Pyrian on 15/12/2021 at 17:00
Quote Posted by PigLick
Pyrian, there is something unsettling about that.
Should I go the FNF route and turn it into a horror game?
demagogue on 16/12/2021 at 05:36
It's pretty deep into uncomfortable uncanny valley already. Each iteration seems to dreadfully sink a little further in. XD
But you know, turn that frown upside down & run with it, and I think you're on to something. Sometimes we tell our art what we want it to be, but sometimes our art also tells us what it wants to be as we're making it.
But I think you should continue it the way you're doing it, just being self-aware of the look & feel of it, like someone making an "unintentional" horror game that doesn't seem to realize that's what they're doing... They're trying to make this family friendly game but the creepiness can't help but come through. I think that will make a much bigger hit, the comment section may get a lot of poker face reactions, and that's going to make new-comers intrigued to try it out. Whereas if you make it look like you're intentionally trying to make it uncomfortalbe or horror, then it can backfire & look like you're trying too hard and it may fizzle. So I think keep making it the way you're making it, but leave the creepiness in and subtlely play to it. That's just my initial idea on it.
In a way this is like when Yakoob was asking what tone & gameplay to go with for Rain on Your Parade, since it was pulling in different directions. In the end, instead of forcing a unitary structure on it, he kind of ran with it being a bit undefined & surreal and letting it naturally make its own genre as it was. That's what I think you should do with this with this blurring the line between a kind of innocent platformer but something really weird is going on just under the surface that keeps bubbling up.
Nameless Voice on 16/12/2021 at 15:04
Speaking of trees, Quixel Megascans just launched the beta of their new tree assets.
They look really good from the preview video, and I'm impressed at the sliders that let you adjust the exact season and health of the trees.
(
https://quixel.com/blog/2021/12/15/megascans-trees-are-now-in-early-access)
[video=youtube;zetS4xo5eUs]https://www.youtube.com/watch?v=zetS4xo5eUs[/video]
demagogue on 16/12/2021 at 15:22
One reason I keep holding off on getting those Mawi biome assets is because Quixel keeps releasing these awesome Megascan assets for free. So it's hard to justify paying for basically the same thing.
A Mawi set costs over $200 usd, and I think the broadleaf one only has under 20 trees all told, and even on sale, the next big sale is in May, it's still only like 20% or 30% off.
All that said, I keep second-guessing myself with what assets I should be getting. It's one of the central dilemmas in game making. It's like there's a massive tradeoff whichever way you want to go. I just want to build levels and have everything I need and not have to think so much about it. =L
demagogue on 18/12/2021 at 04:07
Playing around with putting some train demos together.
This is fun! I haven't done any real mapping in like a decade. I'd forgotten how absorbing it is.
But the stuff we can do today is on such a higher level than things I was even just dreaming about 10 years ago, and things I wouldn't have even dreamt of 20 years ago.
[video=youtube;DhUTLDVcPyc]https://www.youtube.com/watch?v=DhUTLDVcPyc[/video]
Owl2 on 25/12/2021 at 11:15
Here is the announcement trailer for demo 2!
You find all the links in the video description!
[video=youtube;nfDameuXj34]https://www.youtube.com/watch?v=nfDameuXj34[/video]
WingedKagouti on 31/12/2021 at 13:15
Quote Posted by henke
Behold the next evolution of DIGITAL 3D ENTERTAINMENT!
Stilt Fella style controls or?
nicked on 31/12/2021 at 15:11
Quote Posted by henke
Behold the next evolution of DIGITAL 3D ENTERTAINMENT!
This should have Super Monkey Ball controls - mow the grass by tilting the whole lawn. Bonus points for not smashing any plant pots or knocking over the garden gnomes and lawn flamingos.
Yakoob on 1/1/2022 at 00:02
Quote Posted by WingedKagouti
Stilt Fella style controls or?
You know, a Resident Evil/Silent Hill game with Stilt Fella controls would be simultaneously hilarious and terrifying.
Just imagine trying to run away from the monster on your little stilts, falling over and flopping around!
henke make it happen