Yakoob on 29/11/2016 at 01:52
Nice henke, rolling with more physics stuff eh? Your games definitely have a unifying theme :)
Blah I need to get myself into the jams. I checked itch jam list and there were like 10 each week that kinda freaked me out. Any good ones to keep an eye out on you can recommend?
Quote Posted by hedonicflux~~
It's what I'm making for christ's sake. This is the what are you making thread. You or someone else told me to post it here so I did, even though it isn't for a game at all. It's just a rendering I did. I don't want people to know anything. I want them to either enjoy it or don't.
Excuse us for being interested in your work. We'll make sure to never respond to your art posts again.
Sulphur on 29/11/2016 at 06:01
Every time I see those plasma cloud textures, I laugh, because they remind me of setting those up to colour cycle on a DOS-based image processor and leaving them on as a screensaver. Like any normal person, I then moved on to compiling Mandelbrot set generators and colour cycled the fuck out of those too until someone made a WinAmp plugin for them, and suddenly it wasn't cool any more.
Man, remembering all that reminds me that, unrelatedly, the 90s were pretty fucking stupid.
Renzatic on 29/11/2016 at 06:06
If you were truly rad, you would've been doing Douady rabbits.
Quote:
Man, remembering all that reminds me that, unrelatedly, the 90s were pretty fucking stupid.
The 90's were cool while you were living through them. But looking back? Yeah...
Sulphur on 29/11/2016 at 06:14
Quote Posted by Renzatic
If you were truly rad, you would've been doing Douady rabbits.
Julia sets for
life! :mad:
Renzatic on 29/11/2016 at 06:17
Sell out. :mad:
henke on 4/12/2016 at 19:40
Hey folks my new game is on Open Beta. Go download it, play it, tell me what you think.
(
https://henke.itch.io/a-good-one-beta)
[video=youtube;iSUNj-MqXE8]https://www.youtube.com/watch?v=iSUNj-MqXE8[/video]
qolelis on 9/12/2016 at 18:36
Yes, I liked it better from this angle: I think it better shows off both the function and the non-function of the room, and the different elements, the organic and the vertical, play better together.
With the architecture looking like this I cannot but wonder what the gameplay would be like!? If we're just going to shoot stuff it seems like a bit of a waste of artistic merit. I would personally like to interact with it, as if it were a huge machine connecting with other rooms and other machines (as suggested by the cablelike cyanwhites).
Renzatic on 10/12/2016 at 01:45
I played through a couple of days, and I'm finding pretty damn interesting so far. But since you need some nitpicks...
I don't like how you have to scroll the screen around to get to the news, grade it, then drop it in the outbox. It isn't immediately obvious that you need to do that, and it feels rough when you're do it. If there's a way you can get it all to fit on one screen comfortably, that'd be preferable.
When you're walking home for the night, set it up so that holding down the left mouse button continually propels you forward. Having to click-click-click doesn't feel quite so smooth.
qolelis on 10/12/2016 at 13:31
@Yakoob:
In Firefox, only the image for the newsbits shows up, not the text (the PostIt notes were also empty, except the one from my spouse). In Chrome and Edge it works fine (I've noticed in other areas too how Firefox seems to be falling behind lately). I tried restarting Firefox in safe mode (with all extensions disabled), but then I got mostly a black screen with only the stamps visible.
The zoom is a little awkward with the newsbits disappearing upwards "off-screen" when I guess it would be better to zoom in towards the center (vertically) of the visible area or maybe keep the lower edge of a newsbit always fixed to the lower edge of the game area, and perhaps also introduce a limit for how much you can zoom (if applicable).
I also agree with Renzatic about the scrolling being a little awkward. I would also add making the game area bigger or offer a fullscreen mode.
Bugs aside, I like the concept and could probably get into it. It sort of reminds me of We Happy Few (at least the intro), but without the exaggerated art style and the "running around opening and closing doors slapstick", and I like your version better (although I honestly haven't played We Happy Few, only seen it being played), since it focuses more on the news and how the headlines affect the population than anything else.
@Henke:
As a game entirely about skiing, it's great:
It lets me ski (which is something I miss doing in real-life with the winters here not being what they used to be). From time to time I dream about a landscape very similar to this and where I can jump crazy high and land without any damage (using ordinary crosscountry skis). I had some great fun with it.
The atmosphere of getting away from everything and everyone, being one with the mountain, alone with the snow and my thoughts and so on, is great and the occasional owl or wolf adds to that, just like the falling snow does. This would probably be even better in VR. Maybe work more on creating that "Christmas magic" and this could be enough of a game as it is.
As a game not entirely about skiing, it might need something more:
As much as a I like skiing, I do wish there were more to it, like a purpose and maybe more variation (forests of varying density (the trees kind of look like palm trees, by the way), maybe an extra cabin or two, maybe more ways to control my character, and more opportunities to jump would be great).
Crossing the lake made me think I would find something special on the other side, but no. When I first got back to my cabin, I thought it were another cabin, and hoped for something to happen, but no, I had just returned to where I started and nothing happened.
I reached the end of the map in one area, fell off and fell forever.
The guy has exceptionally strong arms, but I don't mind since it allows me to go almost everywhere and explore.