed or any similar open world game, just without any combat.
It's occasionally buggy and most of the quests are simplistic and trivial.
And yet... and yet... somehow, despite sounding a bit generic and forgettable when you try to describe it, I found the whole to be greater than the sum of it's parts, and had a really good time with it.
It's super chill and low stakes, and I wouldn't blame anyone for getting bored with it, but if the thought of zoning out and doing lots of "side quest" stuff in an intriguing sci-fi setting appeals, then it's worth your time in my opinion.
EvaUnit02 on 9/4/2022 at 20:55
Quote Posted by G_ManX
and though there are no quick-saves (only checkpoints) which would usually be a turn off for me, the save points are easy enough to reach.
A lack of save anywhere has been a rare commodity for something like 15 years now, so you must not have had many games to play then? Save anywhere seemingly disappeared as consoles became the platform for large publisher games from around 2006 onward.
Checkpoints and save points are a design constraint because of console hardware limitations prior to 7th gen - they didn't have permanent storage solutions. There's no real excuse NOT to have save anywhere in games made for consoles from the 2010's onward, yet here we are. Some game design decisions seem to persist just due it being "tradition" now.
nicked on 10/4/2022 at 15:17
Eh? Most open world games just save on the fly every time you do anything of note.
Cipheron on 11/4/2022 at 14:22
Been playing AI Dungeon recently, which is a totally freeform text adventure that uses deep learning / GPT style AI. I put one of the stories from it in a new thread. Imagine an old text adventure, but you can type virtually anything in, and the game will try and accommodate it.
Thirith on 12/4/2022 at 08:51
I'm almost done with replaying Horizon Zero Dawn, and I honestly think I enjoyed it better the second time around - though perhaps also because I focused on the game and fast-forwarded through many of the conversations. It's been just the right kind of shallow but moreish that kept me reasonably distracted over the last few weeks. Mind you, I'm looking forward to moving on to something else, something smaller. Tunic, perhaps?