Pyrian on 19/11/2021 at 19:35
I've been busy. Follow cam, parallax background, clouds change expressions and give off mist, rainbow is properly bouncy.
Inline Image:
https://i.imgur.com/GTsV5q7.gif
Anarchic Fox on 19/11/2021 at 20:23
Parabolic jumps tend to feel floaty, but considering the aesthetics I think that's appropriate. And the clouds are fantastic, I think you could get a lot of use out of that visual gag.
On a little tangent, parabolic jumps, which are produced by a constant force, are the most realistic; however, they also produce that often-unpleasant "floaty" quality in platformers. I think the best jumps, like in Mario and Metroid games, tend to have higher acceleration at the start and end of jumps and lower acceleration at the peak. The idea is that the apex of the jump is its most important part, where the goal of your jump is likely to be located; so, you want to get there quickly, stay there longer, then return to the ground quickly for the next jump.
I've also played games with triangular jumps, which felt very weird but were also easy to predict.
demagogue on 25/11/2021 at 01:35
Man, I had the best idea for a game this week. I'm not making it, but I thought about making it someday and did a little outlining of what it'd look like, which is a thing I do a lot. (This would be probably better placed in a "What are your game ideas" thread, but I don't want to necro that and this thread is right here.)
Anyway, there's a cool game called Automation where you basically design and build your own cars. Well back up; you're a car company, and you need to come out with new models every year that will maximize your profit given the international market (each country has different demographics that want different things & have different budgets), given the other car companies out there and shifting tastes over time. But you're designing your car literally piece by piece and curve by curve, limited to the technology and aesthetics of the year you're in, and it'll have different performance curves and all of the expected consumer demand graphs will shift according to your model, before you know what other companies are doing, and then you put your car out into the market & roll the dice.
But one of the coolest features is after you've made your car, you can load it up in BeamNG and actually drive it around and see how it performs in real world conditions. There's a lot of work that goes into designing a good car, both the engineering side and the aesthetic side, so you get really invested in what you're making, and nothing's better than getting to drive your own car around.
Aaaanyway. Recently I've been playing a lot of IL-2 and DCS, especially the WWII warbirds and in DCS the Korean War era first gen jets, Mig15 vs. F-86. The idea that occurred to me is of course an awesome game would be if you were like a WWII aircraft manufacturer making warbirds for the war. I guess like Automation it could move up to the present day, except I worry at some point the tech might get so complicated it wouldn't be very feasible anymore. But it'd be good to at least start with the WWII and early jet era anyway.
And it would work basically like Automation in the design and construction part, where you can drop in different parts with different costs, and it'll throw up different performance curves on graphs. Except instead of trying to fit a demographic's demand within their budget to maximize your profit, you're trying to fit the country's military needs within their budget to maximize whatever their strategy is (the progress in their air campaign, measured by actual air war statistics in a quarter). And the cherry on top would be that you could export it into a mod for DCS or IL-2 so you could fly your plane in those games to see how it performs.
I got really excited about the idea anyway. It's for a certain personality type, but if you really get into all the games I mentioned, it'd be such a great game.
Nameless Voice on 25/11/2021 at 02:45
Automation also needs an advertising system which you can use to tweak the demand, e.g. to larger / more fuel inefficient cars that make you more money.
Pyrian on 27/11/2021 at 07:19
Got some moving and/or vanishing clouds now, plus basic respawning (still needs an animation):
Inline Image:
https://i.imgur.com/oYJFNed.gif
Starker on 8/12/2021 at 00:23
Reminds me of the time when NPR tweeted out the US Declaration of Independence and people started piling on how it's biased left-wing propaganda against the president and whatnot.
Quote:
(
https://www.washingtonpost.com/news/the-fix/wp/2017/07/05/some-trump-supporters-thought-npr-tweeted-propaganda-it-was-the-declaration-of-independence/)
For about 20 minutes Tuesday, NPR traveled back to 1776.
To echo its 29-year on-air tradition, the public radio network's main Twitter account tweeted out the Declaration of Independence, line by line.
There — in 113 consecutive posts, in 140-character increments — was the text of the treasured founding document of the United States, from its soaring opening to its searing indictments of King George III's “absolute tyranny” to its very last signature.
Who could have taken issue with such a patriotic exercise, done in honor of the nation's birthday?
Quite a few people, it turned out.
Perhaps it was the Founding Fathers' capitalization of random words or the sentence fragments into which some of the Declaration's most recognizable lines were broken. But plenty of Twitter users reacted angrily to the thread, accusing NPR of spamming them — or, worse, trying to push an agenda.
“Seriously, this is the dumbest idea I have ever seen on twitter,” a Twitter user named Darren Mills said after NPR had only gotten as far as the Declaration's dateline. “Literally no one is going to read 5000 tweets about this trash.”
One user wondered if NPR's social-media accounts had been hacked, and the network lost at least one follower who called the tweets “spam.”
The blowback increased when the tweets reached the portion of the Declaration that outlined, in unsparing detail, all the ways Britain's George III had wronged the then-Colonies.
“He has obstructed the administration of justice, by refusing his assent to laws for establishing judiciary powers,” read one line of the document.
“A Prince whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people,” read another.
Some people — presumably still in the dark about NPR's Fourth of July exercise — assumed those lines were references to President Trump and the current administration
“Propaganda is that all you know how? Try supporting a man who wants to do something about the Injustice in this country #drainingtheswamp,” tweeted one user whose account has since been deleted but whose messages were captured by Winnipeg Free Press reporter Melissa Martin.
Upworthy writer Parker Molloy took images of several more indignant replies to NPR, including one who told the media organization to “Please stop. This is not the right place.”
[...]
Pyrian on 8/12/2021 at 01:07
'Koob's post reminded me that I haven't posted Cherub Adventure's rain here yet:
Inline Image:
https://i.imgur.com/tDeABiH.gifBit by bit, I trickle towards prototype completion.
demagogue on 15/12/2021 at 13:16
Have I mentioned lately how much I love building in the Unreal Engine?
I mean look at this...
(You don't have to watch the whole thing, just skip around and look at the scenes.)
[video=youtube;tMQIGxDmgJk]https://www.youtube.com/watch?v=tMQIGxDmgJk[/video]
This is a biome pack that you can use right out of the box, and you can make scenes like this.
Man, when I first started with Dromed, when we finally got the T2 .map files, I remember opening up Trail of Blood and taking lots of notes so I could learn how make a foresty kind of level within the Dark Engine's limitations. (Schwaa used the same method for the original Left4Dead.) I remember being impressed by how cool we could make a level look with some of those tricks, you know, for the time.
But we're in a whole new world now. I was just thinking about how I would have felt then having access to tech like we have now, and how easy it is to make such realistic stuff.
Anyway, hope to show a video of some stuff I've been doing sometime.
PigLick on 15/12/2021 at 14:04
Pyrian, there is something unsettling about that.