PigLick on 6/12/2019 at 12:51
I agree the graphics are too hi-fidelity
Judith on 6/12/2019 at 14:43
Rain mechanics felt better, maybe you could make something for thunder instead of fireballs? Maybe like a special attack, when you collide with another cloud? Or with another player's cloud in coop? Something like that.
Yakoob on 7/12/2019 at 07:11
Quote Posted by WingedKagouti
The cloud and fire "rain" clashes style wise with everything else, especially when looking at the previous clips.
Oh yeah, I'm experimenting with mixing up the format and throwing the unexpected at the player to keep the game from getting boring. Speaking of...
[video=youtube;AAbS5EtK5so]https://www.youtube.com/watch?v=AAbS5EtK5so[/video]
demagogue on 7/12/2019 at 14:52
I am a big supporter of the unexpected and surreal route.
I can't remember if I ever posted any videos of my robot WIP yet. Here I've got him trying to say hello world. Well it's a start.
[video=youtube;_QPgKqXeYrA]https://www.youtube.com/watch?v=_QPgKqXeYrA[/video]
Thirith on 7/12/2019 at 15:00
Weirdly, I'm getting Magic Carpet vibes from those GIFs, Yakoob...
Yakoob on 9/12/2019 at 01:35
The thrilling conclusion!
[video=youtube_share;Rz1NsfPcoO0]https://youtu.be/Rz1NsfPcoO0[/video]
Renzatic on 9/12/2019 at 21:45
Don't listen to the haters, Yak. I think your dinosaurs are beautiful.
WingedKagouti on 9/12/2019 at 22:17
Quote Posted by Renzatic
Don't listen to the haters, Yak. I think your dinosaurs are beautiful.
They look great and all, they just don't fit aesthetically with the cloud and fire drops. For a game to looke good
as a whole, everything needs a unifying look.
Renzatic on 9/12/2019 at 22:42
The dinosaurs are beautiful, Kag. :mad:
Though if he did want to go for a more coherent art style, it wouldn't be the dinosaurs that should be changed, but the trees and ground textures. He could fix that by running the textures through a box blur, and adding an outline to everything.
Renzatic on 10/12/2019 at 03:21
So on a similar note, I finally, FINALLY got around to buying a perpetual license for Substance Painter.
The new Quixel Mixer looks awesome, and that it's gonna be cheap and never sub based (now free for forever since they were bought out by Epic) kept me away from Painter for a goodly bit. The problem is, the current release is pretty limited, and when the fancy updated version with all the Painter-like features is finally unleashed, it's gonna be a feature incomplete rolling beta for a good long while. In contrast, I know Painter's awesome now, and I have a decent understanding of how to use it already, so I figured it was time to plunk down the cash.
I'll probably end up using Mixer for generating procedurals when it starts really coming into its own, a'la Designer, since it's layer based setup seems to be more immediately intuitive to me dealing with tons upon tons of noodly nodes.
But for now: PAINTER!