henke on 10/11/2019 at 14:44
Beautiful! :D
Yakoob on 10/11/2019 at 21:26
@smallfry YAYAYAYA Congrats!!!
@Renz Something about that TV is very pleasing
(
https://imgur.com/1n2NkUJ) Meanwhile, in the cloudland.....
Renzatic on 10/11/2019 at 21:43
What's neat is that it's not drawn, but rendered in Blender. All I did to touch it up was add a bloom effect around the screen, and toss in a couple of halftone filters in Affinity Photo.
All the goofing around I did trying to get the perfect comic book look, and it ends up being the simplest thing in the world. It's a bunch of settings called Freestyle. I never paid much attention to it before because, to me, it gave results that looked way too technical to be convincing for anything other than an artificial attempt at a hand drawn look. Then here recently, I found out that you can vary the width, length, and termination of the lines, and learned on my own that guffing up the underlying geometry so things aren't absolutely perfect produces a pretty convincing freehand line art style. Throw some bold colors behind it, and you get something that looks surprisingly like a comic book.
So I did the above. Liked the results. Decided from there to go back to one of my low poly scenes, touch it up so everything isn't entirely flat shaded, then do the above, and...
(
https://i.imgur.com/lHSVYYv.jpg) ...boom. Sweet candy.
WingedKagouti on 10/11/2019 at 22:33
Quote Posted by Renzatic
and learned on my own that guffing up the underlying geometry so things aren't absolutely perfect produces a pretty convincing freehand line art style.
Arc System Works learned this while making Guilty Gear Xrd and applied it further to Dragon Ball FighterZ.
A 1-hour GDC presentation about GGXrd by one of the devs:
(
https://www.youtube.com/watch?v=yhGjCzxJV3E)
An animator talking about both games:
(
https://www.youtube.com/watch?v=kZsboyfs-L4)
While both of those focus more on the animation aspect, they still touch upon the fundamental aspect of hand drawings usually being "imperfect" as opposed to computer renders usually being "perfect".
Renzatic on 10/11/2019 at 23:37
Why the hell ain't I making money at this? I figure things out by total accident that well trained people who actually know what they're doing spend tons of time sussing up.
I AM SERENDIPITY!
Nameless Voice on 12/11/2019 at 14:00
Not something I'm making, but a huge announcement around game dev: Epic Games have bought Quixel and have made their entire catalogue of photogrammetry scanned assets free for Unreal Engine use.
They're also going to be making Quixel Mixer (something very similar to Substance Painter) free for everyone, regardless of engine.
Announcement is here:
(
https://quixel.com/blog/2019/11/12/quixel-joins-forces-with-epic-games)
Judith on 12/11/2019 at 14:57
On one hand, that's awesome, and I'd love to try this stuff out. On the other, haven't they just put down the only competition to Substance? That's not a healthy situation.
Also:
Quote:
Why the hell ain't I making money at this?
Because working the industry sucks and you're better off having a stable job and this as a hobby? :cheeky:
Renzatic on 12/11/2019 at 17:24
Quote Posted by Judith
On one hand, that's awesome, and I'd love to try this stuff out. On the other, haven't they just put down the only competition to Substance? That's not a healthy situation.
They're still selling Megascan assets for use in other engines, and at half the price to boot. Provided Quixel is still allowed some autonomy to work outside of UE4, and they use the cash they gained from the accquision to continue building Mixer, I see it as a pretty good thing overall.
edit: Hey! What do you know!
Quote:
At last, Mixer 2020 now introduces 3D Painting, Real-time 3D Curvature, Smart Materials and much, much more.
And...
Quote:
But that's not all. Epic is helping us make the upcoming 2020 versions of Bridge and Mixer 100% free for everyone, with no subscription required and both fully featured.
NICE!
Here's a video showing off all the goods. The new Mixer is demoed around 2:50.
[video=youtube_share;wd_sdFaYdIk]https://youtu.be/wd_sdFaYdIk[/video]
If Quixel/Epic is working on upping Mixer's procedural node game, they'll have a direct competitor to both Substance Painter and Designer all in one package. For free.
Quote:
Because working the industry sucks and you're better off having a stable job and this as a hobby? :cheeky:
Oh yeah. Good point. Still, I wouldn't mind making the occasional bit of money on the side from it.