Judith on 30/5/2018 at 06:58
I think it's because how people read images - at least in the western world, we tend to scan images from left to right, and downwards, just like we read books. Of course with images, you have many more tools to guide the eye: light / dark, contrast, saturation, etc. IMO the problem with the first image was that lights are so strong on the left side, that they don't let eyes move towards the right part of the image. The last thing I focused on was the loo on the right side of the house :D
After I flipped the image, I felt my eyes were guided more naturally, and the last thing I saw was the car and the light from above - and that made more sense to me.
Renzatic on 30/5/2018 at 07:02
It really does make it look better. Such a simple change, too.
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Sulphur on 30/5/2018 at 07:05
Now the empty space to the left stands out a bit more. Well, you win some, you lose some. Good modelling, however. The light from the shack seems like this is where Michael Jackson must've teleported to at the end of Billie Jean.
Renzatic on 30/5/2018 at 07:17
Maybe that's exactly what it is. O_0
...actually, I don't think I've even seen that video. But I'll pretend I have.
I think my problem is that my focus is too all over the place. The right side of the yard is the more interesting space outside of the house, but I like the way it looks when lit opposite of that. I could flip the light around, put the truck more in shadow, and see how that looks. Maybe move the camera a little more to the left, since it being kinda full means I don't have to fill it up with extra grass and stuff to cut down on empty space.
Also, I need to push that crate back under the bottles, since I apparently accidentally moved it out of place before rendering.
edit: Banging it out now. It already looks nicer.
...maybe.
I need a faster computer.
Renzatic on 30/5/2018 at 09:10
How's this?
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Yakoob on 30/5/2018 at 22:14
Hmm part of the issue may be where the shack is. Right now there is barely/no leading space to where it's facing, and it feels "off." It puts the focus on the darkness behind it, making it feel a lot more important.
if that's what your goal is, a sense of foreboding dread, of something lurking in the shadow, then that's fine. If you just want a mellow cabin at night, tho, I'd shift the camera so the cabin fills the right 1/3 to 1/2 of the frame, and leave a bit of leading space to the left.
Renzatic on 30/5/2018 at 23:20
How's this?
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edit: you know what I hate? When you post a picture of something you're working on, then you hop back in, make what you think's gonna be a minute change, and it suddenly looks so much nicer. What can you do? You've already posted the damn picture. You either gotta live with your decision, or quickly edit your post to update your new change before anyone sees it.
Sulphur on 31/5/2018 at 03:57
That's definitely better. More rule of thirds action going on there. Also, random question - do you have a noise filter in post or is that a factor of the lighting?
Renzatic on 31/5/2018 at 04:04
That's an issue with rendering. I have lots of custom shaped lights in that scene, which means I have to jack up the samples to get rid of the grain they introduce, extending rendering times. The shot above was done with 800 samples, and took just shy of 20 minutes to complete.
I could use the denoiser option, but it produces what looks like compression artifacts into the darker areas of my image. All things considered, I'd rather put up with the grain.
henke on 31/5/2018 at 04:52
Quote Posted by Renzatic
How's this?
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Yes! You've got it! Don't touch anything!