henke on 17/10/2014 at 05:49
Ah! I've been playing it offline, probably explains why no Google sign-in has showed up.
I managed to get a score in the 8000-range the other day on Luna gravity. When boxes are dropping like crazy but it's still relatively easy to line up a few and keep the game going I felt like a total badass. More specifically I felt like Neo from the Matrix, seeing the code. Which gives me an idea, you should give this whole thing a "hacking the Matrix code" theme!(tho obviously not enough so as to get sued) Just change the blocks for Matrix code symbols and make the background all black, then get rid of the rocket flames, and add some Matrixy sound effects. You gotta make this, at least as a bonus mode or something. It'll give the game a wider appeal! (who wouldn't wanna hack the Matrix code?)
Fafhrd on 18/10/2014 at 06:46
I don't know if Matrix code could work for this, but you've given me an idea that I'll throw out here if anyone wants to try to make it:
Standard Match-3 gameplay, so you just match three blocks, they disappear, more blocks take their place. 7 matrix symbols. The blocks themselves randomly change which symbol is being displayed every 15 frames or so, so the pattern is constantly shifting even if you're not doing anything. The trick is that there are only four seeds for the RNG that controls the symbol shifting, so if you can id which blocks are on which seed, you can get guaranteed matches by lining those blocks up, or you can use the half second before the symbols change again to try and get a match with what's being displayed.
Only problem is that I'm not sure what the fail state can be.
Fafhrd on 25/10/2014 at 03:18
I just uploaded a new Alpha build of Rocket Blocks, so if you haven't joined the Alpha now is as good a time as any.
It's definitely starting to come together, even with as little feedback as this Alpha has gotten me :(
Screenshot of the current version:
Inline Image:
https://farm4.staticflickr.com/3943/15434586020_52ed846414_b.jpgI also realized that I still had a bit of code that was messing up my draw calls, so fixed that. The way that Unity instantiates a material if you so much as reference it by renderer.material instead of renderer.sharedMaterial is
really annoying. The framerate
should be much more stable once stuff really starts hitting the fan, though I'll probably also end up having to change the particle system for the thrusters eventually.
henke on 9/11/2014 at 12:26
We've been working a lot with Augmented Reality at work, so after work on friday I had the idea to make an AR driving game. The idea is that you'd be able to drive around a little car on your table, just like a RC car, but rendered through the smartphone. Anyway, modelled a car, got the driving physics in order (based on previous tests), and got the AR working(using (
https://www.qualcomm.com/products/vuforia) Vuforia) on friday evening, but then spent most of saturday working on one little infuriating detail that I still haven't managed to solve: how to get two GUI buttons to accept input at the same time. At the moment I can steer left, right, and accelerate, but not at the same time. I have to let go of accelerate before being able to turn, which makes it a very unsatisfying driving experience.
Inline Image:
https://dl.dropboxusercontent.com/u/90297811/Projects/Unity/DriftAR/DriftAR-screen01.jpgInstalling Unity Remote right now, and I
think I might be getting close to a solution using Input.touches instead of the regular input.
Pyrian on 9/11/2014 at 16:53
I've had the same problem; it seems to be device dependent.
henke on 9/11/2014 at 17:35
I figured it out I fucking figured it out I AM A GEEEENIUUUUUUSSSSSSSS! :D:D:D
The problem was that the regular GUI Button code basically emulates touch input as mouseclicks, and since a mouse can't be in 2 places at once it doesn't work. Input.touches did it tho. But it made it harder to test while making it, did eventually get Unity remote working after some messing around with Samsung Kies, but exporting a project I've used Remote on didn't work because of some feature that you need Unity Pro for, so I had to have a duplicate project where I just tested the touch input stuff and yada yada ANYWAY WHO WANTS TO GIVE THIS THING A TRY: (
https://dl.dropboxusercontent.com/u/90297811/Projects/Unity/DriftAR/DriftAR.apk)
You need an Android phone, an APK installer (get it from Google Play), and have "Install from Unknown Sources" enabled in your Security settings. Put the apk anywhere on your phone and install with the apk installer.
To play:
1. find a good flat surface in your home, preferably some feature rich magazines or papers lying around, for the tracking to work best.
2. start the game, hold the phone level above the surface, maybe 30 cm up or so.
3. press the camera button when it shows up. (and be snappy about it, the car loads in right away but the world geometry only loads in once you've pressed the button, so if you wait too long the car will have fallen past the geometry and will just keep falling. There's a handy "reset button" in the corner, if this should happen.)
4. hold the phone in landscape mode with the camera button to the right.
controls:
right half of the screen: accelerate
1 and 2 quarters of the screen from the left: steer left/right
Also, double tap the screen to bring up the vuforia options and enable "Extended Tracking" for best tracking. This screen will show up if you double tap by accident as well, sorry, haven't figured out how to disable it completely.
Al_B on 9/11/2014 at 22:16
I approve of this if only because it means I have a legitimate excuse to leave "feature rich" magazines around on my desk.
henke on 10/11/2014 at 07:19
lol, not that kind of "feature rich". Feature rich as in very detailed covers, with a lot of edges.
henke on 10/11/2014 at 17:48
Updated: (
https://dl.dropboxusercontent.com/u/90297811/Projects/Unity/DriftAR/DriftAR.apk)
-Improved wheel behaviour when drifting
-Got real time shadow shader working on the invisible groundplane
-Tweaked a lot of little things
Anyone play this yet? You better hurry up and give it a go, I'm not sure I'll ever release it in any official capacity so this might be your only chance to experience Henke's AR RC Tabletop Extravaganza Bonanza (working title).