Gears94 on 28/9/2020 at 00:24
So I'm working on my own stealth game at the moment and it was suppose to be a top down roguelike stealth game but somewhere a long the line I just decided to change it to a thief style fps stealth game. Here are some screenshots and a video of the gameplay so far.
Inline Image:
https://i.imgur.com/lLLcbDb.pngInline Image:
https://i.imgur.com/SecF7ck.pngInline Image:
https://i.imgur.com/wNUeE0C.pngAudio recorded kind of low but its temp sound so not really that important. Also no combat yet only the detection system which still needs work and bugs to fix (like sometimes being able to still see you after turning away from you) but I have enough to continue making the level with and also need a break from working on the AI lol
[video=youtube;NCETlaISQzQ]https://www.youtube.com/watch?v=NCETlaISQzQ&feature=youtu.be&ab_channel=ErickPatlan[/video]
Renzatic on 28/9/2020 at 01:07
Now that's pretty rad looking, though one suggestion: when it comes to flat shaded stuff, the more uneven your surfaces are, the better it looks. You'll improve the look of your scenes considerably by adding in a few more loop cuts, and jaggling those edges and faces.
henke on 28/9/2020 at 07:45
That's looking solid, Gears94! :thumb:
Gears94 on 28/9/2020 at 21:14
Thanks
I was looking at how flat some things were and was going to start looking at what I can do to make it better but I really needed to move on from it to work on some of the gameplay for a bit but now I'm going back to modeling things but I think I'm going to make new things because I want to start expanding this level more and can't keep working on the same assets over and over again if I want to ever finish this game but saying that I did redo this table quickly lol
(Ignore the shadow since its the baked shadow of the new table with the model of the old table on it)
Inline Image:
https://i.imgur.com/Jezf0EX.pngInline Image:
https://i.imgur.com/W6RY9nS.png
Yakoob on 29/9/2020 at 02:51
Oh nice. I had a similar flip moment on my 2nd game Karaski. Was gonna be an isometric RPG but after walking around the level using the Unity first person controller I realized "this feels neat" and pivoted :laff: It was also around the time Gone Home came out, which further showed exploratory 1-st person can be done right.
Pyrian on 29/9/2020 at 19:46
Whoa, is that why I found so many Karaski objects clipped in ways that would only be noticeable in first-person?
Pyrian on 30/9/2020 at 18:27
Unity's experimental 2d lighting is kind of a mess.
I was getting this weird "halo" around my sprites. Turns out, it "flattens" translucent pixels by blending their Normal values with anything (usually nothing or something else flat) underneath! (The halo was the bright sunlight on the flattened translucent pixels that prevent aliasing around the curves.)
So, I copied the shader and edited it to remove that behavior, which kind of shockingly worked (I've literally never edited a shader before and know nothing about the ShaderLab language lol) except that now they don't play very nice when overlapping each other's transparencies in the same Sorting Layer. I can fix that by putting each sprite into a Sorting Layer different from anything it'll overlap, but of course each of those eats up draw calls.
I think I'm just going to go for it and hope it still runs acceptably on mobile hardware... What's several dozen draw calls between friends, really?
henke on 2/10/2020 at 15:33
Behold my first Blender animation!
Inline Image:
https://www.dropbox.com/s/k7mwz6sjh4ryyqq/SF_mug.gif?raw=1Hey, question: I exported as OpenEXR sequence but do I gotta break out After Effects to balance the lighting levels properly or can this somehow be done in Premiere (or some other way)?
Nameless Voice on 2/10/2020 at 15:38
Are you going to start selling Stilt Fella physical merchandise?
You have the image to put on a mug right there!
henke on 3/10/2020 at 06:22
Quote Posted by Nameless Voice
Are you going to start selling Stilt Fella physical merchandise?
You have the image to put on a mug right there!
Heh, my mom is friends with someone at a printer-place and was bugging me to design a Stilt Fella mug for her. :D So I drew it but then I wanted to see what it would actually look like draped around a mug, so I whipped one up in Blender and then I figured hey why not render it out as well and before ya know it I've got my first animation.
As for actually selling merch? Ehhh... seems like a whole thing, and I don't think Stilt Fella is famous enough for there to be enough of a market.