henke on 1/2/2020 at 15:52
Yeah Aseprite's a great lil tool, cheap too.
This weekend I'm participating in the Global Game Jam, this year's theme is "Repair". I'll have something new for y'all to play tomorrow this time. :)
henke on 2/2/2020 at 18:05
My initial idea was a First Person mechanic- or appartment flipper-sim. But those have been done before, luckily some of the other jammers had more unique ideas, and this is what we ended up going with:
Inline Image:
https://www.dropbox.com/s/nqekbz7ss8166w5/PatchPotsGIF.gif?raw=1(https://globalgamejam.org/2020/games/patch-pots-9) Patch Pots - A Physics-Based Pottery Puzzle! :D
Collaborated with local game-dev Henri Tervapuro (from Platonic Partnership) and gamedesign student Lina Railio. This is the first time I've worked this closely with other people on a game, so that was a fun experience.
edit: fixed download link on GGJ page.
henke on 4/2/2020 at 16:51
Patch Pots is now playable online!
(
https://henke.itch.io/patch-pots)
Y'know, in case you wanna get around to finally playing it and telling me what a good job I did or something like I dunno I mean it's not like I even neeeeed validation or anything I just thought it might be fun for u guys to play it or whatever i dont even need to hear what a good boy i am
smallfry on 5/2/2020 at 04:51
Nice job henke! At first I thought it would be nice and soothing to put pots back together perfectly. But you can never be perfect... and it gets hard quick, and ends up being kind of unsettling! :laff:
Sulphur on 5/2/2020 at 06:52
Yep, I imagine the number-obsessed would be slightly queasy at how the percentages never reach 100%. I thought it would be soothing too, but the audio cues ramp up pretty quickly. Wouldn't mind some chill lo-fi tunez to go with it.
Tomi on 5/2/2020 at 20:21
Yeah, nice job with the game, henke. :thumb:
I wish that the pot shards would have some weight to them, though, so that if you mess up with one piece, you could still try to push it to its right place with the next piece. By tweaking the physics (probably quite a bit) this has the potential to be a little time-killer rather than a nice curiosity.
henke on 6/2/2020 at 02:57
Thanks for the feedback, guys! Yeah the audio is kinda messed up in the WebGL version, the pitch is too high for some reason, which exacerbates to the hectic feeling.
Owl2 on 6/2/2020 at 14:09
Henlo!
I am new here!
I was advised to come here :3
Am working on things, you might like.
[video=youtube;DB9lN82b8Vk]https://www.youtube.com/watch?v=DB9lN82b8Vk[/video]
I also have a twitter account:
(
https://twitter.com/yrdenwatch/status/1225380408231067649?s=20)
I cant upload images here so please follow the link to twitter!
I will be posting more videos soon
Yakoob on 7/2/2020 at 03:23
@Henke I saw you tweet about it and that's such a cute idea lol. I am terrible at it. I also kinda wish I could push already stuck pieces with new pieces (tho I see how it might mess things up badly)
henke on 7/2/2020 at 06:16
Yeah I'm pretty sure the whole thing would cumble eventually if all the pieces stayed movable. As it is now: after you nudge another piece you loose control of the current piece, it falls/settles for 1 second, then freezes in place, and a new piece spawns in.