Renzatic on 16/1/2020 at 07:57
Defense of the Stilt Fellas.
Or better yet...
Stiltablo IV.
Starker on 16/1/2020 at 08:11
Stilt Royale: The Last One Standing.
demagogue on 16/1/2020 at 08:30
The Stilt Dome: Four stilts enter. Two stilts leave.
henke on 16/1/2020 at 11:14
*adds all of these to Stilt Fella DLC ideas list*
Thirith on 16/1/2020 at 11:50
Here's another one: Fella Kombat. Come for the stilts, stay for the fatalities.
Pyrian on 16/1/2020 at 16:13
Quote Posted by demagogue
The Stilt Dome: Four stilts enter. Two stilts leave.
Aaand dema wins.
Renzatic on 16/1/2020 at 19:33
His was pretty good. I'd give him a +1 if I could.
Nameless Voice on 31/1/2020 at 21:48
Haven't posted anything here lately, I've mostly been throwing WIPs into the void that is Twitter's #gamedev tag.
I've been working on a custom editor, using Unreal's editor widgets and editor scripting, for the "Bark Engine" (e.g. AI broadcast system) that I started a couple of months ago.
The way I'd originally set it up, making the voice sets was a huge, unintuitive pain, involving manually editing a giant spreadsheet table.
(
https://i.imgur.com/ZUUuF5w.png)
Inline Image:
https://i.imgur.com/ZUUuF5wl.pngNow, I've spent far too long making
this:
[video=youtube;zJTsxudv0R4]https://www.youtube.com/watch?v=zJTsxudv0R4[/video]
While I want to use this for my own game projects, the plan is also to put it up on the Unreal Engine Marketplace once it's finished.
Renzatic on 1/2/2020 at 03:37
Pixel art's one of those things that's actually fairly easy to get into, even if you don't have much of a base to start out with. Start out by copying other bits of pixel art you like, preferably something fairly simple in style that's easy to grasp, then attempt to change things around a bit so your stuff doesn't look so much like an obvious copy. Slowly, you'll find yourself getting better at it.
You've already builty something of a foundation with 8-bit pixel art through Dragon's Castle. That's a good place to start out at, since most Nintendo style sprites and tiles have a limited number of colors you can use, and a resolution large enough you can do a lot with a little.