Yakoob on 8/11/2022 at 21:11
Hahaha thanks ;D
henke on 4/12/2022 at 13:43
I started tinkering with a new game idea.
[video=youtube;spngSpJ1PqE]https://www.youtube.com/watch?v=spngSpJ1PqE[/video]
When it's done it'll basically look like this:
[video=youtube;PmwVdlDMhVY]https://www.youtube.com/watch?v=PmwVdlDMhVY[/video]
Pyrian on 14/1/2023 at 08:20
My
Invisible Inc.-alike jam project is coming along. Here we have patrol routes and line-of-sight indicators.
Inline Image:
https://i.imgur.com/2zUAOFA.gif
henke on 14/1/2023 at 08:33
Nice! Is there some Glade Raid DNA in this?
Pyrian on 14/1/2023 at 08:46
Quote Posted by henke
Nice!
Thanks! :D
Quote Posted by henke
Is there some Glade Raid DNA in this?
Lol. Aside from both being by me and utilizing physical painting assets, not really. Even the LoS is done completely differently.
Pyrian on 3/2/2023 at 05:13
Bunny Garden update. Actually a game now, lol. Three different enemies to evade while collecting carrots.
Farmer - Shoots you if he sees you in his red cone and you don't get out of sight in one move. Moves to last place it saw you and looks around if you get away. Sees 8, Walks 6, Runs 8.
Dog - Runs quickly at you if noticed. Smells you out behind cover at short range. Moves to last place it saw you and looks around if you get away. Sees 6, Walks 6, Runs 12, Smells 2.5.
Chicken - Sees 360 degrees; summons the other enemies if it spots you. Otherwise harmless and doesn't chase you. Sees 6, Walks 4.5.
(
https://pyrian.itch.io/bunny-garden)
Major tasks still to do: Limited bunny vision, sound, art clarity pass, various quality-of-life improvements
henke on 3/2/2023 at 06:44
Heyyy that's good! :D Made it through after 3 attempts. Trying to predict their movements and plan accordingly is fun. This would work well as a mobile game I think.
Pyrian on 4/2/2023 at 07:20
Thanks for playing! I'm glad you liked it. ...That sounds like it might be a bit more difficult than I'd intended, lol.
If I make a touch-screen interface, how do you think I should handle displaying the paths before moving? Obviously mouse-overing like it currently does won't work.
henke on 4/2/2023 at 11:50
Without needing a separate commit button you mean? Hmm... how about you press down on the rabbit, then "pull" out a path. Release to commit, or move you finger back to the rabbit and release to cancel.
Yakoob on 4/2/2023 at 19:41
Could also do double tap. First tap shows path, Second confirms it.
Or you could use the microphone which is a standard feature on most phones. First you tap to set your path, then you have to loudly yell "AWOOOOGA!!" to confirm it (no other phrase is accepted)