Yakoob on 11/2/2014 at 04:51
ice, I'd love to test but dont have shadowrun unfortunately :/ as for updates, I kinda enjoy seeing what other people are up to. heck, I said im not into roguelikes but still like reading Ulukai's posts and vids as a game dev!
SubJeff on 18/2/2014 at 15:00
Looking good Yaks!
This after Postmortem? You're really setting yourself up for a good indie dev rep here.
Yakoob on 19/2/2014 at 04:25
Thanks Nu :) and for the comment. And of course I'll probably be coming here first when alpha testing time comes around again!
PigLick on 19/2/2014 at 08:12
koobs there is another game on special on steam atm called Post Mortem:confused:
Yeh new game looks intriguing, lovin the art style.
Yakoob on 20/2/2014 at 23:06
Awww, thanks guys. I know everyone says it, but it's genuinely very encouraging to hear that, especially regarding the art style I am still very uncertain of. I just modelled this:
Inline Image:
http://unboundcreations.com/images/karaski/devblog/karas18_one_hideous_bathroom.jpgand think it looks absolutely horrendous. But I think it might be the texturing/lighting/shaders moreso than the style/modeling. I think I'm hitting the awkward zone between simplistic-blocky-cartoony (like 30 flights/jazzpunk) and detailed-gloomy-paintery, so it comes off like some environmental uncanny valley. Kinda like having those uber hi-res realistic textures on the blocky Thief 1/Deus Ex/SS2/Etc. models that look weird to me.
(that being said, i do like how my bedrooms, characters, chairs/tables are turning out, needed polish aside)
Any feedback at this point appreciated :p
nicked on 21/2/2014 at 06:41
If it were me, I would take that scene and start warping things slightly, to give it a slightly crazed Monkey Island, Day of the Tentacle look.
faetal on 21/2/2014 at 08:00
If it were me, I'd crack open that bottle of wine and start running a bath.
demagogue on 21/2/2014 at 08:27
Well beyond individual assets, it needs an overall art direction, so there's a consistent style throughout that clicks. And I think the way you're supposed to do that is taking concept art seriously & spending time on it... I mean drawing ideal scenes on paper with an eye towards a consistent art direction & continuously tweaking it until you reach a style that works on paper. I mean think consciously about it... Do you want it more realistic or more stylized, more muted or more exaggerated, do you have a reference (image search different artists), concept it, make a plan, & stick to it...
I think the unique & interesting look of the AI gives you a good starting point.
PigLick on 21/2/2014 at 13:04
I understand the difficulty but I would like to see some more open outdoor areas, do you have plans for that? Like city streets with skyline backdrops and the like.