henke on 16/5/2014 at 05:29
Yeah the DoF is very well implemented, and the textures and all the stuff on the shelf looks great. I'm not crazy about the character's face though. It looks a bit amateurish compared to everything else. :erg:
Also, you're not including hipsters? What's with this anti-hipster agenda, Koobs?
Yakoob on 16/5/2014 at 19:43
Sadly there is no DOF ingame, it was just photoshop blur to see how that'd look. I do like it as you guys said, but that's not available with Unity Free and I'm not sure yet if I want to get the pro license just yet.
Quote Posted by icemann
Will it have voice acting?
Not planning on it; there's a lot of dialogue that will probably keep rewriting a lot and I don't honestly have the budget or experience to do proper VO :/
Renzatic on 21/5/2014 at 06:10
So there are some tools out there that'll help you do things a little better? So what? Even though there are better things out there, the important thing is you got some solid hands on experience on doing all these things yourself. With the knowledge you've gained, you'll only need to slightly lean on these things for a little extra support, rather than relying on them outright to do what you want to do. You'll be able to use them better, and net yourself far superior results than someone who lets the tools do the work for them entirely without understanding their inner working.
That's the most important thing here: you learned something doing it all yourself. Plus it sounds like you had fun doing it. And hell, it's a game you're working on yourself without a solid release date. There's nothing stopping you from taking a bit of extra time out to get things just how you want them. So why fret?
Al_B on 21/5/2014 at 07:13
Agree with Renz completely. Also, you may well find that those tools have their own limitations and problems that you're not aware of and could end up being frustrating or lock you into ways of using them that don't fit your game.
henke on 21/5/2014 at 08:17
Oh man, Koobs, I feel for you. I certainly recognize the feeling of having done some repetitive task over and over in a program only to realize much later that there was a plugin, or even a built-in function that could've saved me a ton of work.
henke on 21/5/2014 at 17:54
I'm currently at the stage where I slightly change a line of code and then look pleadingly at the debug console hoping for the error message to go away.
Pyrian on 21/5/2014 at 20:25
That's a stage? I've been there for 30+ years... :p
Fafhrd on 25/5/2014 at 02:25
So I've started messing around with Unity to try and make a simple Meteos clone and I have discovered that while certain elements of Unity are really good, the physics are the fucking worst. No matter what I do, rigidbodies will bounce when they collide with each other. They all have physics materials with 0 bounce and high friction, and yet they still bounce. Tried using raycasting to slow them down right before the collision occurs to minimize the bouncing, still there is bouncing (and as far as I can tell, the gameobjects with a rigidbody attached are invisible to the rays). Tried using OnCollisionEnter to set velocity to 0 on the other object as soon as the collision happens. AND YET THEY BOUNCE. It's driving me nuts. The whole point of me trying to do this in Unity is to avoid having to learn how to write a custom physics system, but if I can't make this shit stop bouncing I just might have to.