june gloom on 26/9/2011 at 21:38
just get a real computer you hipster bastard ;)
Renzatic on 26/9/2011 at 21:44
Or buy an $80 copy of Windows and put it on your hipster machine.
If you feel dirty, you can just throw an Apple wallpaper on your desktop. That way people know you're using an Apple computer regardless of if they're looking at the back OR the front. :thumb:
The Alchemist on 27/9/2011 at 04:39
I have WinXP on a VM. >_>
Sulphur on 27/9/2011 at 06:04
Bootcamp ftw
Sometimes, a Mac is a Mac and the girl in the skimpy négligé with the corset-curved hourglass figure and the most luscious cherry-gloss-kissed lips you've ever felt is still really a guy beneath the white lace of the latest Victoria's Secret catalogue riding up his nethers, so get a decently recent copy of Windows and a dual-boot already
Yakoob on 27/9/2011 at 07:55
Oh god I feel you. I am not a modeller by any means but dabbled a bit in it; I can deal with making simple "programmer-art" meshes for my project, but the texturing is what kills me...
Volitions Advocate on 27/9/2011 at 23:05
I just thought I'd bring this up.
Anybody here who is a student of any kind should go to (
www.dreamspark.com)
Microsoft gives away a lot of software on that site to students, you just have to register your email that you've got through your institution. VS 2008 & 2010 professional are both on there for free. So if you ever thought of upgrading from the express editions to the "Pay-For" editions, this is a great way to do it legally without paying a cent.
They've got a bunch of other stuff too. Like XNA & the Kinect SDK, Windows Server 2003 & 2008.
Not a plug, but its nice having the good tools if you're at all sick of using the free ones.
Judith on 27/9/2011 at 23:14
Quote Posted by Yakoob
Oh god I feel you. I am not a modeller by any means but dabbled a bit in it; I can deal with making simple "programmer-art" meshes for my project, but the texturing is what kills me...
Actually I love texturing, even when it takes time, but I hate this UVW puzzle more than anything.
Still needs some fixes (you can see tiling and mipmapping issues) but at least it starts to look consistent in terms of color scheme.
(
http://img838.imageshack.us/img838/7022/11111dy.jpg)
Inline Image:
http://img838.imageshack.us/img838/7022/11111dy.th.jpg
Renzatic on 27/9/2011 at 23:34
Quote Posted by Yakoob
Oh god I feel you. I am not a modeller by any means but dabbled a bit in it; I can deal with making simple "programmer-art" meshes for my project, but the texturing is what kills me...
UV unwrapping is the worst freaking thing about modelling, bar none. Even when you're finally pretty good at it, it never stops being the most tedious, drawn out boring freaking thing ever. Like Judith said above, it's practically like the punishment you have to go through to get to the fun parts.
I'm hoping that (
http://ptex.us/overview.html) Ptex takes off for game engines someday soon. I'd have to practice painting in a 3D editor a little more, but it'd be so worth the effort in the long run.
Vernon on 28/9/2011 at 00:31
icemann, your work is looking great btw