henke on 22/2/2015 at 19:33
Stilt Fella is nearing completion, mainly been working on the menu for the past few days, but also fine tuning the levels. Only the grande finale still to go. It'll be a catapult that throws you across an expanse of water towards the finish line. Only, the catapult physics aren't quite there yet...
[video=youtube;UNAqPsqSNF4]https://www.youtube.com/watch?v=UNAqPsqSNF4[/video]
Pyrian on 22/2/2015 at 19:49
Lol, I don't see a problem, that looks fantastic. :cheeky:
demagogue on 23/2/2015 at 00:44
Haha, that was awesome, gold star.
I suppose the level should be completable though.
Yakoob on 23/2/2015 at 07:05
You know, if you can put some more polish on it (like the UI), I can see it doing very well with the fans of silly physics shenanigans ala Sumotori Dreams or Goat simulator
Jason Moyer on 23/2/2015 at 07:08
Every single time I see this thread at the top of General Gaming, this immediately pops into my head:
[video=youtube;nMqxNPsfN50]https://www.youtube.com/watch?v=nMqxNPsfN50[/video]
Fafhrd on 23/2/2015 at 09:14
Quote Posted by henke
I've also looked into some other video editors. Tried some free open source ones that really sucked. Tried a trial of Cyberlink Powereditor a few days ago but I didn't enjoy the feel of it at all.
I say this any time anyone anywhere ever asks about good cheap video editing software: (
https://www.youtube.com/watch?v=te9HFQVaSUE&feature=youtu.be) Blender.
Muzman on 23/2/2015 at 09:28
Quote Posted by henke
Nice walking animation Faf. I think I like the top one better.
Has anyone here used
(http://www.adobe.com/fi/products/photoshop-premiere-elements.html) Adobe Photoshop & Premiere Elements btw? I'm trying to stay on the straight and narrow here and 130 euros seems like a pretty good price. I'm used to using Photoshop and Premiere and I'm wondering how much more limited the Elements versions are.
I've not actually used Prem E myself but looking at a video or two it doesn't seem too bad. Like a lot of things, "Easy to use" or "basic" means widgety in placeshell and annoying. But it does actually seem like you can get past all of that and get to a regular interface. It seems like it's missing a lot of audio multi track stuff and heavier duty compositing things (not that I use them anyway). Titler seems pretty cut down. Its apparently limited to a lot in what formats it'll actually import and export too. But that's usual.
So I guess it depends what you want to do, as ever, but it looks decent enough.
henke on 23/2/2015 at 10:43
Thanks for the encouragement Pyrian and dema. After more some tweaking last night I did manage to make that level completable. :)
Quote Posted by Yakoob
You know, if you can put some more polish on it (like the UI), I can see it doing very well with the fans of silly physics shenanigans ala Sumotori Dreams or Goat simulator
Heh, yeah, I love silly physics shenanigan games. (tho less Goat Sim and more Bossa Studios) As for polish, man, I had the first playable prototype done after a week, and it feels like the month and a half since then I've mostly just been adding "polish". Textures, soundeffects, soundtrack, menu, scenery, timer, control-hints. Guess I could spiff up the UI a tad tho. Pretty much the only thing I've done for it yet is get a custom font.
Had no idea Blender does videoediting. That even looks decently powerful. Since I've already got it installed I'll give it a go. Thanks for the tip! :)
Quote Posted by Muzman
Its apparently limited to a lot in what formats it'll actually import and export too.
Yeah, that's got me a bit concerned.
faetal on 23/2/2015 at 15:44
I think Yakoob meant you should publish it in Polish.
henke on 23/2/2015 at 16:01
I don't know if I've got what it takes to compete on the Polish silly physics shenanigan games market.