Judith on 17/1/2019 at 08:31
Quote Posted by Renzatic
Though on the plus side, you're allowed access to everything you make, even if you cancel your subscription. So you could rent it for a month just to make a metric shit ton of trees, and still have them forever.
I was thinking about doing exactly that :) I'll be making trees and foliage after I have most of the map done anyway, so having a separate month for this should do.
Pyrian on 17/1/2019 at 08:55
So apparently a year ago when I did a bunch of algebra to aim my various ships at each other, I somehow managed to eff it up repeatedly in such a way that they were still pretty dang good shots, and so didn't notice until today that the math was wildly off.
It was only when they were firing at targets grossly out of range (but still pointed in roughly the right direction) that I got clued in.
And it was just friggen algebraic mistakes. Gah.
...Two of them. (Few things more frustrating than fixing an error and things still don't work!)
Ended up making a huge difference in the fighter vs freighter battle I set up. With the bad math, the fighters were still hitting the freighter almost every shot, but the freighter's turrets had a heckuva time catching the fighters. With the targeting fixed... The turrets are making short work of the fighters, lol.
henke on 17/1/2019 at 09:08
Quote Posted by icemann
Researching shooting gallery genre games.
About shooting galleries in recent times, there's tons of them in the VR space.
[video=youtube;LlekWfvrIsY]https://www.youtube.com/watch?v=LlekWfvrIsY[/video]
Even free-movement/on-rails VR shooters like Robo Recall and Arctica.1 usually include a shooting gallery as a bonus mode.
But if you're just talking about a shooting gallery game where you click the mouse on the screen, I'd have to ask: why? Sorry to rain on your parade, but as a videogame genre it always felt like it only ever existed due to technical limitations preventing anything more complex. I can see why they were a thing before FPSes came around, and why they popped up again when Flash-games started catching on, as they were one of the game types that was relatively easy to make(hell, I even made a few myself). But in this day and age, who's gonna wanna play one of these?
Starker on 17/1/2019 at 10:13
[video=youtube;Ujgy2ziBF8w]https://www.youtube.com/watch?v=Ujgy2ziBF8w[/video]
henke on 17/1/2019 at 10:51
Quote Posted by icemann
Why? Just to make a game in that style. Be interesting to see what goes into creating a game of that sort.
Fair enough.
RE: Operation Wolf, that was one of the 4 games that came bundled with my first gaming machine, the Commodore 64. :)
Pyrian on 17/1/2019 at 13:13
Quote Posted by henke
But in this day and age, who's gonna wanna play one of these?
Uh-oh. Typically when someone asks that question about a genre, the first answer that comes to mind is "henke".
WingedKagouti on 17/1/2019 at 13:35
Quote Posted by Pyrian
Uh-oh. Typically when someone asks that question about a genre, the first answer that comes to mind is "henke".
Can't say I've seen henke play many (if any) Bullet Hell Shooters or Hentai Dating Sims. :P
Thirith on 17/1/2019 at 14:09
Since you mentioned VR, henke, I could imagine an old-school, 8-bit shooting gallery with its chunky pixel aesthetic in VR being fun. VR could bring additional gameplay into it, such as physically ducking behind cover or MP, and you could even play with the 2D-vs-3D thing in creative ways, e.g. certain enemies trying to sneak up by presenting their flat, 1-pixel sides.
Renzatic on 17/1/2019 at 19:56
Quote Posted by Judith
I was thinking about doing exactly that :) I'll be making trees and foliage after I have most of the map done anyway, so having a separate month for this should do.
Do it! And hey, if you figure out a way to hack it so that you can export your trees to an .fbx file, I might be up to talking about going halves on a month. :P
Quote Posted by icemann
Still like to try my hand at a pseudo-3D dungeon crawler like the 3D dungeons in Phantasy Star 1, or Eye of the Beholder. Though that may be beyond my skill set.
If you're go with a truly oldschool tilebased setup, you could go pretty far with just some basic textures grabbed off the internet, (
http://boundingboxsoftware.com/materialize/) Materialize, a bit of GIMP, and Blender. You'd have to learn a little bit, but it wouldn't require you to build up an entirely new skillset from scratch to do it.
Pyrian on 17/1/2019 at 20:57
Maybe do a mod for Legend of Grimrock II. Beautiful game, great underlying systems IMO, includes an editor and stuff.