Al_B on 31/12/2014 at 10:09
As you've noticed, warning level 4 isn't the maximum as it doesn't include (
http://msdn.microsoft.com/en-us/library/23k5d385.aspx) warnings that are turned off by default. If you don't want to enable all warnings (and I agree that it's not ideal with the warnings that are given by the standard include files) then add the following to a common include file if you have one:
#pragma warning(default:4302)
#pragma warning(default:4311)
#pragma warning(default:4312)
(Warnings 4311 and 4302 also deal with other forms of pointer truncation). I don't know why Microsoft decided that "most users don't want to see them" as they're potentially very serious errors. You'll need to make sure that you're also targetting a 64 bit platform in Build / Configuration Manager - if you're still compiling in 32 bit mode then those warnings won't be shown.
gkkiller on 3/1/2015 at 09:43
So I've been interested in game developing for a while now. Could I get into something like Unity with zero programming knowledge?
henke on 3/1/2015 at 11:54
It's worth a try! :thumb: I suggest you download the latest version and start going through (
http://unity3d.com/learn/tutorials/modules) the tutorials.(I know Project: Stealth sounds intriguing, but start with something simpler. I suggest the Beginner Editor and Scripting tutorials first. If you wanna mix it up with something more fun maybe check out the physics or animation tutorials, or the Rolling Ball project.)
Not gonna lie, it's gonna take some work and dedication. But once you get to the point where you're starting to figure it out, and you manage to actually get some of your ideas
working, it's quite a rush. :D
However it ends, up you won't be sorry you spent a few evenings getting your feet wet with coding/game development.
PigLick on 3/1/2015 at 16:16
although you are better off starting with something more simple like gamemaker or such if you have no coding skills. Will give you a taste of whats required.
Unclaimed Channel on 3/1/2015 at 16:32
Quote Posted by gkkiller
So I've been interested in game developing for a while now. Could I get into something like Unity with zero programming knowledge?
Unity is a SDK. Its name comes from the
different technologies it merged together into a single kit. They are many forums for game developers (only).
I don't know but I will go with Flash/Java if I was *learning* programming. One
big trick is to make games is to make a design document with all your ideas. Every developer writes down his idea. You need a good working environment with enough space for all the papers on a table or floor. ;)
Unity has many methods made already from the developer as "player-controller" method.
Read the documentation at last : (
http://wiki.unity3d.com/index.php/Main_Page)
There are some tutorials for Unity : UNDEFINED
Making games is not the same things as programming. You do not care about optimizations and use dumb methods (many multiplier games store everything clientside including those FB games with diamonds...). There is actually different types of people : engine programmer, model creator, artist, level designer, story creator, script creator... involved in the game-making process.
henke on 3/1/2015 at 19:44
Gave myself a good ol' kick in the rear end and got back into Unity. I need an enemy character for a game so over the past few days I've been learning about and implementing character animation and getting an AI to navigate using NavMeshes, this is the result:
[video=youtube;Y2Hc7z-fGuo]https://www.youtube.com/watch?v=Y2Hc7z-fGuo&feature=youtu.be[/video]
I'm no good at modelling characters but thankfully it turned out I didn't have to, for this experiment at least. Discovered this really great open source program called (
http://www.makehuman.org/) MakeHuman which lets you set up a 3D character via a customization interface not too dissimilar to what you'd see in Skyrim. After that it rigs and exports it to a variety of different formats. Getting it into Unity, rigged and all, turned out to be (
https://www.youtube.com/watch?v=F1xvjWc7490) quite easy! I also made Walk/Idle animations in Blender, tho this part is a bit more tricky. I've done a lot of character animation in 3DS Max but I'm kind of a novice at Blender. Anyway, I'm not gonna be using this character for anything except this test so I didn't spend long on the animations. The way it decides which animation to show is by gauging the speed of the character and setting it to Idle if the movement is slow enough, tho the way it calculates the speed is a bit glitchy at the moment for some reason. Glad to have the basics of all this stuff down. Next up: implementing it into the game, and getting the AI to react to the player in addition to just patrolling.
Yakoob on 3/1/2015 at 23:26
Absolutely love the name "Agent Suitguy" :p
Judith on 4/1/2015 at 11:23
Hey, thanks for the MakeHuman, seems like a good find. I'm no character modeler, so that might come in handy. Does it let you play with skeletons or other kinds of corpses though? ;)
Fafhrd on 6/1/2015 at 07:19
Quote Posted by gkkiller
So I've been interested in game developing for a while now. Could I get into something like Unity with zero programming knowledge?
Tom Francis, creator of Gunpoint and Floating Point and the upcoming Heat Signature, just started doing a series of "GameMaker for absolute beginners" tutorials. (
https://www.youtube.com/watch?v=DN6dZWXUEzA) First episode here, I'd recommend giving that a watch. The thing about Unity and the Unity tutorials is that (from my experience with them, anyway) they do assume that the user has at least some fundamental programming knowledge, while Tom is doing this from the perspective of the viewer not having coded so much as a "Hello World!" before in their life.