demagogue on 15/4/2014 at 10:17
Going to try a project that requires developing on Ubuntu, basically a virtual bot on a system called OpenCog. Natively it's bridged with Unity running on Windows, but if I can get it hooked up to darkmod, which can also develop on Ubuntu, I'd rather do that. For one, because the Unity platform is a dinky world that looks ridiculous in comparison to darkmod, and of course I know darkmod a ton better than their Unity game. Reconnecting it is probably a lot of work(!), but possibly worth it. But it's not like I have to remake the system or the game. Just make them talk to each other.
I just got Ubuntu installed on a virtual machine and as it's booting up I'm thinking, booting up Linux for the first time to develop on it ... shit just got real.
Edit: I mean it's a system for a general-purpose robot. Getting it to play or act in a game is just part of getting it to work, but the real goal is just to play around with robot brains.
Renzatic on 15/4/2014 at 15:46
First off, don't use Ubuntu, use Elementary. It's based on 12.04 LTS, so it can still do all the Ubuntu stuff under the hood. But the UI is so, so much better.
Secondly, if they're dead set on using Linux, why are they opting for Unity? UE4 and Cryengine either have, or will soon have native Linux clients. Unity is the only one of the big three that doesn't.
demagogue on 15/4/2014 at 22:36
Quote Posted by Renzatic
First off, don't use Ubuntu, use Elementary. It's based on 12.04 LTS, so it can still do all the Ubuntu stuff under the hood. But the UI is so, so much better.
The tutorials are pretty insistent and follow its UI, so it got me paranoid. Maybe I'll go through the tutorials for now, but I'll try a switch at some point when I understand things better. Thanks for the suggestion.
Edit: Well the real reason is because it can just be installed by a script, and I don't know what the script needs to work, so I just follow instructions. I sent them a message asking them about it though.
Quote:
Secondly, if they're dead set on using Linux, why are they opting for Unity? UE4 and Cryengine either have, or will soon have native Linux clients. Unity is the only one of the big three that doesn't.
I know, right. I think it's because they just have one game programmer and Unity is what he knows. It's also a few years old, from when the other options maybe didn't sound as good as now.
Renzatic on 16/4/2014 at 00:13
Quote Posted by demagogue
The tutorials are pretty insistent and follow its UI, so it got me paranoid. Maybe I'll go through the tutorials for now, but I'll try a switch at some point when I understand things better. Thanks for the suggestion.
Ubuntu's fine, I just don't like Unity all that much. I think it's clunky and badly put together. If I ever switch to Linux full time (which'll happen when either GIMP gets good, or Adobe ports Photoshop), I'd use either Elementary, or a Gnome 3 distro.
I think Gnome 3 is one of the best desktop UIs I've used. It's definitely different, but once you get used to it, it's one of the most organized and easy to use environments around.
nicked on 20/4/2014 at 08:00
I love the damp crack next to the door, just that adds a ton of personality to the room. I just really want this to be a horror-themed turn-based tactics game now!
I've been making tiles for the desert:
Inline Image:
http://nickdablin.files.wordpress.com/2014/04/desertss2.png
Renzatic on 20/4/2014 at 17:09
Quote Posted by nicked
I love the damp crack next to the door, just that adds a ton of personality to the room. I just really want this to be a horror-themed turn-based tactics game now!
It's supposed to be a dingy, beat up old hotel room. My original plan was to have a neon sign hanging outside the left window, casting a reddish light into the room, with an old bed in the center, a TV stuffed in the corner, an oldschool radiator...er...somewhere, and a few odds and ends thrown in for detail.
One thing I'm coming to realize is that drawing details in isometric can be pretty damn hard at times. I'm thinking about trying out a three-quarter perspective for some practice, then coming back to it later. One thing I really want to do is paint in light and shadows, but that's still a bit beyond me at the moment.
I want to play this when it comes out. Make me a beta tester.
Sulphur on 20/4/2014 at 18:25
Quote Posted by Renzatic
It's supposed to be a dingy, beat up old hotel room. My original plan was to have a neon sign hanging outside the left window, casting a reddish light into the room, with an old bed in the center, a TV stuffed in the corner, an oldschool radiator...er...somewhere, and a few odds and ends thrown in for detail.
Y'know, that description's pretty much exactly the hotel room in (
https://www.youtube.com/watch?v=vkMabElIp3s) Bad Mojo. Maybe less grotty and prone to ruin your appetite for all your life though.