june gloom on 22/6/2011 at 19:42
oh like i'd toss out awesome music like that
Renzatic on 28/6/2011 at 04:28
I can't remember what thread it was in, but I remember helping someone out with making shapes in Blender a few months back. Now that I'm having to use Blender to make trees (Modo has huge problems displaying alpha masks in the realtime viewport), I've been looking for some good tutorials to help me come to terms with its goofy ass interface.
(
http://www.polycount.com/forum/showthread.php?t=70687) ...and then I found this.
All these videos are quick and to the point, very much living up to its crash course name (and it isn't for retards, either). The earlier videos don't go into any specifics, and don't spend much time explaining the tools to you. But if you want to get down to learning without the usual "...where the hell is that" handicap Blender is so well known for, then you should watch them, no doubt.
edit: watching that retopology video kinda shows me that I haven't been too terribly fair to Blender in the past. It's actually a fairly impressive thing once you learn how to use it.
Renzatic on 29/6/2011 at 23:34
So Eldron, when you gonna quit teasing us with these awesome screenshots, and give us something we can play?
Renzatic on 30/6/2011 at 06:12
I did it! It took me an almost anal retentive level of studying, of how trees grow, of how to best align leaves on the leaf texture sheets so they fill up space without being too overwhelming...it goes on. Two weeks of messing with foliage, and I finally got a good technique down.
(
http://dl.dropbox.com/u/3018396/Tree_1.jpg) I can make almost Speedtree quality trees...
(
http://dl.dropbox.com/u/3018396/Tree_2.jpg) ...and keep them at or below 1000 tris
Blenders realtime renderer isn't quite as robust as what you get in Speedtree, but it still looks pretty alright.
Man. I dunno what happened to me, but I've turned into a giant dork.
edit: (
http://dl.dropbox.com/u/3018396/House_Forest_Scene.jpg) Made a nice little scene with my new trees. It's actually slowly starting to turn out how I envisioned it. Well, a little more cartoony, and a little less snow, but it's going.
Sulphur on 30/6/2011 at 08:13
Very, very nice Renz. Those are some lovely trees. I never imagined NWN could have a scene looking as pretty as the one you have coming along.
I'm sorta envious of your skills because I've spent years fooling around with 3D Studio and all I can do to this day is a slightly misshaped wang -- and only if I'm pushed, at that.
Eldron on 30/6/2011 at 14:17
Quote Posted by icemann
Eldron: What's the goal of the game btw? Always wondered that, looking at your game pics.
A roguelike emergent sandbox type game, much like minecraft, but leaning way more towards dwarf fortress,
meaning: skill-based stats system, experience, recipes for crafting, and townbuilding with npc's