zombe on 4/8/2011 at 23:11
Nice to finally see it in motion :D
(you seem to need some (
http://www.bfxr.net/) sound effects)
sNeaksieGarrett on 4/8/2011 at 23:45
Cool!:thumb:
demagogue on 4/8/2011 at 23:53
That kicks ass! :D
Eldron on 5/8/2011 at 11:16
Thanks guys! It's nice to hear people thinking it looks good, now I just need to put all the gameplay in place :)
I have this building-system planned where you'll craft an architects tool, which you'll use to place building-markers, meaning, you can go to that marker and build the tile yourself by banging on it with a builders tool, or you'll have minions or hired people who will start building what you just planned out with the architects tool.
It, much like the crafting-recipe library will also work by gathering blueprints for different blocks, so you can't build every kind of unique tile from start.
I do have another element in place, where you can make your own recipes and blueprints by finding that item or block you couldn't craft in the first place, and simply inspect and write it down in the form of a blueprint or recipe.
Renzatic on 6/8/2011 at 23:00
One thing I realized is that I've ignored the usual checkpoints usually crossed by people learning to model. See, I have yet to even attempt a car or a gun. I mean most everyone tries a gun at some point, but not me. Oh no. I gotta do lamps, skulls and other crap.
I've decided to remedy that. Over the last week, I've been trying to model a Sauber Mercedes C9. For references, this is what one should look like...
Inline Image:
http://dl.dropbox.com/u/3018396/Real_C9.jpgAnd my current work in progress, rendered in a nice, AO pass (cuz I'm not very good at setting up lighting yet)...
Inline Image:
http://dl.dropbox.com/u/3018396/C9.jpgYeah, I've screwed up a bit. I mean hell, how are the pitstop guys supposed to get the front wheels out with that piece of paneling in the way. But still, it isn't too bad for a first attempt.
demagogue on 7/8/2011 at 01:21
That was really kick ass when I was thinking that top picture was going to be your modeling lol, before I finished reading the post. But what you've done is cool. The tires look great. I've only ever made a lute and similar medieval knickknacks myself as well.
Renzatic on 7/8/2011 at 02:24
Geez, Dema. Way to wound me. "First, I was all like HOLY FUCKING SHIT, then I was all like :slow clap: good for
you". :P
But seriously, it's coming along alright. The front end isn't nearly as correct as it should be, but it's close enough for government work. I'm thinking of leaving it as is for now, and getting down to the spoiler. Which is rad.
edit: A little more finished.
Inline Image:
http://dl.dropbox.com/u/3018396/C9_2.jpg
DynamicRanger on 8/8/2011 at 16:42
It's a very modest project compared to the stuff other people are working on, but I'm working on a mod for System Shock 2 that deepens the security camera mechanic. Basically, I'm trying to make the difficulty of a level (the number of roaming monsters) increase if a player destroys cameras and decrease if they hack them.
I'm totally inexperienced... this is the first time I've ever tried making a mod or level for any game, so it's been pretty (
http://www.ttlg.com/forums/showthread.php?t=136514) slow-going. I'm looking forward to having a working mod soon, though. I'm definitely looking forward to play-testing and tweaking it. SS2 is my favorite game and I could play it over and over again indefinitely.
Renzatic on 8/8/2011 at 19:40
Quote Posted by icemann
Stuff
I heartily endorse this. The world needs more NES style tile games. :thumb:
And I'm not talking about those kitschy indie games that look 8-bit, but are more modern at their core. I mean real and proper Nintendo style games. I'm talking about the atmosphere, the evil difficulty (though admittedly more fair than what we got back then), and the sound that seems to be inherent with all the best games from that era.
Matthew on 8/8/2011 at 21:26
Man, sod hard games. If I wanted that I'd have stuck to my damn C64. :mad: