Judith on 8/1/2020 at 13:23
Yup, that looks superb!
I got back to more speedy asset making recently, and I'm almost done with basic modular pieces for cellar section. I'll post screenshots after I finish the last module (external wall with a window).
Renzatic on 8/1/2020 at 18:49
I just baked my first flat texture from a model detailed in Substance Painter. Weirdly enough, it was the most complicated thing I've done thus far, requiring me to do all kinds of weird stuff to make sure it all tiled properly.
Renzatic on 11/1/2020 at 23:25
Jesus, that's Doom 3?
demagogue on 11/1/2020 at 23:49
There's so much that's been added in the Darkmod code that it's not just the Doom3 engine anymore. But I think the magic here is more in the assets than the rendering anyway.
Renzatic on 11/1/2020 at 23:56
It's a bit of Column A, but of Column B. The assets are great, no doubt, but the lighting looks a lot softer and more diffuse than what I'm used to seeing out of Doom 3.
Judith on 12/1/2020 at 08:07
The shaders are still pretty much Doom 3. TDM uses interpolation to get soft shadows now, and there's an initial shadow maps implementation as well, but there are no shadow casting lights in this scene. I like this way of lighting the scene but I'll have to tweak it when AI and objects are present.
henke on 13/1/2020 at 11:33
Current Stilt Fella feature I'm working on... 100 PLAYER LOCAL HOTSEAT MULTIPLAYER
Renzatic on 15/1/2020 at 21:34
You know, multiplayer Stilt Fella would about the funniest, most awesome thing ever. You could have 4 player stilt races, stilt obstacle courses, and all that good stuff.
Pyrian on 16/1/2020 at 02:19
Stilt Royale, anyone?